Editing ScareScraper

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===''Luigi's Mansion 3''===
===''Luigi's Mansion 3''===
*A Luigi can get trapped in a carpet in a corridor. This causes the carpet to trap the Luigi and another player must tug the carpet. The carpet looks different from the rest and can be destroyed before activating it by tugging the corner. The carpet eventually releases the player if they have not been rescued by another player.
*A Luigi can get trapped in a carpet in a corridor. This causes the carpet to trap the Luigi and another player must tug the carpet. The carpet looks different from the rest and can be destroyed before activating it by tugging the corner. The carpet eventually releases the player if they have not been rescued by another player.
*A Luigi can open a [[fake door]] and it will trap him; another player needs to use the [[Suction Shot]] on it to save him. Fake doors do not appear on the map, and there are no carpets beneath the fake doors.
*A Luigi can open a fake door and it will trap him; another player needs to use the [[Suction Shot]] on it to save him. Fake doors do not appear on the map, and there are no carpets beneath the fake doors.
*A Luigi can be trapped in a wardrobe by interacting with it. Another player has to use the Suction Shot on the wardrobe to free the other Luigi. The trap wardrobe looks different from a regular one.
*A Luigi can be trapped in a wardrobe by interacting with it. Another player has to use the Suction Shot on the wardrobe to free the other Luigi. The trap wardrobe looks different from a regular one.
*All Luigis' [[Poltergust G-00]]s can be teleported; as a result, the Luigis cannot use any of their moves and must pick up the Poltergust of their color. If the player has not entered the room a Poltergust is in, it will be grayed out on the map.
*All Luigis' [[Poltergust G-00]]s can be teleported; as a result, the Luigis cannot use any of their moves and must pick up the Poltergust of their color. If the player has not entered the room a Poltergust is in, it will be grayed out on the map.

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