User:Archivist Toadette/sandbox

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{{more images|Fitting screenshot for the lead paragraph, as well as Corona Mountain screenshots}}
{{italic title|List of blue coins in ''Super Mario Sunshine''}}

In Super Mario Sunshine, Mario can obtain blue coins in order to trade ten at at time with the Raccoon in the boathouse in exchange for Shine Sprites. Blue coins can usually be found in out-of-the-way areas; some may be in plain sight, while others must be obtained by spraying certain areas with FLUDD or by defeating certain enemies. There are a total of 240 blue coins in the game.

Blue coin locations

Delfino Plaza

Delfino Plaza – 20 blue coins
Location Screenshot
Obtained by spraying the M Graffiti near the Cannon leading to Pinna Island. SMS DP Blue Coin 01.png
Obtained by spraying the M Graffiti behind a box near the Boathouse. SMS DP Blue Coin 02.png
Same as Coin 2 but in front of the Shine Gate. SMS DP Blue Coin 03.png
Using the Turbo Nozzle, the player must run into the turbo-bashable doors at the bottom of one of the northeastern pillars. SMS DP Blue Coin 04.png
In the sewers. SMS DP Blue Coin 05.png
In the sewers. SMS DP Blue Coin 06.png
In the sewers. SMS DP Blue Coin 07.png
Obtained by spraying a blue bird. SMS DP Blue Coin 08.png
Obtained by spraying a blue bird. SMS DP Blue Coin 09.png
The player must put three Banana bunches into a Pianta's basket. SMS DP Blue Coin 10.png
The player must put three Pineapples into a Pianta's basket. SMS DP Blue Coin 11.png
The player must put three Coconuts into a Pianta's basket. SMS DP Blue Coin 12.png
The player must put three Durians into a Pianta's basket. SMS DP Blue Coin 13.png
In the southeastern belltower, accessed from a hole behind the tower. SMS DP Blue Coin 14.png
Frozen in a block of ice at Delfino Airstrip. SMS DP Blue Coin 15.png
Obtained by spraying the X Graffiti on the Grand Pianta Statue or southwestern belltower. SMS DP Blue Coin 16.png
Obtained by spraying the X Graffiti on the Grand Pianta Statue or southwestern belltower. SMS DP Blue Coin 17.png
Spraying a Pianta with flaming mushrooms on his back. SMS DP Blue Coin 18.png
Obtained by spraying an Orange Juice Generator near the Cannon to Pinna Park with Juice. SMS DP Blue Coin 19.png
Obtained by spraying an Orange Juice Generator on the back of the police station tower with Juice. SMS DP Blue Coin 20.png

