Editing Super Mario Galaxy 2

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==Gameplay elements==
==Gameplay elements==
[[File:SMG2 Starship Mario Screenshot.png|thumb|left|upright=1.1|Mario on the deck of Starship Mario.]]
[[File:SMG2 Starship Mario Screenshot.png|thumb|left|upright=1.1|Mario on the deck of Starship Mario.]]
The gameplay is similar to ''[[Super Mario Galaxy]]'', with a focus on platforming based on and around 3D planets of varying sizes and with many different types of surfaces. Power-ups, such as the [[Bee Mushroom]], [[Boo Mushroom]], [[Spring Mushroom]], and [[Fire Flower]] make a return, along with new ones such as the [[Rock Mushroom]] and the [[Cloud Flower]], as well as various enemies and [[Airship]]s. [[Launch Star]]s reappear for interplanetary navigation, along with a [[Baby Luma|Luma]] and [[Mario]]'s [[spin]] action. Additionally, the concept of "dark matter" appears as the medium of which [[Cosmic Clone]]s are composed, and as a portal through which Airships emerge. 2-D stages featured in ''Super Mario Galaxy'' are also included in ''Super Mario Galaxy 2'', introducing many new features. The game has only three file slots to use, unlike the six files in the preceding game; also, files can no longer be copied.
The gameplay is similar to ''[[Super Mario Galaxy]]'', with a focus on platforming based on and around 3D planets of varying sizes and with many different types of surfaces. Power-ups, such as the [[Bee Mushroom]], [[Boo Mushroom]], [[Spring Mushroom]], and [[Fire Flower]] make a return, along with new ones such as the [[Rock Mushroom]] and the [[Cloud Flower]], as well as various enemies and [[Airship]]s. [[Launch Star]]s reappear for interplanetary navigation, along with a [[Baby Luma|Luma]] and [[Mario]]'s [[spin]] action. Additionally, the concept of "dark matter" appears as the medium of which [[Cosmic Clone]]s are composed, and as a portal through which Airships emerge. 2-D stages featured in ''Super Mario Galaxy'' are also included in ''Super Mario Galaxy 2'', introducing many new features. The game has only three file slots to use, unlike the six files in the preceding game; also, files can no longer be erased.


Mario is controlled with the analog stick and can jump with the {{button|wii|A}}. The {{button|wii|Z}} works just as the {{button|n64|Z}} trigger did in ''Super Mario 64''. The player uses it to make Mario crouch, do [[Somersault]]s, and do [[Long Jump]]s. The {{button|wii|C}} centers the camera behind Mario, while the {{button|wii|Pad}} can adjust the camera angle manually. By pressing the upper part of the {{button|wii|Pad}}, the player can enter a first-person perspective.
Mario is controlled with the analog stick and can jump with the {{button|wii|A}}. The {{button|wii|Z}} works just as the {{button|n64|Z}} trigger did in ''Super Mario 64''. The player uses it to make Mario crouch, do [[Somersault]]s, and do [[Long Jump]]s. The {{button|wii|C}} centers the camera behind Mario, while the {{button|wii|Pad}} can adjust the camera angle manually. By pressing the upper part of the {{button|wii|Pad}}, the player can enter a first-person perspective.
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*An exploit that allowed Mario to climb up slopes was patched.
*An exploit that allowed Mario to climb up slopes was patched.
*The game now saves automatically instead of the player having to manually save after every Power Star collected.
*The game now saves automatically instead of the player having to manually save after every Power Star collected.
*If the player gets a Game Over, they return to the hub world, rather than being asked to save before going all the way back to the title screen.
*If the player gets a Game Over, they return to the hub world, rather than all the way back to the title screen.
*There are only three save files instead of six.
*There are only six save files instead of six.
**Rosalina and Luma are new save file icons, while Luigi's can be used as an icon from the start.
**Rosalina and Luma are new save file icons, while Luigi's can be used as an icon from the start.
**The player cannot copy save files like in the previous game.
**The player can copy save files like in the previous game.
*Bugaboom's boss fight now uses the Cloud Flower and springs, rather than the Bee Mushroom and swinging flowers.
*Bugaboom's boss fight now uses the Cloud Flower and springs, rather than the Bee Mushroom and swinging flowers.
*Coins are now a general collectible like Star Bits, rather than just being collected for a high score. After collecting a Power Star, coins collected are added to the coin collection, similar to Star Bits.
*Coins are now a general collectible like Star Bits, rather than just being collected for a high score. After collecting a Power Star, coins collected are added to the coin collection, similar to Star Bits.
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*Luigi is now unlocked after defeating Bowser and unlocking [[World S]], instead of the player playing through the game twice as Mario and Luigi.
*Luigi is now unlocked after defeating Bowser and unlocking [[World S]], instead of the player playing through the game twice as Mario and Luigi.
*Cutscenes are now done in a storybook format, and the player has to press a button to progress dialogue.
*Cutscenes are now done in a storybook format, and the player has to press a button to progress dialogue.
*The game rewards a 1-Up upon collecting 100 Star Bits, rather than every 50.
*The game rewards a 1-Up upon collecting 50 Star Bits, rather than every 50.
*Collecting a Life Mushroom while having a full six hit points now rewards a [[Extra life|1-Up]] rather than nothing.
*Collecting a Life Mushroom while having a full six hit points now rewards a [[Extra life|1-Up]] rather than nothing.
*When receiving a letter from Princess Peach, Mailtoad automatically gives the player 5 1-Ups, rather than asking if they want to accept it.
*When receiving a letter from Princess Peach, Mailtoad automatically gives the player 5 1-Ups, rather than asking if they want to accept it.
**Luigi no longer receives 20 1-Ups from Peach's letters, only receiving 5 like Mario.
**Luigi no longer receives 20 1-Ups from Peach's letters, only receiving 20 like Mario.
*The credits are more interactive, with the player playing through various levels in the game, rather than having standard credits.
*The credits are more interactive, with the player playing through various levels in the game, rather than having standard credits.
*The first-person camera is able to turn 360 degrees rather than 90 degrees left and right.
*The first-person camera is able to turn 360 degrees rather than 90 degrees left and right.

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