Editing Super Mario All-Stars

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*When Mario or Luigi loses the Raccoon power-up, the sound effect is now the same as losing any other power-up, instead of the "poof" sound.
*When Mario or Luigi loses the Raccoon power-up, the sound effect is now the same as losing any other power-up, instead of the "poof" sound.
*Airship [[cannon]]s have a more realistic sound effect.
*Airship [[cannon]]s have a more realistic sound effect.
*A musical cue appears during the Princess Toadstool letter segments of every world barring World 7. Originally, the only letter that had any musical cue was Bowser's letter after completing World 7, which used the introductory four notes of the boss theme.
*A musical cue appears during the Princess Toadstool letter segments of every world barring World 7. Originally, the only letter that had any musical cue was Bowser's letter after completing World 7, which had bars from the beginning of the boss theme music.
*When the [[Airship Theme]] ends, it loops back to the part after the introductory drum beats as opposed to the beginning of the whole theme.
**On a similar note, the musical cue in Bowser's letter is remixed slightly from the standard Koopaling theme in the game, being slowed down and having a more ominous pitch to it.
*When Mario fights the Boomerang Brother in the [[World 8-Big Tanks|first set of tanks]], it now plays the regular Hammer Brother theme instead of the Airship Theme continuing throughout the fight.
*The Airship music's last set of rhythms before repeating the song has more tune than the original. Also, when it repeats, it goes back to the first set of musical notes instead of repeating it whole where the intro measures can now only be heard once.
*When Mario fights the Boomerang Brother in the [[World 8-Big Tanks|first set of tanks]], it now plays the regular Hammer Brother theme instead of the Airship theme continuing throughout the fight.
*The pitch of the [[Music Box]] has been changed.
*The pitch of the [[Music Box]] has been changed.
*Upon starting a new world, its music now starts when the map screen appears. Originally, this only applied to [[Grass Land]]; the other worlds' music did not play until Mario appeared on the map.
*Upon starting a new world, its music now starts when the map screen appears. Originally, this only applied to [[Grass Land]]; the other worlds' music did not play until Mario appeared on the map.

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