Editing Super Mario Advance

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Along with the character and enemy sprites, many of the scenes and background have also been updated, altered, or modified for the GBA's hardware. While some have been small graphical updates, others added/removed major things to/from the game.
Along with the character and enemy sprites, many of the scenes and background have also been updated, altered, or modified for the GBA's hardware. While some have been small graphical updates, others added/removed major things to/from the game.
*The ''Super Mario Bros. 2'' title/story screen is removed. Instead, there is a brand new introduction sequence, which appears as soon as the player turns on the game.
*The ''Super Mario Bros. 2'' title/story screen is removed. Instead, there is a brand new introduction sequence, which appears as soon as the player turns on the game.
**Because of this, the explanation of the story is confined to the manual. In the original game, it had been seen by waiting on the title screen.
**Because of this, the explanation of the story is confined to the manual.
**The old title screen's design is retained on the [[Bonus Chance]], Subspace Warp, and Game Over screens. However, the character and item sprites on the bottom are now gold, like the border, and the black background now fades to blue on the bottom.
**Due to the removal of the ''Super Mario Bros. 2'' title/story screen, the in-game story (which was seen by waiting on the title screen) is removed.
**On the [[Bonus Chance]], Subspace Warp, and Game Over screens (which reuse the old title screen's design), the character and item sprites on the bottom are now gold, like the border, and the black background now fades to blue on the bottom.
*The level intro screen is now preceded by a level chart (like that of ''Super Mario Bros. Deluxe''{{'}}s Challenge Mode) which shows what levels the player has cleared and how many total Ace Coins they have as a percentage (the Pause screen also has this total); when all five Ace Coins have been collected and the level is cleared, a star is added to the corresponding panel.
*The level intro screen is now preceded by a level chart (like that of ''Super Mario Bros. Deluxe''{{'}}s Challenge Mode) which shows what levels the player has cleared and how many total Ace Coins they have as a percentage (the Pause screen also has this total); when all five Ace Coins have been collected and the level is cleared, a star is added to the corresponding panel.
*The character select screen is changed to a three-dimensional circular screen similar to that used for the [[Tag Barrel]]s in ''[[Donkey Kong 64]]''. Additionally, it now displays "Choose a Player" instead of "Please Select Player."
*The character select screen is changed to a three-dimensional circular screen similar to that used for the [[Tag Barrel]]s in ''[[Donkey Kong 64]]''. Additionally, it now displays "Choose a Player" instead of "Please Select Player."

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