Editing Super Smash Bros. Melee
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===Item use=== | ===Item use=== | ||
[[File:Falcon parasol.jpg|thumb|left|Captain Falcon using a [[Parasol]].]] | [[File:Falcon parasol.jpg|thumb|left|[[Captain Falcon]] using a [[Parasol]].]] | ||
Items appear on the stage at random and can be used by the players. Items have various effects, and some trigger by themselves. They can grant the character special abilities for a short time, like becoming invisible, contain a number of items themselves, explode when touched, or can be used as a weapon. When players are standing next to an item, they can use the {{button|gcn|A}} button to pick the item up. Some items have effects that are activated when the item is picked up or touched, such as reducing the character's damage percentage, or turning characters into a giant version of themselves. Other items can be used as weapons. A held weapon can be used with the {{button|gcn|A}} button. With the {{button|gcn|Z}} button, or {{button|gcn|L}} and {{button|gcn|R}} in combination with {{button|gcn|A}}, the weapon can be thrown away. This thrown item can also hurt other characters when it hits them. | Items appear on the stage at random and can be used by the players. Items have various effects, and some trigger by themselves. They can grant the character special abilities for a short time, like becoming invisible, contain a number of items themselves, explode when touched, or can be used as a weapon. When players are standing next to an item, they can use the {{button|gcn|A}} button to pick the item up. Some items have effects that are activated when the item is picked up or touched, such as reducing the character's damage percentage, or turning characters into a giant version of themselves. Other items can be used as weapons. A held weapon can be used with the {{button|gcn|A}} button. With the {{button|gcn|Z}} button, or {{button|gcn|L}} and {{button|gcn|R}} in combination with {{button|gcn|A}}, the weapon can be thrown away. This thrown item can also hurt other characters when it hits them. | ||
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====Unique non-''Super Mario'' stages==== | ====Unique non-''Super Mario'' stages==== | ||
=====Underground Maze===== | =====Underground Maze===== | ||
[[File:Underground_Maze.png|thumb|Sheik exploring the Underground Maze]] | [[File:Underground_Maze.png|thumb|[[Sheik]] exploring the Underground Maze]] | ||
The '''Underground Maze''' is the third level of Adventure mode in ''Super Smash Bros. Melee''. It is based on ''The Legend of Zelda'' series. The goal of this level is to find the Triforce, hidden in one of five Battlefield-like areas in the maze. The artifact's location is randomly selected each time Adventure mode is played. The level also features [[ | The '''Underground Maze''' is the third level of Adventure mode in ''Super Smash Bros. Melee''. It is based on ''The Legend of Zelda'' series. The goal of this level is to find the Triforce, hidden in one of five Battlefield-like areas in the maze. The artifact's location is randomly selected each time Adventure mode is played. The level also features [[ReDead]]s, [[Octorok]]s, and [[Like Like]]s as enemies. If the player comes across a battle area without the Triforce, they will have to fight Link and KO him to proceed. | ||
Once the Underground Maze is completed, the player is sent to the [[ | Once the Underground Maze is completed, the player is sent to the [[Temple (stage)|Temple]] to battle Princess Zelda. | ||
======Names in other languages====== | ======Names in other languages====== | ||
{{foreign names | {{foreign names |