Editing Super Mario World 2: Yoshi's Island
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==Development== | ==Development== | ||
In an interview with game journalist Steven Kent, Shigeru Miyamoto stated that he wanted to make a game starring Yoshi as far back as ''[[Super Mario World]]''{{'}}s development | In an interview with game journalist Steven Kent, Shigeru Miyamoto stated that he wanted to make a game starring Yoshi as far back as ''[[Super Mario World]]''{{'}}s development<ref name="History"></ref>. Miyamoto disliked previous ''Yoshi'' games (specifically mentioning ''[[Yoshi's Cookie]]'', ''[[Yoshi (game)|Yoshi's Egg]]'', and ''[[Yoshi's Safari]]'', the latter being mistranslated as "''Yoshi's World Hunters''" in the interview) and wanted to make one more authentic to the Yoshi character<ref name="History"></ref>. | ||
An early version of the game was demoed to [[Nintendo]]'s marketing department, who rejected it due to the visuals "lacking punch" in comparison to ''[[Donkey Kong Country]]''{{'}}s pre-rendered 3D graphics | An early version of the game was demoed to [[Nintendo]]'s marketing department, who rejected it due to the visuals "lacking punch" in comparison to ''[[Donkey Kong Country]]''{{'}}s pre-rendered 3D graphics<ref name="History">''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', p. 518.</ref>. In response, [[Shigeru Miyamoto]] developed a more stylized and "cartoony" art direction for the game, which was accepted. Some of the pre-rendered sprites used in the opening of the game are leftovers from the original graphical pitch. | ||
According to Hisashi Nogami, the hand-drawn style was created by literally drawing the characters by hand on paper, scanning them and then carefully copying them to make the sprites "a pixel at a time".<ref>[https://kotaku.com/how-yoshi-s-island-got-its-beautiful-hand-drawn-look-1826849563 Kotaku, "How Yoshi’s Island Got Its Beautiful, Hand-Drawn Look"], 2018-06-15</ref> | According to Hisashi Nogami, the hand-drawn style was created by literally drawing the characters by hand on paper, scanning them and then carefully copying them to make the sprites "a pixel at a time".<ref>[https://kotaku.com/how-yoshi-s-island-got-its-beautiful-hand-drawn-look-1826849563 Kotaku, "How Yoshi’s Island Got Its Beautiful, Hand-Drawn Look"], 2018-06-15</ref> |