Editing Punch-Out!! (Wii)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 26: Line 26:


==Development==  
==Development==  
Preproduction on the game reportedly began around the time of the Wii's release. [[Nintendo]] discussed the idea of a new ''Punch-Out!!'' game with Next Level Games, and these discussions soon led to the studio creating a prototype of the game.<ref>(August 26, 2009). [https://web.archive.org/web/20140531144139/http://www.armchairempire.com/Interviews/punch-out-interview-round-1.htm Punch-Out!! Post Mortem Interview]. ''The Armchair Empire''. Retrieved March 29, 2022.</ref> ''Punch-Out!!'' for the Wii was first revealed publicly in 2008 at the Nintendo Media Summit, where a 15-second trailer showcasing the returning characters from past ''Punch-Out!!'' games was shown.<ref name=ign>https://www.ign.com/articles/2008/10/02/punch-out-coming-to-wii</ref> Nintendo reportedly wanted the new ''Punch-Out!!'' game to be very reminiscent of ''Punch-Out!!'' for the NES, so the company asked Next Level Games to base many of their design choices on those seen in that game. This included designing the gameplay to feel very similar to that of the NES (even going so far as to make sure that opponents could be beaten in the same way that they could be in the NES game) as well as making the characters look as faithful to their appearances on the NES as possible. As an additional part of this desire to remain faithful to the NES title, the studio designed the new game to utilize the Wii Remote turned sideways, in an effort to emulate classic NES-style controls for the game.<ref>https://kotaku.com/5320198/punch-out-devs-talk-graphics-difficulty-nixed-princess-peach-idea</ref>
Pre-production on the game reportedly began around the time of the Wii's release. [[Nintendo]] discussed the idea of a new ''Punch-Out!!'' game with Next Level Games, and these discussions soon led to the studio creating a prototype of the game.<ref>(August 26, 2009). [https://web.archive.org/web/20140531144139/http://www.armchairempire.com/Interviews/punch-out-interview-round-1.htm Punch-Out!! Post Mortem Interview]. ''The Armchair Empire''. Retrieved March 29, 2022.</ref> ''Punch-Out!!'' for the Wii was first revealed publicly in 2008 at the Nintendo Media Summit, where a 15-second trailer showcasing the returning characters from past Punch-Out!! games was shown.<ref name=ign>https://www.ign.com/articles/2008/10/02/punch-out-coming-to-wii</ref> Nintendo reportedly wanted the new ''Punch-Out!!'' game to be very reminiscent of ''Punch-Out!!'' for the NES, so the company asked Next Level Games to base many of their design choices on those seen in that game. This included designing the gameplay to feel very similar to that of the NES (even going so far as to make sure that opponents could be beaten in the same way that they could be in the NES game) as well as making the characters look as faithful to their appearances on the NES as possible. As an additional part of this desire to remain faithful to the NES title, the studio designed the new game to utilize the Wii Remote turned sideways, in an effort to emulate classic NES-style controls for the game.<ref>https://kotaku.com/5320198/punch-out-devs-talk-graphics-difficulty-nixed-princess-peach-idea</ref>


[[Princess Peach]] was considered to make an appearance in this game as an opponent, but the idea was dropped because [[Kensuke Tanabe]] did not like the idea of punching women in the game.<ref name=kotaku>http://kotaku.com/5320198/punch-out-devs-talk-graphics-difficulty-nixed-princess-peach-idea</ref> [[Mario]] was also considered, but the prospect of punching Mario was similarly off-putting. Additionally, while Mario was included as a referee in the NES ''Punch-Out!!'', he was left out of the new title altogether over concerns that his appearance would not work with the game's aesthetic.<ref name=kotaku/> Instead, Donkey Kong was included as a bonus opponent to represent the ''[[Super Mario (franchise)|Super Mario]]'' franchise.
[[Princess Peach]] was considered to make an appearance in this game as an opponent, but the idea was dropped because [[Kensuke Tanabe]] did not like the idea of punching women in the game.<ref name=kotaku>http://kotaku.com/5320198/punch-out-devs-talk-graphics-difficulty-nixed-princess-peach-idea</ref> [[Mario]] was also considered, but the prospect of punching Mario was similarly off-putting. Additionally, while Mario was included as a referee in the NES ''Punch-Out!!'', he was left out of the new title altogether over concerns that his appearance would not work with the game's aesthetic.<ref name=kotaku/> Instead, Donkey Kong was included as a bonus opponent to represent the ''[[Super Mario (franchise)|Super Mario]]'' franchise.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)