Editing Team Large Hill

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==Gameplay==
==Gameplay==
In this event, four characters perform a jump each to score points, with their team total deciding their placement in the event. To start the event, the player must swing the Wii Remote down. Before starting, the player is shown the current wind strength and direction, and should aim to start when a strong headwind is blowing to achieve a greater distance. The player only has a limited amount of time they can wait before starting, and if time expires the character will start automatically regardless of the wind direction. Once the character begins their descent, the player must balance by tilting the Wii Remote left and right, with the character more likely to overbalance in stronger crosswinds. The better balance the character has, the more distance they can achieve and balance points they will score. The player can gain an additional speed boost during the descent by pressing {{button|wii|A}} to perform their special action, or they can perform it once they are in the air, but can only perform it once on each attempt. When the character reaches the edge of the jump platform, the player must swing the Wii Remote upwards to perform a jump, with the timing of their swing affecting the distance that the jump can achieve. Once in the air, the player must continue to balance their character to achieve better distances and gain more balance points. As the character approaches the ground, the player must swing the Wii Remote downwards at the end of the countdown to land, with the timing of their swing affecting their landing and the number of balance points that the character can earn. Once the player has finished their jump, the player is awarded points for distance and balance, as well as the total of the two which will go towards the team's score.
In this event, four characters perform a jump each to score points, with their team total deciding their placement in the event. To start the event, the player must swing the Wii Remote down. Before starting, the player is shown the current wind strength and direction, and should aim to start when a strong headwind is blowing to achieve a greater distance. The player only has a limited amount of time they can wait before starting, and if time expires the character will start automatically regardless of the wind direction. Once the character begins their descent, the player must balance by tilting the Wii Remote left and right, with the character more likely to overbalance in stronger crosswinds. The better balance the character has, the more distance they can achieve and balance points they will score. The player can gain an additional speed boost during the descent by pressing the A Button to perform their special action, or they can perform it once they are in the air, but can only perform it once on each attempt. When the character reaches the edge of the jump platform, the player must swing the Wii Remote upwards to perform a jump, with the timing of their swing affecting the distance that the jump can achieve. Once in the air, the player must continue to balance their character to achieve better distances and gain more balance points. As the character approaches the ground, the player must swing the Wii Remote downwards at the end of the countdown to land, with the timing of their swing affecting their landing and the number of balance points that the character can earn. Once the player has finished their jump, the player is awarded points for distance and balance, as well as the total of the two which will go towards the team's score.


==Instructions==
==Instructions==

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