Editing Super Mario Galaxy 2
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|Disembodied skulls that chomp through matter. They leave a trail of empty space behind them that Mario can fall through, but it gradually reemerges. Jumping on a Mattermouth causes it to change direction. | |Disembodied skulls that chomp through matter. They leave a trail of empty space behind them that Mario can fall through, but it gradually reemerges. Jumping on a Mattermouth causes it to change direction. | ||
|align=center|[[Bowser's Lava Lair]], [[Haunty Halls Galaxy]] | |align=center|[[Bowser's Lava Lair]], [[Haunty Halls Galaxy]] | ||
|align=center|{{chart icon|cross}} | |align=center|{{chart icon|cross}} | ||
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|align=center|[[File:SMG Asset Model Bullet Bill.png|100x100px]]<br>'''[[Bullet Bill]]''' | |align=center|[[File:SMG Asset Model Bullet Bill.png|100x100px]]<br>'''[[Bullet Bill]]''' | ||
|Missiles fired from [[Bill Blaster]]s. Bullet Bills normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards | |Missiles fired from [[Bill Blaster]]s. Bullet Bills normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario. Yoshi cannot swallow Bullet Bills, but he can hold them in his mouth and fire them. The Bullet Bill explodes and damages Mario if held in Yoshi's mouth for too long. | ||
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Fleet Glide Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]] | |align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Fleet Glide Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]] | ||
|align=center|None | |align=center|None | ||
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|align=center|[[Puzzle Plank Galaxy]] | |align=center|[[Puzzle Plank Galaxy]] | ||
|align=center|{{chart icon|SMG2-Coin}}×1 | |align=center|{{chart icon|SMG2-Coin}}×1 | ||
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|align=center|[[File:SMG2 Asset Model Big Boo.png|100x100px]]<br>'''[[Big Boo|Mega Boo]]''' | |||
|Large Boos. They appear once Mario crosses a specific corridor and slowly follow him, flanked by other Boos. They cannot be defeated. | |||
|align=center|[[Haunty Halls Galaxy]] | |||
|align=center|{{chart icon|cross}} | |||
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|align=center|[[File:SMG Asset Model Meteor.png|100x100px]]<br>'''[[Meteor]]''' | |align=center|[[File:SMG Asset Model Meteor.png|100x100px]]<br>'''[[Meteor]]''' | ||
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|Blocks. Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under. | |Blocks. Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under. | ||
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|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Glass Cage.png|100x100px]]<br>[[Cage]] | |align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Glass Cage.png|100x100px]]<br>[[Cage]]<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', pp. 36, 42, 96.</ref> | ||
| | |Clear cages that trap Lumas or contain objects of interest. They only open when Mario picks up a nearby key. | ||
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crate.png|100x100px]]<br>[[Crate]] | |align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crate.png|100x100px]]<br>[[Crate]] |