Editing Super Smash Bros. Melee
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===Shielding=== | ===Shielding=== | ||
[[File:Kirby shield.jpg|thumb|[[Kirby]] using his shield.]] | [[File:Kirby shield.jpg|thumb|[[Kirby]] using his [[Shield (Super Smash Bros. series)|shield]].]] | ||
When pressing the {{button|gcn|L}} or {{button|gcn|R}} triggers, or the {{button|gcn|Z}} button, the character's [[ | When pressing the {{button|gcn|L}} or {{button|gcn|R}} triggers, or the {{button|gcn|Z}} button, the character's [[Shield (Super Smash Bros. series)|shield]] is activated. The shield changes color depending on the player number (red for P1, blue for P2, yellow for P3, green for P4, and gray for a CPU). Shields can be used to prevent any kind of attack from a character or an item, only grabbing cannot be prevented. If used at the right time, and for only a split second, the shield can be used as a reflector for items thrown and most projectile attacks. More powerful ones such as Samus' fully charged charge shot, however, will merely be absorbed by the shield. The shield has the form of a bubble (except for Yoshi, where it is a [[Yoshi Egg]]). The shield's power decreases every time it is used, and when the shield breaks, the character will be unable to move for a certain period of time. The longer the player waits before using the shield, the stronger it becomes, similar to Bowser's Fire Breath. Also, the harder the player presses on the {{button|gcn|L}} or {{button|gcn|R}} triggers, or {{button|gcn|Z}} button depends on how thick the shield is, a thicker shield will erode slower from damage, but faster from time, while a thinner shield will erode more from damage but significantly less from time duration, adding to shielding strategy. Light characters may even be knocked out by the shield break. | ||
===Grabbing and throwing=== | ===Grabbing and throwing=== |