Editing Springy Spores

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Another springy mushroom is ahead that bounces the heroes onto a small, hanging platform that sways back and forth slightly. Two Frogoons hop around it, making it harder for the primates to reach a bouncy mushroom nearby that can help them bounce over a low wall with some spikes on it. A bouncy mushroom is on the other side of the wall, followed by two more. A ceiling covered in spikes is above these two mushrooms, so the Kongs must try not to jump too high on them. More springy mushrooms are ahead, but a wide gap separates them from the Kongs. So, the duo must use the green, grassy turf handing on a nearby ceiling to climb across it and reach the fungus springs. There are two bouncy mushrooms on the other side of the abyss, and a Flaming Tiki Buzz is placed between them. More climbable turf is also above the second mushroom, aiding Donkey and Diddy in traveling over a group of sharp spikes and another Flaming Tiki Buzz. Three [[Bopapodamus]]es are under the end of the turf in an abyss, and they can be bounced on in order to reach an area with the letter N high in the air, the second DK Barrel, and the [[Professor Chops|Tutorial Pig]] at the checkpoint.
Another springy mushroom is ahead that bounces the heroes onto a small, hanging platform that sways back and forth slightly. Two Frogoons hop around it, making it harder for the primates to reach a bouncy mushroom nearby that can help them bounce over a low wall with some spikes on it. A bouncy mushroom is on the other side of the wall, followed by two more. A ceiling covered in spikes is above these two mushrooms, so the Kongs must try not to jump too high on them. More springy mushrooms are ahead, but a wide gap separates them from the Kongs. So, the duo must use the green, grassy turf handing on a nearby ceiling to climb across it and reach the fungus springs. There are two bouncy mushrooms on the other side of the abyss, and a Flaming Tiki Buzz is placed between them. More climbable turf is also above the second mushroom, aiding Donkey and Diddy in traveling over a group of sharp spikes and another Flaming Tiki Buzz. Three [[Bopapodamus]]es are under the end of the turf in an abyss, and they can be bounced on in order to reach an area with the letter N high in the air, the second DK Barrel, and the [[Professor Chops|Tutorial Pig]] at the checkpoint.
[[File:DKCR Springy Spores 3.png|thumb|250px|Donkey Kong takes out a Bopapodamus]]
[[File:DKCR Springy Spores 3.png|thumb|250px|right|Donkey Kong takes out a Bopapodamus]]
There is a large gap ahead with a giant, swinging object covered in climbable turf hanging above it. The heroes can climb around the object to reach a springy mushroom that can help them hop to another swinging object. Once they finish climbing around it using the grassy turf growing on it, they can access a solid area of land with a few Tiki Goons and plants containing items. A line of five bouncy mushrooms are ahead above a wide abyss. They all have a rather wide gap between each of them, so the Kongs must make sure their jumps are big enough to get to each of them. However, most of the five mushrooms have spikes hanging above them, so the primates cannot jump to high. Additionally, a Tiki Buzz is above the first mushroom, while a Flaming Tiki Buzz is between the last two. A solid platform is located after the group of mushrooms, being followed by three Bopapodamuses. Before each of the hippos in the trio are small springs that the Kongs can use to progress safely. However, the last spring is in the mouth of a dangerous Chomp. The third Bopapodamus is placed near a wall covered in spikes. The primates must push the hippo creature farther downwards so they can head under the wall safely.
There is a large gap ahead with a giant, swinging object covered in climbable turf hanging above it. The heroes can climb around the object to reach a springy mushroom that can help them hop to another swinging object. Once they finish climbing around it using the grassy turf growing on it, they can access a solid area of land with a few Tiki Goons and plants containing items. A line of five bouncy mushrooms are ahead above a wide abyss. They all have a rather wide gap between each of them, so the Kongs must make sure their jumps are big enough to get to each of them. However, most of the five mushrooms have spikes hanging above them, so the primates cannot jump to high. Additionally, a Tiki Buzz is above the first mushroom, while a Flaming Tiki Buzz is between the last two. A solid platform is located after the group of mushrooms, being followed by three Bopapodamuses. Before each of the hippos in the trio are small springs that the Kongs can use to progress safely. However, the last spring is in the mouth of a dangerous Chomp. The third Bopapodamus is placed near a wall covered in spikes. The primates must push the hippo creature farther downwards so they can head under the wall safely.
[[File:DKCR Springy Spores 4.png|thumb|250px|left|The duo in the area full of springy mushrooms]]
[[File:DKCR Springy Spores 4.png|thumb|250px|left|The duo in the area full of springy mushrooms]]

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