Editing Superguard

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[[File:PMTTYD Superguard.png|thumb|[[Goombella]] countering a [[Spania]] with the Superguard in [[Rogueport Sewers]]]]
[[File:PMTTYD Superguard.png|thumb|[[Goombella]] countering a [[Spania]] with the Superguard in [[Rogueport Sewers]]]]
[[File:PMTTYD Gold Fuzzy Superguard Kill.png|thumb|left|A '''{{BASEPAGENAME}}''' is capable of killing an attacking enemy.]]
[[File:PMTTYD Gold Fuzzy Superguard Kill.png|thumb|left|A '''{{BASEPAGENAME}}''' is capable of killing an attacking enemy.]]
The '''Superguard''' is an alternate version of [[guard|guarding]] used in ''[[Paper Mario: The Thousand-Year Door]]''. If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange ("SUPERGUARD" in purple in the remake); whereas normal guarding will have [[Mario]] or his partner just retain a ducked position, and the words say "NICE" in blue ("GUARD" in green in the remake). Executing a superguard will also nullify all damage and negative status that would have otherwise been inflicted by the attack. Furthermore it will deal one point of damage to physical attackers (except for those with unpiercable defense such as [[Iron Cleft]]s), and cancel out multi-hit physical attacks. However superguarding will prevent dealing [[Electrified]] or [[Payback]] damage to the attacking enemy.
The '''Superguard''' is an alternate version of [[guard|guarding]] used in ''[[Paper Mario: The Thousand-Year Door]]''. If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange; whereas normal guarding will have [[Mario]] or his partner just retain a ducked position, and the words say "NICE" in blue. Executing a superguard will also nullify all damage and negative status that would have otherwise been inflicted by the attack. Furthermore it will deal one point of damage to physical attackers (except for those with unpiercable defense such as [[Iron Cleft]]s), and cancel out multi-hit physical attacks. However superguarding will prevent dealing [[Electrified]] or [[Payback]] damage to the attacking enemy.
Superguarding will also reflect segments thrown by [[Pokey]]s and [[Poison Pokey]]s, in which case these segments will deal back damage to the Pokey equal to their attack power. However, no other projectiles work this way.
Superguarding will also reflect segments thrown by [[Pokey]]s and [[Poison Pokey]]s, in which case these segments will deal back damage to the Pokey equal to their attack power. However, no other projectiles work this way.


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