Bianco Hills

Bianco Hills – 30 blue coins
Location Availability Screenshot
Under the water in the river. All episodes A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Obtained by cleaning off graffiti on the wall next to the river. All episodes A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Obtained by cleaning off graffiti on a Pianta lady's house. All episodes A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Inside a tower above the Pianta lady's house. All episodes A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Inside a balcony on a house next to the river. Appears after shooting some water. It is in the left alcove in Episodes 1, 3, 4 and 5, and it is in the right alcove in episodes 2, 6, 7, and 8. All episodes A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Obtained by cleaning graffiti above a wall by the waterwheel. All episodes A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
On a platform with a sail south of the waterwheel. All episodes A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Obtained by cleaning X Graffiti in a pit by the waterwheel. The blue coin appears next to the paired X Graffiti. All episodes A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Obtained by cleaning X Graffiti on the wall by the other side of the waterwheel. The blue coin appears next to the first X Graffiti's location. All episodes A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Obtained by spraying a mini-windmill with FLUDD. All episodes A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Underwater to the right side of the Windmill. All episodes A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Obtained by spraying graffiti on the path up the windmill. All episodes A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Obtained by spraying a platform near the top of the windmill. All episodes A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Obtained by cleaning off a tourist Pianta in the village. The following is his location in each episode:
  • Episode 3: At the base of the big windmill.
  • Episode 4: On an edge near Hillside Cave entrance.
  • Episode 5: At the separate part of the big windmill area (separated by the river).
  • Episode 6: On the cliff where near where Petey was in Episode 5.
  • Episode 7: On top of the big windmill, where Petey was in Episode 2.
  • Episode 8: In the pit where Blue Coin 8 was found.
Episode 3 onwards A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Obtained by defeating a Pokey at the top of the windmill. Episode 3 onwards A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Floating high in mid-air in town, reached by the help of a bright-red, female chuckster wearing glasses. Episode 6 onwards A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
On the grate below the bridge. Episode 4 onwards A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Obtained by defeating a Pokey on a platform by the wall of the lake. Episode 4 onwards A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
On a high ledge in the town only reachable with the Rocket Nozzle or hovering from a Pianta house. Episode 3 onwards A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Obtained by spraying a Pianta on a ledge in the village. Episode 5 onwards A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
On a cliff by where Petey Piranha is flying around. Episode 5 onwards A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Obtained by spraying the platform where Petey Piranha sleeps in Episode 5. The platform is only accessible by using several clouds to jump across the gap. Episode 6 onwards A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
On the highest small windmill outside of the town. Episode 3 onwards A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Underwater in the lake. Episode 7 onwards A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Obtained by spraying O Graffiti on a Pianta house in the village. The blue coin appears next to a paired O Graffiti. Episode 7 onwards A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Obtained by spraying an O Graffiti on a building in the village. The blue coin appears next to the first O Graffiti's location. Episode 7 onwards A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Obtained by spraying a Blue Bird high above the village. Episode 6 onwards A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Obtained by spraying one of the trees in the Big Windmill area. Episode 3 onwards A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Obtained by eating a blue butterfly with Yoshi. Episode 8 A Blue Coin in Bianco Hills in the game Super Mario Sunshine.
Obtained by eating the bees inside a beehive with Yoshi. Episode 8 A Blue Coin in Bianco Hills in the game Super Mario Sunshine.

Ricco Harbor

Ricco Harbor – 30 blue coins
Location Availability Screenshot

Gelato Beach

Gelato Beach – 30 blue coins
Location Availability Screenshot

Pinna Park

Pinna Park – 30 blue coins
Location Availability Screenshot

Sirena Beach

Sirena Beach – 30 blue coins
Location Availability Screenshot

Noki Bay

Noki Bay – 30 blue coins
Location Availability Screenshot

Pianta Village

Pianta Village – 30 blue coins
Location Availability Screenshot

Corona Mountain

Corona Mountain – 10 blue coins
Location Screenshot

See also

[[Category:Item locations|Blue coins in Super Mario Sunshine]]
[[Category:Super Mario Sunshine]]

Entries with a red background indicate objects that are produced by shaking the object in the above entry, while entries with a blue background indicate objects that change depending on the style, and entries with a green background indicate objects that change depending on the theme.

Object Super Mario Bros. style Super Mario Bros. 3 style Super Mario World style New Super Mario Bros. U style Notes
Brick Block
Rotating Block
SMM-SMB-Ground-editor-Block.png SMM-SMB3-BrickBlock.png N/A A Brick Block from the New Super Mario Bros. U style of Super Mario Maker.
N/A N/A SMM SMW Rotating Block.png N/A
? Block SMM-SMB-MysteryBlock.png SMM-SMB3-MysteryBlock.png SMM-SMW-MysteryBlock.png A ? Block from the New Super Mario Bros. U style of Super Mario Maker.
  • Shaking a ? Block with an item inside will remove said item from the ? Block
Hard Block SMM-SMB-HardBlock.png SMM-SMB3-Block.png SMM-SMW-RockBlock.png A Hard Block from the New Super Mario Bros. U style of Super Mario Maker.
Ground
Warp Pipe SMM-SMB-PipeTop.png SMM-SMB3-PipeTop.png SMM-SMW-PipeTop.png SMM-NSMBU-WarpPipe.png
Super Mushroom
Coin
Trampoline
Goomba
  • Shaking an unmodified Goomba will cause it to split into two Mini Goombas
Koopa Troopa
  • Shaking a Koopa Troopa causes it to alternate between the green and red variants
Piranha Plant
Fire Piranha Plant
Wings
  • If not placed on a valid object, the wing will simply fly away

Super Mario Maker 2 Mythbusters - Smashy

Playlist can be found here.

