Editing Triple Jump (Mario & Sonic at the Olympic Games for Nintendo DS)

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==Gameplay==
==Gameplay==
This event starts with the player clapping by the microphone to draw inspiration from the crowd, although this can also be done by simply blowing into the microphone. The amount of inspiration is shown by a meter onscreen, with a greater amount allowing the player to jump further, although not continuously clapping will cause the amount in the meter to gradually fall. This can be skipped by simply tapping on the touch screen. The player then begins the 39m run up to the takeoff board, by sliding left and right on the Touch Screen to build up speed and run faster. At 13m, the player's speed will be locked and they are able to stop sliding and prepare to jump. When the player gets closer to the takeoff board, they are able to jump by sliding upwards on the Touch Screen, and must then slide again twice more when prompted to perform the other two jumps. If the player fails to perform any of these jumps in time or at all, the attempt will be marked as a foul and no distance will be recorded for the jump, before moving onto the next attempt. The timing and angle of the jump's slide will affect the distance of the jump, with an angle closer to 45° and "Good" or "Great" rated jumps being preferable. The player gets three attempts in this event, with a separate distance being recorded for each jump and their furthest distance being used as their final result.
This event starts with the player clapping by the microphone to draw inspiration from the crowd, although this can also be done by simply blowing into the microphone. The amount of inspiration is sown by a meter onscreen, with a greater amount allowing the player to jump further, although not continuously clapping will cause the amount in the meter to gradually fall. This can be skipped by simply tapping on the touch screen. The player then begins the 39m run up to the takeoff board, by sliding left and right on the Touch Screen to build up speed and run faster. At 13m, the player's speed will be locked and they are able to stop sliding and prepare to jump. When the player gets closer to the takeoff board, they are able to jump by sliding upwards on the Touch Screen, and must then slide again twice more when prompted to perform the other two jumps. If the player fails to perform any of these jumps in time or at all, the attempt will be marked as a foul and no distance will be recorded for the jump, before moving onto the next attempt. The timing and angle of the jump's slide will affect the distance of the jump, with an angle closer to 45° and "Good" or "Great" rated jumps being preferable. The player gets three attempts in this event, with a separate distance being recorded for each jump and their furthest distance being used as their final result.


==Controls==
==Controls==

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