Editing Super Mario All-Stars

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* The player can play World 9's levels as many times as they like upon unlocking it via the level select. Originally, the world would keep looping back upon itself until the player received a Game Over, after which they had to restart the game from the beginning if they wanted to replay World 9.
* The player can play World 9's levels as many times as they like upon unlocking it via the level select. Originally, the world would keep looping back upon itself until the player received a Game Over, after which they had to restart the game from the beginning if they wanted to replay World 9.


* All Goombas in Worlds A, B, C, and D are replaced with [[Buzzy Beetle]]s. As a result, World 8-1 (or World 9-4, if no Warp Zones were used) is the last normal level where Goombas appear in this version.
All Goombas in Worlds A, B, C, and D are replaced with [[Buzzy Beetle]]s. As a result, World 8-1 (or World 9-4, if no Warp Zones were used) is the last normal level where Goombas appear in this version.


* Running out of time as Fire Mario will no longer result in the player seeing a dead Mario sprite with Fire Mario's colors.
Running out of time as Fire Mario will no longer result in the player seeing a dead Mario sprite with Fire Mario's colors.


* In the original version of World 9, the player only had one life, regardless of how many lives were left after beating the first eight worlds without warping, while in ''All-Stars'', they keep the number of lives they had if they beat the first eight worlds without warping.
In the original version of World 9, the player only had one life, regardless of how many lives were left after beating the first eight worlds without warping, while in ''All-Stars'', they keep the number of lives they had if they beat the first eight worlds without warping.


* Worlds A-C no longer have checkpoints, not even outside castle levels, much like World 8 in both ''Super Mario Bros.'' and ''The Lost Levels'', while in the original, only Worlds 8 and D lacked checkpoints outside of castle levels.
Worlds A-C no longer have checkpoints, not even outside castle levels, much like World 8 in both ''Super Mario Bros.'' and ''The Lost Levels'', while in the original, only Worlds 8 and D lacked checkpoints outside of castle levels.


* Using any Warp Zone in ''The Lost Levels'', even a backwards Warp Zone, now permanently voids access to World 9 for that save file, unlike in the original, where this rule could potentially be circumvented as it does not apply to backwards Warp Zones (in other words, by warping backwards and then avoiding the Warp Zone for a second time).  
Using any Warp Zone in ''The Lost Levels'', even a backwards Warp Zone, now permanently voids access to World 9 for that save file, unlike in the original, where this rule could potentially be circumvented as it does not apply to backwards Warp Zones (in other words, by warping backwards and then avoiding the Warp Zone for a second time). Additionally, if the player beat the first 8 worlds and then used a Warp Zone while completing Worlds A-D, then they will retroactively be banned from accessing World 9 permanently for that save file.
** Additionally, if the player beat the first 8 worlds and then used a Warp Zone while completing Worlds A-D, then they will retroactively be banned from accessing World 9 permanently for that save file.


* Lava Bubbles now jump even higher, even going above the screen, therefore allowing Mario/Luigi more time to safely pass under them while jumping over the lava pit below them before they finally descend back into the lava.
* Lava Bubbles now jump even higher, even going above the screen, therefore allowing Mario/Luigi more time to safely pass under them while jumping over the lava pit below them before they finally descend back into the lava.


* World C-4 is now 400 game seconds long, instead of being 300 game seconds long like in the original.
World C-4 is now 400 game seconds long, instead of being 300 game seconds long like in the original.


* Dying by falling into a pit will cause the entire gameplay to freeze immediately as if the player were to die onscreen like taking damage from an enemy or running out of time.
Dying by falling into a pit will cause the entire gameplay to freeze immediately as if the player were to die onscreen like taking damage from an enemy or running out of time.


* All invisible Piranha Plants, most notably the one in the underwater section of World 8-4, are now made visible.
All invisible Piranha Plants, most notably the one in the underwater section of World 8-4, are now made visible.


====Music and sound effects====
====Music and sound effects====

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