#1: Does Mario Weigh More When He is Big?

  • Seesaws cannot be slid on, even while tilted.
  • A player in their Super form weighs the same on a Seesaw as a player in their Small form.
  • Pressing Up Button or Down Button while wearing a Dry Bones Shell in lava or poison causes it to spin.
  • Hitboxes on Spike Traps are much more lenient than they were in the original game.
  • In the Super Mario World and New Super Mario Bros. U styles, when Boom Boom shields himself upon being damaged, he hurts any player that tries to Spin Jump on him.
  • Spike Traps placed at the very top of the vertical scroll limit cannot be jumped over.
  • Items destroyed by Dotted-Line Blocks respawn if the player leaves and then returns to the area.
  • Players can no longer stand on the edges of One-Way Walls.

#2: Does Yoshi Weigh More When He Has an Item in His Mouth?

  • Bowser's fireballs can be snuffed out by jumping on them with a Dry Bones Shell.
  • Climbing in Cat form prevents the player from hitting Hidden Blocks.
  • Players can no longer destroy blocks on the side in their Big form.
  • Bob-ombs' detonation timers reset when they are carried through Clear Pipes.
  • When Yoshi carries an item in his mouth, the weight of the item is added to Yoshi's weight on a Seesaw.
  • When the player climbs a Goal Pole in their Cat form, the timer stops.
  • Bob-ombs no longer ricochet off walls when thrown.
  • In the Super Mario 3D World style, Boom Boom's damaging attacks also defeat most enemies.

#3: Does Giant Mario Weigh More Than Normal Mario?

  • While dropping carried Galoombas and Goombuds resets their reaction timer, the same cannot be said for Buzzy Beetles, Koopa Troopas, or Spinies.
  • Collapsing Snake Blocks are completely harmless.
  • A player in their Big form weighs the same on a Seesaw as a player in their Small form.
  • Ground Pounding with a Dry Bones Shell allows the player to "play dead" longer than with simple crouching.
  • Angry Suns will hurt players that try to jump on them in a Goomba's Shoe, though a Ground Pound with a big Goomba's Shoe can defeat them.
  • Unlike in the New Super Mario Bros. games, Yoshi cannot consume fireballs from a player's Fire form.
  • Buzzy Shells usually bound left if a sideways Trampoline falls on top of it; however, placing a stationary item directly above the sideways Trampoline will cause the Buzzy Shell to bound right instead.
  • Causing a Thwomp to pound a Seesaw on one side will usually cause enemies on the other side to be launched higher than normal if there is ground underneath them.

#4: Do Winged Enemies Weigh More Than Normal Enemies?

  • Only winged Boos can pass towers of Big Boos.
  • Regular Yoshi cannot consume Red Yoshi's fireballs.
  • The player cannot pick up portable items while wearing a Dry Bones Shell on ground. There is, however, a glitch allowing them to pick up portable items on the same frame that they begin wearing a Dry Bones Shell.
  • Wings contribute nothing to an object's weight on a Seesaw.
  • Yoshi is capable of spitting poison by consuming jumping Cheep Cheeps.
  • Touching a goal while "playing dead" with a Dry Bones Shell will still finish the level as normal.
  • Ground Pound Jumps are not possible to perform.
  • Running across small gaps does not count against the "no jumping" clear condition.

#5: Can You Enter a Door When Someone Lifts You?

  • Players that are picked up cannot enter Warp Doors at the height they are picked up at normally. As such, it only works with precise timing.
  • Holding another player prevents the lower player from hitting Hidden Blocks two spaces above the ground.
  • Players cannot interact with objects held by other players.
  • Some portable objects (such as P Switches) allow the player to push a Dry Bones Shell without destroying it.
  • With precise timing, the player can still Spin Jump while holding items.
  • The player does not cause a Flimsy Lift to fall when they immediately jump out of a Dry Bones Shell upon entering it.
  • By hitting a ? Block or Brick Block underneath a Twister at just the right moment, the player can coax it off a ledge.
  • Angry Suns and Moons move slower in lava and poison.

