Editing Stampede Sprint

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{{level infobox
{{level infobox
|image=[[File:Stampede Sprint.png]]
|image={{tabber|title1=Original|content1=[[File:Stampede Sprint.png]]|title2=Remake|content2=[[File:Stampede Sprint GBA red Buzz.png]]<br>Ellie narrowly avoids a red Buzz in the Game Boy Advance version}}
|code=8 - 1 (SNES)<br>9 - 1 (GBA)
|code=8 - 1 (SNES)<br>9 - 1 (GBA)
|world=[[Krematoa]]
|world=[[Krematoa]]
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|after=[[Criss Kross Cliffs|>>]]
|after=[[Criss Kross Cliffs|>>]]
}}
}}
'''Stampede Sprint''' is the thirty-sixth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the first level of [[Krematoa]]. In the [[Game Boy Advance]] remake, due to the inclusion of [[Pacifica]], Stampede Sprint is instead the forty-second level. Stampede Sprint is the last jungle level, and [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] play as [[Ellie]] for a majority of the level. An [[animal crate]] of [[Parry (character)|Parry]] is nearby, and Parry can help collecting items in midair such as [[banana]]s and [[bear coin]]s. [[Squawks]] and [[Squitter]] briefly appear in two respective [[Bonus Level]]s at the start. After blasting to the next platform, Ellie encounters three [[Sneek]]s, causing her to freak out and run across the level uncontrollably. During this, the player cannot control her movement except for her jumps. Due to her fast movements, Ellie has little time to anticipate incoming enemies or obstacles, but she still has to jump over pitfalls and enemies along the way. Buzzes are usually out of reach but still harm Parry upon contact. If Parry crosses the [[No Animal Sign]] at the end, it turns into a one-chance [[Bonus Barrel]]. Similarly, if Ellie passes her No Animal Sign, she transforms into a [[Iron Barrel|Steel Barrel]], which is needed to defeat [[Koin]] beyond the [[Level Flag]].
'''Stampede Sprint''' is the thirty-sixth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the first level of [[Krematoa]]. In the [[Game Boy Advance]] remake, due to the inclusion of [[Pacifica]], Stampede Sprint is instead the forty-second level. Stampede Sprint is the last jungle level, and [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] play as [[Ellie the Elephant]] for a majority of the level. An [[Animal Crate]] of [[Parry the Parallel Bird]] is nearby, and Parry can help collecting items in midair such as [[banana]]s and [[bear coin]]s. [[Squawks the Parrot|Squawks]] and [[Squitter the Spider|Squitter]] briefly appear in two respective [[Bonus Level]]s at the start. After blasting to the next platform, Ellie encounters three [[Sneek]]s, causing her to freak out and run across the level uncontrollably. During this, the player cannot control her movement except for her jumps. Due to her fast movements, Ellie has little time to anticipate incoming enemies or obstacles, but she still has to jump over pitfalls and enemies along the way. Buzzes are usually out of reach but still harm Parry upon contact. If Parry crosses the [[No Animal Sign]] at the end, it turns into a one-chance [[Bonus Barrel]]. Similarly, if Ellie passes her No Animal Sign, she transforms into a [[Iron Barrel|Steel Barrel]], which is needed to defeat [[Koin]] beyond the [[Level Flag]].
