Editing Super Mario All-Stars

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====Music====
====Music====
The music within the game has also been retouched and several sound effects have also been changed, usually using new sounds (such as when the hero picks up a [[vegetable]], [[Mushroom Block]], [[POW Block]], or enemy). The spike area in [[World 5-2 (Super Mario Bros. 2)|World 5-2]] no longer uses the underworld music, but it uses the overworld music instead. The rooms before the world bosses' arenas in [[World 2-3 (Super Mario Bros. 2)|Worlds 2-3]], [[World 3-3 (Super Mario Bros. 2)|3-3]], and [[World 4-3 (Super Mario Bros. 2)|4-3]] no longer use the boss music. The world boss victory music is now slightly slower. For the endings, the music for the ceremony before the credits is now orchestrated, and the music for the ending credits with Mario waking up and then snoozing back to sleep is now shortened and no longer starts out with extra rhythm, making it slightly less referential to ''[[Yume Kōjō: Doki Doki Panic]]''. The [[Subspace]] music reuses the same [[Ground Theme (Super Mario Bros.)|Ground Theme]] arrangement as the ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels'' remakes, albeit with the introduction omitted. Certain instruments no longer mute when the game is paused.
The music within the game has also been retouched and several sound effects from the characters have also been changed (such as when the hero picks up a [[vegetable]], [[Mushroom Block]], [[POW Block]], or enemy). The spike area in [[World 5-2 (Super Mario Bros. 2)|World 5-2]] no longer uses the underworld music, but it uses the overworld music instead. The final areas in [[World 2-3 (Super Mario Bros. 2)|Worlds 2-3]], [[World 3-3 (Super Mario Bros. 2)|3-3]], and [[World 4-3 (Super Mario Bros. 2)|4-3]] no longer use the boss music before picking up the [[Crystal Ball]] to enter the [[Mask Gate]] to face the final boss of each world. The world boss victory music is now slightly slower. For the endings, the music for the ceremony before the credits is now orchestrated, and the music for the ending credits with Mario waking up and then snoozing back to sleep is now shortened and no longer starts out with extra rhythm, making it slightly less referential to ''[[Yume Kōjō: Doki Doki Panic]]''. The [[Subspace]] music reuses the same [[Ground Theme (Super Mario Bros.)|Ground Theme]] arrangement as the ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels'' remakes, albeit with the introduction omitted.
*The music that plays on the Game Over screen is different.
*[[Birdo]] has a different sound effect for her egg attack.
*Certain instruments no longer mute when the game is paused.


====Other====
====Other====

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