#6: Can You Jump Further When Jumping Backwards Off a Tree?

  • Flipping backwards off of a Tree nets more momentum than flipping forwards.
  • In the forest theme in the Super Mario 3D World style, the underwater variant of the music plays even when the player is only partially submerged in water.
  • Players cannot enter Warp Pipes while Piranha Creepers are placed on the sides of the pipes.
  • Enemies cannot walk on the support platforms present only in the editor mode.
  • Yoshi crouches lower in the New Super Mario Bros. U style.
  • Players under Super Star invincibility can only hold portable enemies if they were being held before the player touched the Super Star.
  • Enemies can interact with platforms placed underneath slopes.
  • A player's death animation keeps playing until they go offscreen, after which they freeze in the state they were in when another player lost track of them.

#7: Can Link's Shield Deflect Banzai Bill?

  • Link's sword cannot destroy Spike Balls.
  • Link can cancel Down Thrusts in midair.
  • Link's Dash Attack is indefinite.
  • Bowser takes more damage from Link's bombs than from Bob-ombs.
  • Koopa Clown Cars make a sinister expression when Link drops a bomb from them.
  • Link can still wear Spiny Shells, Buzzy Shells, and Dry Bones Shells.
  • Link's bombs do not defeat enemies until they explode.
  • Once kicked, snowballs keep rolling indefinitely.
  • Snowballs never melt.
  • Snow Pokeys drop one snowball once defeated.
  • Snowballs almost always fall straight back down once thrown upwards in the Super Mario World style.
  • The maximum horizontal distance an arrow can travel is ten blocks.
  • Spike Balls chase the player in the ground theme at night.
  • The momentum granted from Dash Blocks lasts thirty-two blocks horizontally.
  • Dash Blocks count as "global" ground tiles.
  • Snow Pokeys wear different hats in certain game styles.
  • Link's shield can push stationary enemies.
  • Link's shield can defeat Banzai Bills.
  • Link has some exclusive sound effects.
  • Spike Balls thrown by Spikes in the Super Mario Bros. and Super Mario Bros. 3 styles keep scrolling horizontally until they touch solid ground, after which they roll as normal.

#8: What Happens When 2 Links Dash Into Eachother

  • Bob-ombs and Link's bombs weigh the same on a Seesaw.
  • A player in their Link form weighs the same on a Seesaw as a player in their Small form.
  • Bowser makes a different noise when hit with Link's sword.
  • Koopa Troopas and Spinies are the only shelled enemies to be vulnerable to Link's arrows.
  • Link's arrows cannot be set on fire.
  • Legend of Zelda-specific sound effects do not stop playing if the player takes damage as Link.
  • Cheep Cheeps jumping in poison cannot melt Frozen Coins.
  • Link's bombs sprout legs and walk in the ground theme at night.
  • Link's arrows do not affect other players.
  • Link's Dash Attack can push other players.
  • Frozen Coins transform into frozen Brick Blocks (or frozen Rotating Blocks in the Super Mario World style) when a P Switch is activated.

#9: Can Link's Shield Defend Against Angry Sun

  • Frozen Brick Blocks (or frozen Rotating Blocks) can still be melted by fire-based course elements.
  • Two players in their Link forms cannot cause their arrows to collide.
  • By spinning in their Cape form, the player can enter a Warp Pipe facing backwards.
  • The player does not turn around when jumping off of a Yoshi, even while they are turning as they land.

