Editing Super Mario Bros.: The Lost Levels

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*Shadows are added to the text font.
*Shadows are added to the text font.
*Digits are one pixel shorter than the ones in the original game, and the "0" is shaped like the "O", rather than the rounder, slanted version seen originally. ''[[VS. Super Mario Bros.]]'' and ''All Night Nippon: Super Mario Bros.'' also use the ''Super Mario Bros.: The Lost Levels'' font, while ''[[Super Mario Bros. Special]]'' retains the ''Super Mario Bros.'' font.
*Digits are one pixel shorter than the ones in the original game, and the "0" is shaped like the "O", rather than the rounder, slanted version seen originally. ''[[VS. Super Mario Bros.]]'' and ''All Night Nippon: Super Mario Bros.'' also use the ''Super Mario Bros.: The Lost Levels'' font, while ''[[Super Mario Bros. Special]]'' retains the ''Super Mario Bros.'' font.
*The "[[Ending (Super Mario Bros.)|Ending]]" theme has a second verse four steps above the original pitch, and uses the FDS's hardware capabilities to make it richer in sound. It was first composed as the ending theme of ''Super Mario Bros.'', before being shortened due to storage limitations.<ref>shmuplations, "[https://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref> A similar version appeared earlier in ''VS. Super Mario Bros.''
*The "[[Ending]]" theme has a second verse four steps above the original pitch, and uses the FDS's hardware capabilities to make it richer in sound. It was first composed as the ending theme of ''Super Mario Bros.'', before being shortened due to storage limitations.<ref>shmuplations, "[https://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref> A similar version appeared earlier in ''VS. Super Mario Bros.''
*Princess Peach is given a new sprite.
*Princess Peach is given a new sprite.


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