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{{level infobox
{{level
|title=Sea Stack Attack
|image=[[File:SeaStackAttack.png|270px]]
|image=[[File:SeaStackAttack.png|270px]]
|code=4-5
|code=4 - 5
|world=[[Sea Breeze Cove]]
|world=[[Sea Breeze Cove]]
|game=''[[Donkey Kong Country: Tropical Freeze]]''
|game=''[[Donkey Kong Country: Tropical Freeze]]''
|track=Mangrove Swing
|song=Mangrove Swing
|before_alt=[[Shoal Atoll|**]]
|notes=
|beforealt=[[Shoal Atoll|**]]
|before=[[Irate Eight|<<]]
|before=[[Irate Eight|<<]]
|after=[[Current Capers|>>]]
|after=[[Current Capers|>>]]
}}
}}
'''Sea Stack Attack''' is the fifth level of [[Sea Breeze Cove]] in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. Unlike previous levels in the world, this level takes place entirely on land, and features an abundance of enemies that attack the Kongs directly as well as from the background using mechanical traps and [[Watermelon Fuse Bomb]]s. As implied by the level title, it also contains many sea stacks as platforms, identified by the columns covered with sea shells. If the Kongs make contact with one of these sea stacks, it will slowly begin to sink, forcing them to jump off before it disappears off-screen entirely.


In [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode, a time of 1:23.00 is required to get a gold medal, a time of 1:50.00 for silver, and a time of 2:15.00 for bronze.
'''Sea Stack Attack''' is the fifth level of [[Sea Breeze Cove]] in ''[[Donkey Kong Country: Tropical Freeze]]''. Unlike previous levels in the world, this level takes place entirely on land, and features an abundance of enemies that attack the Kongs directly as well as from the background using mechanical traps and [[Watermelon Fuse Bomb]]s. As implied by the level title, it also contains many sea stacks as platforms, identified by the columns covered with sea shells. If the Kongs make contact with one of these sea stacks, it will slowly begin to sink, forcing them to jump off before it disappears off-screen entirely.


==Overview==
==Overview==
The first jump the Kongs make at the start of the level is onto a sinking sea stack. After crossing two more platforms occupied by [[Tucks]], the Kongs will encounter a [[Boom Bird]] in the background throwing Watermelon Fuse Bombs. By picking it up and throwing it at the lone Tucks by the stack of three crates to the right, the explosion will cause them to break apart, opening a way through. Past the opening, the Kongs can use the grass on the ceiling to cross the pit, or jump along the sea stacks underneath it. Two [[Hot Hootz]]es can be found attacking the Kongs regardless of which method they take. After crossing the gap, the Kongs will find a [[Fluff (enemy)|Fluff]] in the background operating a wooden paddle covered in spikes that swings left and right and hurts them if they come into contact with it. The Kongs can simply jump over it and pass the first checkpoint.
The first jump the Kongs make at the start of the level is onto a sinking sea stack. After crossing two more platforms occupied by [[Tucks]], the Kongs will encounter a [[Boom Bird]] in the background throwing Watermelon Fuse Bombs. By picking it up and throwing it at the lone Tucks by the stack of three crates to the right, the explosion will cause them to break apart, opening a way through. Past the opening, the Kongs can use the grass on the ceiling to cross the pit, or jump along the sea stacks underneath it. Two [[Hot Hootz]] can be found attacking the Kongs regardless of which method they take. After crossing the gap, the Kongs will find a [[Fluff]] in the background operating a wooden paddle covered in spikes that swings left and right and hurts them if they come into contact with it. The Kongs can simply jump over it and pass the first checkpoint.