 
==Layout==
==Layout==
[[File:Stampede Sprint GBA red Buzz.png|thumb|left|Stampede Sprint in the Game Boy Advance version]]
The level starts with a [[DK Barrel]] hovering in midair. With both Kongs in play, [[Dixie Kong|Dixie]] must take the lead and use her [[Helicopter Spin]] to glide across a large abyss. On the other side of the gap, they land into an [[Animal Barrel]], which turns them into Ellie the Elephant. After this, the elephant will need to hit a crate with Parry the Parallel Bird to free him. Once this is done, she jumps into a nearby barrel and blasts over a gap to the next part of the level. There, she meets a group of three Sneeks, who frighten her, causing the elephant to run. Ellie automatically runs through the level, passing some enemies, such as [[Bristle]]s, and crossing gaps. The elephant makes her way over many, many more obstacles at high speed, eventually meeting Kuff 'n' Klouts running towards her. After crossing several gaps, she heads under some Buzzes and over a few other enemies to find [[KONG Letter|the letter N]]. Farther on, Ellie travels over several more Kuff 'n' Klouts. After that, she runs through an area full of Bristles as she moves under Buzzes. Once she passes a few more Kuff 'n' Klouts, she finds the letter G and hop into another barrel. It blasts her to a safe area. If Parry is still safe, she turns into a Bonus Barrel. Farther on, the Kongs pass a [[No Animal Sign]] and turn back into the Kongs. The Kongs then reach the [[Level Flag]] and gain the first [[cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]].
The level starts with a [[DK Barrel]] hovering in midair. With both Kongs in play, [[Dixie Kong|Dixie]] must take the lead and use her [[Helicopter Spin]] to glide across a large abyss. On the other side of the gap, they land into an [[Animal Barrel]], which turns them into Ellie the Elephant. After this, the elephant will need to hit a crate with Parry the Parallel Bird to free him. Once this is done, she jumps into a nearby barrel and blasts over a gap to the next part of the level. There, she meets a group of three Sneeks, who frighten her, causing the elephant to run. Ellie automatically runs through the level, passing some enemies, such as [[Bristle]]s, and crossing gaps. The elephant makes her way over many, many more obstacles at high speed, eventually meeting Kuff 'n' Klouts running towards her. After crossing several gaps, she heads under some Buzzes and over a few other enemies to find [[KONG Letter|the letter N]]. Farther on, Ellie travels over several more Kuff 'n' Klouts. After that, she runs through an area full of Bristles as she moves under Buzzes. Once she passes a few more Kuff 'n' Klouts, she finds the letter G and hop into another barrel. It blasts her to a safe area. If Parry is still safe, she turns into a Bonus Barrel. Farther on, the Kongs pass a [[No Animal Sign]] and turn back into the Kongs. The Kongs then reach the [[Level Flag]] and gain the first [[cog (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|cog]].


==Enemies==
==Enemies==
The following enemies appear in the following quantities, and enemies marked in '''bold''' make their level debut:
The following enemies appear in the following quantities, and enemies marked in '''bold''' make their level debut:
<gallery>
<gallery>
Bristles DKC3.png|[[Bristles]] (12)
Bristles DKC3.png|[[Bristles]] (12)
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==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
The following items and objects appear in the following quantities:
<gallery>
<gallery>
Banana DKC SNES.png|[[Banana]] (54)
Banana DKC SNES.png|[[Banana]] (54)
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DK Barrel.png|[[DK Barrel]] (3)
DK Barrel.png|[[DK Barrel]] (3)
</gallery>
</gallery>
===K-O-N-G Letters===
===K-O-N-G Letters===
*'''K:''' Rewarded if Squitter crosses his No Animal Sign, after the first Bonus Level
*'''K:''' Rewarded if Squitter crosses his No Animal Sign, after the first Bonus Level
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[[File:Stampede Sprint Bonus Level 2.png|thumb|The second Bonus Level]]
[[File:Stampede Sprint Bonus Level 2.png|thumb|The second Bonus Level]]
Stampede Sprint has three [[Bonus Level]]s, listed by type:
Stampede Sprint has three [[Bonus Level]]s, listed by type:
*'''''Grab 15 Bananas!''''': At the very start of the level, Kiddy must perform [[team up]] and throw Dixie above into the hidden [[Bonus Barrel]]. In the [[Bonus Level]], the Kongs are transformed into Squitter, who must use his web platforms to collect 15 [[green banana]]s over a small abyss within 45 seconds (or 40 in the remake). After the Kongs collect all of the green bananas, a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears at the other end. A No Animal Sign for Squitter is just outside the Bonus Level.
