Editing Simian Swing

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'''Simian Swing'''<ref>''Donkey Kong Land'' instruction booklet, page 16.</ref> is the third level in ''[[Donkey Kong Land]]'' and of the first world, [[Gangplank Galleon Ahoy!]] It is a jungle level where [[Donkey Kong]] and [[Diddy Kong]] must swing from many ropes to cross wide gaps and reach high ledges, while avoiding [[Zinger]]s flying around near the ropes along the way. A large portion of the level takes place on the treetops, some of which have hidden items on them.
'''Simian Swing'''<ref>''Donkey Kong Land'' instruction booklet, page 16.</ref> is the third level in ''[[Donkey Kong Land]]'' and of the first world, [[Gangplank Galleon Ahoy!]].
 
Simian Swing is a jungle level where [[Donkey Kong]] and [[Diddy Kong]] must swing from many ropes to cross wide gaps and reach high ledges. The Kongs must avoid some [[Zinger]]s flying around near the ropes. A lot of the level takes place on the treetops, some of which have hidden items on them. Aside from Zingers, the level includes [[Kritter]]s, [[Gnawty|Gnawties]], and [[Slippa]]s.


==Layout==
==Layout==
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==Enemies==
==Enemies==
The following enemies appear in the following quantities:
*[[Gnawty]]: 1
 
*[[Kritter]]: 8
<gallery>
*[[Slippa]]: 3
Gnawty DKL.PNG|[[Gnawty]] (1)
*[[Zinger]]: 4
Kritter DKL.PNG|[[Kritter]] (8)
Slippa DKL.PNG|[[Slippa]] (3)
Zinger DKL.PNG|[[Zinger]] (4)
</gallery>


==Items and objects==
==Items and objects==
The following items and objects appear in the following quantities:
*[[DK Barrel]]: 2
*[[DK Barrel]]: 2
*[[Kong Token]]: 2
*[[Kong Token]]: 2
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===K-O-N-G Letters===
===K-O-N-G Letters===
[[File:Simian Swing DKL letter N.png|thumb|Donkey Kong swinging to the letter N]]
*K: Found with some bananas on the first rope swing.
*K: Found with some bananas on the first rope swing.
*O: Located near two Slippas after some rope swinging.
*O: Located near two Slippas after some rope swinging.
*N: Hovering in the air in a rope swinging segment after the checkpoint. It can also be obtained by following bananas underneath one of the trees and entering a nearby [[Barrel Cannon]].
*N: Hovering in the air in a rope swinging segment after the checkpoint. It can also be obtained by following bananas underneath one of the trees and entering a nearby [[Barrel Cannon]].
*G: Found at the very end near a question mark formation of bananas.
*G: Found at the very end near a question mark formation of bananas.
{{br}}
 
==Bonus Areas==
==Bonus Areas==
*Shortly before the Continue Point, the Kongs must swing from a rope and bounce on a Gnawty. In mid-air, they must move to the right and land on a patch of ground in front of a small ledge. This causes a rope to appear out of the ground, and the Kongs must grab it to go to the [[Bonus Area]]. There, they must cross a gap via cloud platforms and collect the bananas scattered overhead. Once over the abyss, the Kongs can exit the area by walking into the opening nearby.
{|class="wikitable"
*After passing the Continue Point, there are a few bananas floating under a treetop. Following them puts the Kongs on a platform next to the aforementioned Barrel Cannon, which sends them flying toward the cave containing the Bonus Area. There, the Kongs must jump on a button that fires their [[Kong Token]]s from a barrel, each rewarding an [[extra life]] if caught. The Kongs can then exit from an opening to the right.
!Image
!Description
|-
|
|Shortly before the Continue Point, the Kongs must swing from a rope and bounce on a Gnawty. In mid-air, they must move to the right and land on a patch of ground in front of a small ledge. This causes a rope to appear out of the ground, and the Kongs must grab it to go to the [[Bonus Area]]. There, they must cross a gap via cloud platforms and collect the bananas scattered overhead. Once over the abyss, the Kongs can exit the area by walking into the opening nearby.
|-
|
|After passing the Continue Point, there are a few bananas floating under a treetop. Following them puts the Kongs on a platform next to the aforementioned Barrel Cannon, which sends them flying toward the cave containing the Bonus Area. There, the Kongs must jump on a button that fires their [[Kong Token]]s from a barrel, each rewarding an [[extra life]] if caught. The Kongs can then exit from an opening to the right.
|}


==Gallery==
==Gallery==
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Simian Swing DKL Slippa.png|Donkey Kong jumping to a Slippa
Simian Swing DKL Slippa.png|Donkey Kong jumping to a Slippa
Simian Swing DKL Kritter on treetop.png|Donkey Kong holding a barrel to throw at a Kritter
Simian Swing DKL Kritter on treetop.png|Donkey Kong holding a barrel to throw at a Kritter
Simian Swing DKL letter N.png|Donkey Kong swinging to the letter N
</gallery>
</gallery>


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