Editing Swirlwind Storm
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
|before=[[Nautilus Chase|<<]] | |before=[[Nautilus Chase|<<]] | ||
}} | }} | ||
'''Swirlwind Storm'''<ref>''Donkey Kong Land'' instruction booklet, page 17.</ref> is the sixteenth level of ''[[Donkey Kong Land]]'' and the seventh and last regular level of [[Kremlantis]] | '''Swirlwind Storm'''<ref>''Donkey Kong Land'' instruction booklet, page 17.</ref> is the sixteenth level of ''[[Donkey Kong Land]]'' and the seventh and last regular level of [[Kremlantis]]. | ||
Swirlwind Storm takes place at a temple. As its name suggests, Swirlwind Storm features several [[Swirlwind]]s, which are obstacles that [[Donkey Kong]] and [[Diddy Kong]] can bounce on to cross gaps, avoid enemies, and reach hidden areas. The [[Kong]]s must avoid walking into a Swirlwind as this damages them. Some [[tire (object)|tire]]s also appear in the level. There are a few moving [[rope]]s which the Kongs can use to get across large abysses. Some [[Zinger]]s also appear in the level. | |||
==Layout== | ==Layout== | ||
From the start of this level, the Kongs must travel east. They will have to jump over a Zinger and onto a Swirlwind. With it, they must bounce over to the next Zinger and jump over it. They will get off the tire, and soon climb up a small ledge to another Swirlwind. They must use this to bounce farther in mid-air, until they get to a ledge that will block the tire's path. After that, they should bounce off another tire over a small ledge and then get on another Swirlwind. It will not take them a long distance through the air, tough, as not long after they get on, it will fall right into a hole. After this, they must use a stationary [[tire]] to cross a gap, and then get to yet another Swirlwind. They do not need to get on it, however, since it will not take them too far at all. From this point, the heroes need to hop over two gaps, while avoiding Kremlings, and get on a rope. It will move to the right when they get on, so they can ride along it until they are able to reach the next ledge, where they will need to use another Swirlwind to grab onto the next rope. Again, it will move to the right, and the heroes will have to dodge a few Zingers as it moves. They can jump off to the next ledge when it makes its way to the other side. They must continue east from here, where they will find the [[Continue Point]]. | From the start of this level, the Kongs must travel east. They will have to jump over a Zinger and onto a Swirlwind. With it, they must bounce over to the next Zinger and jump over it. They will get off the tire, and soon climb up a small ledge to another Swirlwind. They must use this to bounce farther in mid-air, until they get to a ledge that will block the tire's path. After that, they should bounce off another tire over a small ledge and then get on another Swirlwind. It will not take them a long distance through the air, tough, as not long after they get on, it will fall right into a hole. After this, they must use a stationary [[tire]] to cross a gap, and then get to yet another Swirlwind. They do not need to get on it, however, since it will not take them too far at all. From this point, the heroes need to hop over two gaps, while avoiding Kremlings, and get on a rope. It will move to the right when they get on, so they can ride along it until they are able to reach the next ledge, where they will need to use another Swirlwind to grab onto the next rope. Again, it will move to the right, and the heroes will have to dodge a few Zingers as it moves. They can jump off to the next ledge when it makes its way to the other side. They must continue east from here, where they will find the [[Continue Point]]. | ||
Line 14: | Line 15: | ||
==Enemies== | ==Enemies== | ||
*[[Army]]: 1 | *[[Army]]: 1 | ||
*[[Kritter]]: 3 | *[[Kritter]]: 3 | ||
Line 23: | Line 22: | ||
==Items and objects== | ==Items and objects== | ||
*[[DK Barrel]]: 3 | *[[DK Barrel]]: 3 | ||
*[[Extra Life Balloon]]: 1 | *[[Extra Life Balloon]]: 1 | ||
Line 36: | Line 33: | ||
==Bonus Area== | ==Bonus Area== | ||
[[File:Swirlwind Storm Bonus Level.png | {|class="dktable-brown" | ||
When the Kongs bounce on the second Swirlwind after the letter O, they must go left with it and bounce up to a banana floating in the air. This takes them to a [[Bonus Area]], which is themed after a construction site. There the Kongs must bounce on a few stationary tires and collect several bananas along the way to the exit. Four Kong Tokens are located to the left of the starting point, and the Kongs can get a Red Balloon at the end. At the end of the level, the Kongs can enter a [[Blast Barrel]] to return into the main level. | !Image | ||
!Description | |||
|- | |||
|[[File:Swirlwind Storm Bonus Level.png]] | |||
|When the Kongs bounce on the second Swirlwind after the letter O, they must go left with it and bounce up to a banana floating in the air. This takes them to a [[Bonus Area]], which is themed after a construction site. There the Kongs must bounce on a few stationary tires and collect several bananas along the way to the exit. Four Kong Tokens are located to the left of the starting point, and the Kongs can get a Red Balloon at the end. At the end of the level, the Kongs can enter a [[Blast Barrel]] to return into the main level. | |||
|} | |||
==Gallery== | ==Gallery== |