Editing Super Smash Bros. Melee
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The CPU levels range from 1 to 9, with 9 being the most advanced AI. An optional handicap mode also ranges from 1 to 9. The handicap determines how fast a character is knocked out by other fighters, items, and the stage environment. When characters have a high handicap, they are more resistant to stage hazards, and can easily KO opponents with lower handicaps. Whereas, for the low handicapped characters, they can be sent flying (even get KO'd) pretty easily by stage hazards, and will have a very hard time KOing higher handicapped players. If the handicap is set to "Auto", all players will start with a handicap of 5. With the "Auto" handicap setting, the winner of the next match will get their handicap lowered, while the loser will get their handicap heightened. On a side note, unlike in ''Super Smash Bros.'', CPU players can have their handicaps adjusted in this game. | The CPU levels range from 1 to 9, with 9 being the most advanced AI. An optional handicap mode also ranges from 1 to 9. The handicap determines how fast a character is knocked out by other fighters, items, and the stage environment. When characters have a high handicap, they are more resistant to stage hazards, and can easily KO opponents with lower handicaps. Whereas, for the low handicapped characters, they can be sent flying (even get KO'd) pretty easily by stage hazards, and will have a very hard time KOing higher handicapped players. If the handicap is set to "Auto", all players will start with a handicap of 5. With the "Auto" handicap setting, the winner of the next match will get their handicap lowered, while the loser will get their handicap heightened. On a side note, unlike in ''Super Smash Bros.'', CPU players can have their handicaps adjusted in this game. | ||
[[File: | [[File:Ssbcamerac1.jpg|left|thumb|The character selection screen in the camera mode (see [[#Special Melee|Special Melee]]).]] | ||
In the optional team battle mode, players can set up to three teams. The characters in the team work together and win or lose the match together. In Coin, Bonus, and Time mode, the points of each team are added and compared. In Stock mode, after a player of the team has been defeated, they can press {{button|gcn|Start}} to rejoin the battle, but takes away a life from one of their teammates. Optionally, the Friendly Fire option can be set, which makes it possible for teammates to (accidentally) hurt each other with their attacks. | In the optional team battle mode, players can set up to three teams. The characters in the team work together and win or lose the match together. In Coin, Bonus, and Time mode, the points of each team are added and compared. In Stock mode, after a player of the team has been defeated, they can press {{button|gcn|Start}} to rejoin the battle, but takes away a life from one of their teammates. Optionally, the Friendly Fire option can be set, which makes it possible for teammates to (accidentally) hurt each other with their attacks. | ||