Editing Unwinnable state

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An '''unwinnable state''' (also called a '''softlock''') is when a level or a whole game is still technically playable but is impossible to complete because a technique or an object needed to progress has become inaccessible to the player, the player character is trapped with no means of escape, or a script fails to trigger. Unwinnable situations are usually the result of a [[glitch]] or of players going out of their way to trap themselves; they can also be intentional on the part of the game designers, although there are little to no instances of this in the ''[[Super Mario (franchise)|Super Mario]]'' franchise.
An '''unwinnable state''' (also called a '''softlock''') is when a level or a whole game is still technically playable but is impossible to complete because a technique or an object needed to progress has become inaccessible to the player, the player character is trapped with no means of escape, or a script fails to trigger. Unwinnable situations are usually the result of a [[glitch]] or of players going out of their way to trap themselves; they can also be intentional on the part of the game designers, although there are little to no instances of this in the ''[[Super Mario (franchise)|Super Mario]]'' franchise.


This list does not include scripted boss battles that the player cannot win in [[Genre#Role-playing games|RPG]]s, such as the first battle with [[Bowser]] in ''[[Paper Mario]]'' and the [[Hollijolli Village]] [[Shroob]]s in ''[[Mario & Luigi: Partners in Time]]'', as the game still advances despite the player losing.
This list does not include scripted boss battles that the player cannot win in [[Genre#Role-playing games|RPG]]s, such as the first battles with [[Bowser]] in ''[[Paper Mario]]'' and the [[Hollijolli Village]] [[Shroob]]s in ''[[Mario & Luigi: Partners in Time]]'', as the game still advances despite the player losing.


==Examples of unwinnable situations==
==Examples of unwinnable situations==

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