*'''''Grab 15 Bananas!''''': At the very start of the level, Kiddy must perform [[team up]] and throw Dixie above into the hidden [[Bonus Barrel]]. In the [[Bonus Level]], the Kongs are transformed into Squitter, who must use his web platforms to collect 15 [[green banana]]s over a small abyss within 45 seconds (or 40 in the remake). After the Kongs collect all of the green bananas, a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] appears at the other end. A No Animal Sign for Squitter is just outside the Bonus Level.
*'''''Grab 15 Bananas!''''': Just before the first DK Barrel, Kiddy can perform team up and throw Dixie into the hidden Bonus Barrel above. In the Bonus Level, the Kongs must break Squawks's Animal Crate and ride him. They have 45 seconds to collect 15 [[green banana]]s around two red Buzzes. After the Kongs collect the bananas, a Bonus Coin appears. A No Animal Sign for Squawks is just outside the Bonus Level.
*'''''Grab 15 Bananas!''''': Just before the first DK Barrel, Kiddy can perform team up and throw Dixie into the hidden Bonus Barrel above. In the Bonus Level, the Kongs must break Squawks's Animal Crate and ride him. They have 45 seconds to collect 15 [[green banana]]s around two red Buzzes. After the Kongs collect the bananas, a Bonus Coin appears. A No Animal Sign for Squawks is just outside the Bonus Level.
*'''''Grab 15 Bananas!''''': After Ellie passes the No Animal Sign for Parry, it turns into a Bonus Barrel. Ellie has a single chance to complete the Bonus Level challenge within. Like the first and second Bonus Levels, the objective also involves collecting 15 green bananas, though in a 40-second time limit (or 25 in the remake). Parry briefly returns in the Bonus Level to help Ellie collect the green bananas. After the Kongs collect enough green bananas, the Bonus Coin appears.
*'''''Grab 15 Bananas!''''': After Ellie passes the No Animal Sign for Parry, it turns into a Bonus Barrel. Ellie has a single chance to complete the Bonus Level challenge within. Like the first and second Bonus Levels, the objective also involves collecting 15 green bananas, though in a 40-second time limit (or 25 in the remake). Parry briefly returns in the Bonus Level to help Ellie collect the green bananas. After the Kongs collect enough green bananas, the Bonus Coin appears.
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|Spa=Carrera Estampida
|Spa=Carrera Estampida
|SpaM=Stampede Sprint
|SpaM=Stampede Sprint
|Fre=Ruée Forcée
|Fra=Ruée Forcée
|FreM=Forced Rush
|FraM=Forced Rush
|Ger=Strampel-Getrampel
|Ger=Strampel-Getrampel
|GerM=Stampede Trampling
|GerM=Stampede Trampling
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==Trivia==
==Trivia==
*The [[Super Nintendo]] version of Stampede Sprint features the normal "Hot Pursuit" music for the entire stage, while the Game Boy Advance version features its own music for the rushing Ellie part of the level (which is also heard when the [[Banana Queen]] is chasing [[King K. Rool]] in the alternative ending of the game), and uses a unique track called "Jungle Ambience" (which sounds similar, but not identical, to the ambience at the beginning of the GBA "Jungle Jitter" theme) at the beginning and end.
*The [[Super Nintendo]] version of Stampede Sprint features the normal "Hot Pursuit" music for the entire stage, while the Game Boy Advance version features its own music for the rushing Ellie part of the level (which is also heard when the [[Banana Queen]] is chasing [[King K. Rool]] in the alternative ending of the game), and uses a unique track called "Jungle Ambience" (which sounds similar, but not identical, to the ambience at the beginning of the GBA "Jungle Jitter" theme) at the beginning and end.
{{DKC3}}
{{DKC3}}
[[Category:Secret levels]]
[[Category:Secret levels]]
[[Category:Jungles]]
[[Category:Jungles]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]

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