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'''Simian Swing'''<ref>''Donkey Kong Land'' instruction booklet, page 16.</ref> is the third level in ''[[Donkey Kong Land]]'' and of the first world, [[Gangplank Galleon Ahoy!]] | '''Simian Swing'''<ref>''Donkey Kong Land'' instruction booklet, page 16.</ref> is the third level in ''[[Donkey Kong Land]]'' and of the first world, [[Gangplank Galleon Ahoy!]]. | ||
Simian Swing is a jungle level where [[Donkey Kong]] and [[Diddy Kong]] must swing from many ropes to cross wide gaps and reach high ledges. The Kongs must avoid some [[Zinger]]s flying around near the ropes. A lot of the level takes place on the treetops, some of which have hidden items on them. Aside from Zingers, the level includes [[Kritter]]s, [[Gnawty|Gnawties]], and [[Slippa]]s. | |||
==Layout== | ==Layout== | ||
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==Enemies== | ==Enemies== | ||
*[[Gnawty]]: 1 | |||
*[[Kritter]]: 8 | |||
*[[Slippa]]: 3 | |||
*[[Zinger]]: 4 | |||
==Items and objects== | ==Items and objects== | ||
*[[DK Barrel]]: 2 | *[[DK Barrel]]: 2 | ||
*[[Kong Token]]: 2 | *[[Kong Token]]: 2 | ||
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===K-O-N-G Letters=== | ===K-O-N-G Letters=== | ||
*K: Found with some bananas on the first rope swing. | *K: Found with some bananas on the first rope swing. | ||
*O: Located near two Slippas after some rope swinging. | *O: Located near two Slippas after some rope swinging. | ||
*N: Hovering in the air in a rope swinging segment after the checkpoint. It can also be obtained by following bananas underneath one of the trees and entering a nearby [[Barrel Cannon]]. | *N: Hovering in the air in a rope swinging segment after the checkpoint. It can also be obtained by following bananas underneath one of the trees and entering a nearby [[Barrel Cannon]]. | ||
*G: Found at the very end near a question mark formation of bananas. | *G: Found at the very end near a question mark formation of bananas. | ||
==Bonus Areas== | ==Bonus Areas== | ||
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!Image | |||
!Description | |||
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|Shortly before the Continue Point, the Kongs must swing from a rope and bounce on a Gnawty. In mid-air, they must move to the right and land on a patch of ground in front of a small ledge. This causes a rope to appear out of the ground, and the Kongs must grab it to go to the [[Bonus Area]]. There, they must cross a gap via cloud platforms and collect the bananas scattered overhead. Once over the abyss, the Kongs can exit the area by walking into the opening nearby. | |||
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|After passing the Continue Point, there are a few bananas floating under a treetop. Following them puts the Kongs on a platform next to the aforementioned Barrel Cannon, which sends them flying toward the cave containing the Bonus Area. There, the Kongs must jump on a button that fires their [[Kong Token]]s from a barrel, each rewarding an [[extra life]] if caught. The Kongs can then exit from an opening to the right. | |||
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==Gallery== | ==Gallery== | ||
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Simian Swing DKL Slippa.png|Donkey Kong jumping to a Slippa | Simian Swing DKL Slippa.png|Donkey Kong jumping to a Slippa | ||
Simian Swing DKL Kritter on treetop.png|Donkey Kong holding a barrel to throw at a Kritter | Simian Swing DKL Kritter on treetop.png|Donkey Kong holding a barrel to throw at a Kritter | ||
Simian Swing DKL letter N.png|Donkey Kong swinging to the letter N | |||
</gallery> | </gallery> | ||