[merchandise plug]

  • By continuously holding a bow, Link can enter a Warp Pipe facing backwards.
  • A player in the Big form can outright break Frozen Coins, even in their frozen Brick Block form.
  • Link's bombs can only be jumped on when they are placed on steep slopes.
  • Link's arrows are not affected by wind.
  • The poison that Yoshi spits out does not melt Frozen Coins.
  • Link's arrows pass right through Angry Suns.
  • Link's arrows deal the same damage to Bowser as fireballs.
  • Two players as Link cannot crush enemies with their shields.
  • Link gains weight on a Seesaw by holding a bomb.
  • Link's shield cannot defend against Angry Suns.
  • Parachuting Thwomps lose their parachutes upon being hit by Link's shield.
  • Jumping on the sides of Spike Tops other than their backs defeats them instantly.
  • Link's arrows are not affected by low gravity.
  • In the sky theme at night, the player falls further while not pressing any buttons.

#10:


Mario Party: Island Tour in-game music

{{italic title|List of ''Mario Party: Island Tour'' in-game music}} In Mario Party: Island Tour, the player can listen to the game's music in the Gallery. All of the soundtrack is unavailable from the start and must be purchased from the "Memories" section of the Collectables side mode. Unlike the other Mario Party games, some of the game's tunes are missing from the soundtrack and can only be found via StreetPass.

Unlockable tracks

Song title Description
{{in-game music}}
{{MPIT}}
[[Category:In-game music|Mario Party: Island Tour]]
[[Category:Mario Party: Island Tour|*]]

List of Olivia's advice

In Paper Mario: The Origami King, the player can get advice from Olivia while on the overworld. The advice given depends on the story progress and area Mario is currently in.

Peach's Castle

  • "Ooh! Thank you for calling on me with X Button. It's my first hint! Now for an actual hint. Umm... I'm feeling like a good hurry is in order. Is there a way out of here nearby?"
  • "I'm feeling like a good hurry is in order. Is there a way out of here nearby?"
  • "That voice was really scary! Where did it come from?"
  • "I feel like something's going down in that room with the spooky voice. Should we check it out?"
  • "Bowser has a secret? Ooh, what could it be?"
  • "He said there's a secret exit. Do you think that means it's hidden by something?"
  • "Where do you think the secret exit leads? Oh...I bet that's a secret too."

Whispering Woods

  • "If you hit flowers, grass, and trees with B Button, confetti will come flying out! Come back to that big hole once you've collected a lot of it, OK?"
  • "It might be time for you to head back over to that big hole!"
  • "Try throwing confetti on the big hole with ZR Button! Yah ZR Button! Whee ZR Button!"
  • "Mariooo! Over here!"
  • "Waaah, I say! Please come and help me!"
  • "It's so quiet here. TOO quiet, maybe? Maybe. Let's find a way out of here."
  • "A Magic Circle in a place like this? Huh! What will happen if you use it?"
  • "Maybe we should try going as far as we can? See what happens?"
  • "How about we head over to where Peach's Castle used to be?"
  • "Did you just hear mysterious voices whispering mysteriously? Yay? Nay?"
  • "Do you want to see what happens if you pull on the dangly green things hanging from the trees?"
  • "That sound! Did you hear it? It's like something crashed into something. Or something!"
  • "These mountains are big. Really, really big. Maybe we should just keep going farther."
  • "This place seems really familiar... Maybe things will change if we just keep going."
  • "Doesn't that big stump look like the perfect place to take a quick little rest?"
  • "Did we just get the Soul Seed? Wow! That's the thing that will give the tree grandpa his energy back, right?"
  • "A shriveled seed won't help. I feel like there's something that can fix shriveled things...but where?"
  • "The spring! Didn't we see some old wrinkly stuff fall in there before?"
  • "Ooh, the seed is sooo smooth now! And it's overflowing with power!"
  • "Did something happen to Ol' Grandsappy? What should we do, Mario?"
  • "Do you think we can fix the hollow spot in Ol' Grandsappy with ZR Button?"
  • "What could happen if we give Ol' Grandsappy that smooth seed? The one that seems full of energy?"
  • "We'd better hurry to where Peach's Castle used to be!"
  • "Is there something we can do to the shrub to help that poor Toad?"
  • "We'd better hurry to where Peach's Castle used to be!"
{{PMTOK}}
[[Category:Paper Mario: The Origami King]]
[[Category:Lists|Olivia's advice]]