Editing Super Mario Galaxy
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==Staff== | ==Staff== | ||
{{main|List of Super Mario Galaxy staff}} | {{main|List of Super Mario Galaxy staff}} | ||
''Super Mario Galaxy'' was developed by [[Nintendo EAD|Nintendo EAD Tokyo]], a development team established in 2003 that previously developed ''Donkey Kong Jungle Beat''.<ref name=iwata/> It is smaller than the Kyoto branch of the same name that developed the majority of the previous ''[[Super Mario (series)|Super Mario]]'' games and consists of younger, less experienced staff. | ''Super Mario Galaxy'' was developed by [[Nintendo EAD|Nintendo EAD Tokyo]], a development team established in 2003 that previously developed ''Donkey Kong Jungle Beat'' and assisted in the development of ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]'' (2006).<ref name=iwata/> It is smaller than the Kyoto branch of the same name that developed the majority of the previous ''[[Super Mario (series)|Super Mario]]'' games and consists of younger, less experienced staff. | ||
Series creator [[Shigeru Miyamoto]] conceived of the game and served as one of its producers. [[Yoshiaki Koizumi]], a friend and protégé of Miyamoto who has been involved with the series since ''Super Mario 64'', served as director. This represents the first time he would serve as the sole director of a ''Super Mario'' game, after having co-directed ''[[Super Mario Sunshine]]'' with [[Kenta Usui]]. He previously directed ''Jungle Beat'' and believed that that game's development allowed the staff of Nintendo EAD Tokyo to get familiar enough with each other to confidently pursue a game as complex as ''Super Mario Galaxy''.<ref name=iwata/> | Series creator [[Shigeru Miyamoto]] conceived of the game and served as one of its producers. [[Yoshiaki Koizumi]], a friend and protégé of Miyamoto who has been involved with the series since ''Super Mario 64'', served as director. This represents the first time he would serve as the sole director of a ''Super Mario'' game, after having co-directed ''[[Super Mario Sunshine]]'' with [[Kenta Usui]]. He previously directed ''Jungle Beat'' and believed that that game's development allowed the staff of Nintendo EAD Tokyo to get familiar enough with each other to confidently pursue a game as complex as ''Super Mario Galaxy''.<ref name=iwata/> |