Editing Talk:Nintendo 3DS

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::@Swallow, well several Wii and Gamecube games use emulators to get higher quality screenshots. I do not see why we can’t use 10x native screenshots for 3DS games, while most other consoles such as Gamecube and Wii can do it just fine. Mind explaining why those are ok but not higher resolution 3DS screenshots (I also think this applies for the original DS as well)? [[User:MontyMoleLoreMaster|MontyMoleLoreMaster]] ([[User talk:MontyMoleLoreMaster|talk]]) 00:15, December 2, 2021 (EST)
::@Swallow, well several Wii and Gamecube games use emulators to get higher quality screenshots. I do not see why we can’t use 10x native screenshots for 3DS games, while most other consoles such as Gamecube and Wii can do it just fine. Mind explaining why those are ok but not higher resolution 3DS screenshots (I also think this applies for the original DS as well)? [[User:MontyMoleLoreMaster|MontyMoleLoreMaster]] ([[User talk:MontyMoleLoreMaster|talk]]) 00:15, December 2, 2021 (EST)
:::I wouldn't mind if someone else explains this more clearly since I'm not an expert on the situation, but I imagine those are still faithful to the original quality compared to the 3D Land images you took. {{User:Swallow/sig}} 06:37, December 2, 2021 (EST)
:::I wouldn't mind if someone else explains this more clearly since I'm not an expert on the situation, but I imagine those are still faithful to the original quality compared to the 3D Land images you took. {{User:Swallow/sig}} 06:37, December 2, 2021 (EST)
::::It's not forbidden to upscale the resolution of screenshots, especially in lower res GameCube and N64 games to show-off the detail of the images better but original resolution is still preferred. In addition, there is no way to make HUD not look blurry when upscaling them, since they are a set size (in something like Super Mario 64, they're likely 32 or 64 in a dimension max); this is equivalent of taking an image and upscaling its size. Only way to make HUD not look blurry is to redraw them, something Super Mario 64 in the 3D All Stars collection does or HD hud packs done by fans, something which is not allowed on the wiki. {{User:Ray Trace/sig}} 16:05, December 4, 2021 (EST)
:::::@Ray Trace, so is it ok to use 10x native 3ds screenshots then? [[User:MontyMoleLoreMaster|MontyMoleLoreMaster]] ([[User talk:MontyMoleLoreMaster|talk]]) 17:42, December 4, 2021 (EST)
::::::Upload screenshots at their native resolution. {{User:Ray Trace/sig}} 20:24, December 4, 2021 (EST)
:::::::Ok, the ones I did take are higher resolution so sorry about that. Should we make a proposal about if it is ok to upload 3ds screenshots above their native resolution? [[User:MontyMoleLoreMaster|MontyMoleLoreMaster]] ([[User talk:MontyMoleLoreMaster|talk]]) 21:16, December 4, 2021 (EST)
::::::::Proposal is not needed, it's generally encouraged to take 3ds screenshots in native resolution and that's what you should do. {{User:Ray Trace/sig}} 21:55, December 4, 2021 (EST)
== How To Rip 3DS Models? ==
How do you rip models from 3DS games? I use Citra for emulation and I would like to rip model from 3D Land and the 3DS remakes of Yoshi’s Woolly World and Mario & Luigi Bowser’s Inside Story primarily so it would be nice if I could get help on that. Also I am trying to get models not on The Models Resource if that is cool. Any model software is fine (but I kinda use Blender) so just tell me the easiest way to rip models from these 3DS games (as well as there textures). [[User:MontyMoleLoreMaster|MontyMoleLoreMaster]] ([[User talk:MontyMoleLoreMaster|talk]]) 02:24, December 5, 2021 (EST)
:If anyone is willing to help me with model uploading or uploading them for me that would be nice (I mainly want the Mole models from Super Mario 3D Land and the 3ds remakes of Bowser’s Inside Story and Yoshi’s Woolly World). [[User:MontyMoleLoreMaster|MontyMoleLoreMaster]] ([[User talk:MontyMoleLoreMaster|talk]]) 14:11, December 5, 2021 (EST)
::Ripping models from these games requires knowledge of what format they are in, as different games use different model formats and may have different methods on how to get them working. Citra can dump the game's content by right clicking on the title and clicking on dump content, but you may not be done there because as I said, it depends on the game. Something like ''Yoshi's New Island'' have models compressed into .bch.z format, which requires ntcompress.exe to decompress models into uncompressed bch (and using ntcompress.exe requires basic knowledge on how to operate command prompt as well as configuring your PC's registry to open command prompt via shift + right click on Windows Explorer in a desired directory), which Ohana 3DS can read (and possibly have textures inside model files), plus can additionally export as 3D models if you really want to use Blender. Having Blender read textures requires that you know how to import textures into Blender.
::Before you ask, I will not further assist in step-by-step acquiring models. I am telling you right now the exact steps you need to know in the simplest manner. {{User:Ray Trace/sig}} 02:37, December 7, 2021 (EST)

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