Editing Super Smash Bros. Melee
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In ''Super Smash Bros. Melee'', up to four characters fight on a side-view stage with invisible boundaries on each side. When a player hits these boundaries, the player is knocked out. Unlike other fighting games, the ''Super Smash Bros.'' series thus does not rely on hit points for each character which have to be brought down to zero, but on damage percentage. Whenever a player is hit, they get a certain amount of percent damage. The maximum damage that can be dealt to a player is 999%. The higher the damage percentage is, the easier it is for the player to be knocked out. | In ''Super Smash Bros. Melee'', up to four characters fight on a side-view stage with invisible boundaries on each side. When a player hits these boundaries, the player is knocked out. Unlike other fighting games, the ''Super Smash Bros.'' series thus does not rely on hit points for each character which have to be brought down to zero, but on damage percentage. Whenever a player is hit, they get a certain amount of percent damage. The maximum damage that can be dealt to a player is 999%. The higher the damage percentage is, the easier it is for the player to be knocked out. | ||
===General actions=== | ===General actions=== | ||
[[File:Mrgamewatchmovea. | [[File:Mrgamewatchmovea.jpg|left|thumb|The basic A attack. Here, [[Mr. Game & Watch]] attacks [[Ness]] with his A attack.]] | ||
Players move around on the stages using the GameCube Controller's {{button|gcn|Stick}}, and can jump by pulling {{button|gcn|Stick}} up, or pressing the {{button|gcn|X}} or {{button|gcn|Y}} button. It is possible to jump again in the air a single time. Some characters also have the ability to multi-jump in the air. By moving the {{button|gcn|Stick}} down, the player can crouch or move a layer down on the stage. | Players move around on the stages using the GameCube Controller's {{button|gcn|Stick}}, and can jump by pulling {{button|gcn|Stick}} up, or pressing the {{button|gcn|X}} or {{button|gcn|Y}} button. It is possible to jump again in the air a single time. Some characters also have the ability to multi-jump in the air. By moving the {{button|gcn|Stick}} down, the player can crouch or move a layer down on the stage. | ||