Editing Super Mario RPG: Legend of the Seven Stars
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Mario's party members have special moves that are unique to the character which they learn by leveling up. When they join the party, they start with one special move except for Princess Toadstool who starts with two special moves. Flower Points are required to perform these moves and the available FP is shared between all of the members. These Flower Points are not raised by leveling up, but by using special items such as the [[Flower Tab]]. Stronger special moves unlocked at higher levels typically require more FP to use. Enemies also have access to moves that use FP. Some of these moves have elemental properties that can be nullified with certain armor and accessories. If an enemy uses all of its FP, the message "Monster's FP is gone!" appears on the screen. In addition, enemies have special attacks which do not use FP but do more damage than their typical physical attacks. | Mario's party members have special moves that are unique to the character which they learn by leveling up. When they join the party, they start with one special move except for Princess Toadstool who starts with two special moves. Flower Points are required to perform these moves and the available FP is shared between all of the members. These Flower Points are not raised by leveling up, but by using special items such as the [[Flower Tab]]. Stronger special moves unlocked at higher levels typically require more FP to use. Enemies also have access to moves that use FP. Some of these moves have elemental properties that can be nullified with certain armor and accessories. If an enemy uses all of its FP, the message "Monster's FP is gone!" appears on the screen. In addition, enemies have special attacks which do not use FP but do more damage than their typical physical attacks. | ||
===Status | ===Status elements=== | ||
Both Mario's party members and enemies can inflict status effects, depending on the attack. For some status effects, they wear off after enough time passes. At the end of the battle, all status effects are cured. Certain accessories nullify negative status effects. | Both Mario's party members and enemies can inflict status effects, depending on the attack. For some status effects, they wear off after enough time passes. At the end of the battle, all status effects are cured. Certain accessories nullify negative status effects. | ||
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