More spiked paddle traps can be found as the Kongs proceed through the level; the Kongs will first find one above a small bed of spikes, where a [[DK Barrel]] can also be found, and another above a sea stack. After the Kongs roll through a pair of [[Pointy Tucks]], they will find a paddle that slams against the ground as opposed to left and right. Using a bomb being thrown by a Boom Bird here, the Kongs can break a giant crate to lower the pillar on top of it, allowing them to enter a [[Barrel Cannon]]. While inside the first cannon, three bombs will drop from above and explode in its line of fire. When the Kongs blast into the next one, three more will fly up from the bottom and explode in the same manner. After avoiding the bombs, the Kongs will land on a platform where they must wait for a column to lower and open the way through. During this time, five Boom Birds will throw bombs at the Kongs, which they must dispose of one by one. Once the column is fully lowered, the Kongs can use one of the Boom Birds' bombs to destroy the stack of crates and proceed to the next checkpoint.
More spiked paddle traps can be found as the Kongs proceed through the level; the Kongs will first find one above a small bed of spikes, where a [[DK Barrel]] can also be found, and another above a sea stack. After the Kongs roll through a pair of [[Pointy Tucks]], they will find a paddle that slams against the ground as opposed to left and right. Using a bomb being thrown by a Boom Bird here, the Kongs can break a giant crate to lower the pillar on top of it, allowing them to enter a [[Barrel Cannon]]. While inside the first cannon, three bombs will drop from above and explode in its line of fire. When the Kongs blast into the next one, three more will fly up from the bottom and explode in the same manner. After avoiding the bombs, the Kongs will land on a platform where they must wait for a column to lower and open the way through. During this time, five Boom Birds will throw bombs at the Kongs, which they must dispose of one by one. Once the column is fully lowered, the Kongs can use one of the Boom Birds' bombs to destroy the stack of crates and proceed to the next checkpoint.
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==Collectibles==
==Collectibles==
===KONG Letters===
===K-O-N-G Letters===
*K: On the middle and narrowest sea stack under the grass-covered ceiling.
*K: On the middle and narrowest sea stack under the grass-covered ceiling.
*O: On the right side of the sea stack underneath a spiked paddle, past the first checkpoint.
*O: On the right side of the sea stack underneath a spiked paddle, past the first checkpoint.
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*[[Painguin Tucks]]
*[[Painguin Tucks]]
*[[Tucks]]
*[[Tucks]]
*[[Hot Hootz]]es
*[[Hot Hootz]]
*[[Fluff (enemy)|Fluff]]s
*[[Fluff]]s
*[[Pointy Tucks]]
*[[Pointy Tucks]]
*[[Archy|Archies]]
*[[Archy|Archies]]
*[[Blue Hootz]]es
*[[Blue Hootz]]
*[[Harold (enemy)|Harold]]
*[[Harold (enemy)|Harold]]


==Additional names==
==Names in other languages==
===Internal names===
{{Foreignname
{{internal names
|game1=''[[Donkey Kong Country: Tropical Freeze]]''
|file1=<tt>content/Worlds/w04_ocean/l05_ocean_seaStacks.pak</tt>
|name1=l05_ocean_seaStacks.pak
|meaning1=Ocean Level 5: Sea Stacks
}}
 
===Names in other languages===
{{foreign names
|Jap=スノーマッズ・トラップ
|Jap=スノーマッズ・トラップ
|JapR=Sunōmazzu Torappu
|JapR=Sunōmazzu Torappu
|JapM=Snowmads Trap
|JapM=Snowmads Trap
|Spa=Costa costosa
|Spa=Costa costosa
|SpaM=Costly Coast
|SpaM=Expensive Coast
|Fre=Explosions exaspérantes
|Fra=Explosions exaspérantes
|FreM=Exasperating Explosions
|FraM=Exasperating Explosions
|Ger=Fiesta Ka-Wum
|Ger=Fiesta Ka-Wum
|GerM=From Spanish "Fiesta" (meaning party) and Ka-Boom
|GerM=???
|Ita=Fanta-Faraglioni
|Ita=Fanta-Faraglioni
|ItaM=Fairly-Stack
|ItaM=???
}}
}}
{{DKCTF}}
 
[[Category:Beaches]]
{{NIWA|DKWiki=1}}
[[Category:Donkey Kong Country: Tropical Freeze levels]]
{{DKC:TF}}
[[Category:Donkey Kong Country: Tropical Freeze Levels]]

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