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====Graphics and design====
====Graphics and design====
* Several enemies got another palette swap. Pink [[Shy Guy|Shyguy]]s, [[Snifit]]s, and [[Panser]]s are now blue.  
Several enemies got another palette swap. Pink [[Shy Guy|Shyguy]]s, [[Snifit]]s, and [[Panser]]s are now blue. While the original game used green palette in the desert, instead of gray, the green Snifits are replaced by gray ones. Likewise for Pansers and [[Birdo]]s, green and gray ones are now just green. Green and gray [[Beezo]]s (which only fly straight across) are now red while red ones (which home down to the player) are now yellow. Both [[Mouser]]s are now gray too. [[Tryclyde]]s are now green, yet are still colored red in their official artworks. The playable characters have also had their sprites recolored to match their actual appearance (as the original game used only three colors for the character sprites). Some of these includes [[Princess Peach|Princess Toadstool]] receiving blonde hair as opposed to brown from the original and [[Toad]] getting red spots on his cap rather than blue spots (Toadstool had brown hair and Toad had a blue-spotted mushroom hat because graphical limitations of the NES) and Mario and Luigi's overalls are now jean colored as opposed to dark blue from the original. [[Ostro]]s are now pink instead of black, and [[Porcupo]]s and [[Ninji]]s are now purple instead of black.
* While the original game used green palette in the desert, instead of gray, the green Snifits are replaced by gray ones.  
 
** Likewise for Pansers and [[Birdo]]s, green and gray ones are now just green.  
Additionally, when a Subspace Warp is used, a transition effect with music is used. This was not seen in the original NES version.
* Green and gray [[Beezo]]s (which only fly straight across) are now red while red ones (which home down to the player) are now yellow.  
 
* Both [[Mouser]]s are now gray.  
When the characters shrink when they reach down to one remaining heart, their entire bodies shrink instead of just their lower bodies. As such, Toadstool's hair gets shorter when she shrinks into her [[Small Mario|small form]] rather than remaining intact like in the NES original. This was later carried over to [[Super Mario Advance|the GBA remake]], ''[[Super Mario 3D World]]'', and in post-Fall 2017 versions of ''[[Super Mario Run]]''.  
* [[Tryclyde]]s are now green, yet are still colored red in their official artworks.  
 
* The playable characters have also had their sprites recolored to match their actual appearance (as the original game used only three colors for the character sprites).  
The backgrounds of the levels have also been given more detailed add-ons such as clouds, trees, etc. The [[mushroom]] that allows the hero to get an extra [[heart]] has a smaller front-facing white spot than the original. Also, when transitioning to different areas within each level, the screen now fades through black as opposed to platforms and objects disappearing to the background changing color and new platforms and objects appearing. Many of the underground and boss areas now have actual backgrounds (such as those resembling the interior of a factory) instead of simply a dark void.
** Some of these includes [[Princess Peach|Princess Toadstool]] receiving blonde hair as opposed to brown from the original and [[Toad]] getting red spots on his cap rather than blue spots (Toadstool had brown hair and Toad had a blue-spotted mushroom hat because of the NES's extremely limited color palette) and Mario and Luigi's overalls are now jean colored as opposed to dark blue from the original.  
 
* [[Ostro]]s are now pink instead of black, and [[Porcupo]]s and [[Ninji]]s are now purple instead of black.
Also, the boss battle rooms in [[World 1 (Super Mario Bros. 2)|Worlds 1]] - [[World 6 (Super Mario Bros. 2)|6]] have terrain tiles that resemble {{fandom|nintendo|N&B Block|N&B Blocks}} (toys that [[Nintendo]] created in 1968 to compete against the popular {{wp|Lego}} brand) as opposed to simply bricks.
* When a Subspace Warp is used, a transition effect with music is used. This was not seen in the original NES version.
 
* When the characters shrink when they reach down to one remaining heart, their entire bodies shrink instead of just their lower bodies. As such, Toadstool's hair gets shorter when she shrinks into her [[Small Mario|small form]] rather than remaining intact like in the NES original. This was later carried over to [[Super Mario Advance|the GBA remake]], ''[[Super Mario 3D World]]'', and in post-Fall 2017 versions of ''[[Super Mario Run]]''.  
Due to a controversy over the original manual, Birdo is now female, however, the end credits still have the same names and spellings as the original.
* The backgrounds of the levels have also been given more detailed add-ons such as clouds, trees, etc. The [[mushroom]] that allows the hero to get an extra [[heart]] has a smaller front-facing white spot than the original. Also, when transitioning to different areas within each level, the screen now fades through black as opposed to platforms and objects disappearing to the background changing color and new platforms and objects appearing. Many of the underground and boss areas now have actual backgrounds (such as those resembling the interior of a factory) instead of simply a dark void.
 
* Also, the boss battle rooms in [[World 1 (Super Mario Bros. 2)|Worlds 1]] - [[World 6 (Super Mario Bros. 2)|6]] have terrain tiles that resemble {{fandom|nintendo|N&B Block|N&B Blocks}} (toys that [[Nintendo]] created in 1968 to compete against the popular {{wp|Lego}} brand) as opposed to simply bricks.
The Subcon fairies now have a slightly different sprite, with their heads having a rounder shape, smaller eyes, more defined ears, and pointy hair.
* The Subcon fairies now have a slightly different sprite, with their heads having a rounder shape, smaller eyes, more defined ears, and pointy hair.


====Music====
====Music====

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