Editing Polar Pitfalls

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'''Polar Pitfalls''', named '''Snow''' in the [[Donkey Kong Land III#Time Attack Mode|Time Attack]] mode, is the fifteenth level of ''[[Donkey Kong Land III]]'' and the third level of [[Blackforest Plateau]]/ Polar Pitfalls takes place within a snowy tundra, where [[Dixie Kong|Dixie]] and [[Kiddy Kong]] go through the level on foot rather than by using a [[toboggan]]. The level features slippery slopes and the recurring snow-capped chalets. As its title suggests, Polar Pitfalls features several pitfalls that the [[Kong]]s must jump across, but the icy, slippery ground makes it harder. [[Skidda]]s are the main enemy encountered, but [[Buzz (enemy)|Buzz]]es and [[Krimp]]s also appear throughout. Near the end of the level, there is a pit spawning an indefinite number of [[Lemguin]]s. Polar Pitfalls is one of the twelve levels in the Time Attack mode, where it has to be completed in under 53 seconds.
'''Polar Pitfalls''', named '''Snow''' in the [[Donkey Kong Land III#Time Attack Mode|Time Attack]] mode, is the fifteenth level of ''[[Donkey Kong Land III]]'' and the third level of [[Blackforest Plateau]]/ Polar Pitfalls takes place within a snowy tundra, where [[Dixie Kong|Dixie]] and [[Kiddy Kong]] go through the level on foot rather than by using a [[toboggan]]. The level features slippery slopes and the recurring snow-capped chalets. As its title suggests, Polar Pitfalls features several pitfalls that the [[Kong]]s must jump across, but the icy, slippery ground makes it harder. [[Skidda]]s are the main enemy encountered, but [[Buzz (enemy)|Buzz]]es and [[Krimp]]s also appear throughout. Near the end of the level, there is a pit spawning an indefinite number of [[Lemguin]]s. Polar Pitfalls is one of the twelve levels in the Time Attack mode, where it has to be completed in under 53 seconds.
==Layout==
==Layout==
[[File:Polar Pitfalls DKL3 Lemguin.png|thumb|left|Dixie jumping toward a Lemguin]]
[[File:Polar Pitfalls DKL3 Lemguin.png|thumb|left|Dixie jumping toward a Lemguin]]
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About halfway through the level, [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] walk along a rather flat path and soon jump over another house, passing a [[Iron Barrel|Steel Barrel]]. Shortly after getting to this point, they find the letter N and have to hop across a few small pits. Once they progress more through the level, avoiding a few enemies, the apes find a tribe of Lemguins. Watching out for the sliding penguins, they need to walk down some stair-like platforms to find the letter G. Shortly after, the heroes can find themselves climbing up two large, steep, snow-capped hills. At the top of these hills, they can find a flagpole. Once the touch the flagpole allows the apes to end the level.
About halfway through the level, [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] walk along a rather flat path and soon jump over another house, passing a [[Iron Barrel|Steel Barrel]]. Shortly after getting to this point, they find the letter N and have to hop across a few small pits. Once they progress more through the level, avoiding a few enemies, the apes find a tribe of Lemguins. Watching out for the sliding penguins, they need to walk down some stair-like platforms to find the letter G. Shortly after, the heroes can find themselves climbing up two large, steep, snow-capped hills. At the top of these hills, they can find a flagpole. Once the touch the flagpole allows the apes to end the level.
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==Items and objects==
==Items and objects==
===K-O-N-G Letters===
===K-O-N-G Letters===
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After passing the Star Barrel, the Kongs can find [[Koin]] in a ditch. To defeat Koin, the Kongs must continue onward and go past a chalet, where they can find a [[Iron Barrel|Steel Barrel]]. The Kong must go back with the Steel Barrel and throw it at either wall of the ditch, based on the opposite direction Koin is facing. The Steel Barrel bounces back and hits Koin in the back, causing him to be defeated and relinquish his [[DK Coin]].
After passing the Star Barrel, the Kongs can find [[Koin]] in a ditch. To defeat Koin, the Kongs must continue onward and go past a chalet, where they can find a [[Iron Barrel|Steel Barrel]]. The Kong must go back with the Steel Barrel and throw it at either wall of the ditch, based on the opposite direction Koin is facing. The Steel Barrel bounces back and hits Koin in the back, causing him to be defeated and relinquish his [[DK Coin]].
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==Bonus Areas==
==Bonus Areas==
{{multiframe|[[File:Polar Pitfalls Bonus Area 1.png]] [[File:Polar Pitfalls Bonus Area 2.png]]|The first and second Bonus Levels respectively}}
{{multiframe|[[File:Polar Pitfalls Bonus Area 1.png]] [[File:Polar Pitfalls Bonus Area 2.png]]|The first and second Bonus Levels respectively}}
Polar Pitfalls has two [[Bonus room|Bonus Levels]], listed by type:
Polar Pitfalls has two [[Bonus room|Bonus Levels]], listed by type:
*'''Find the Token!''': In the gap after the letter O, directly after a [[Skidda]], the Kongs can find a lone banana floating above a pit. They fall below into that pit, where they are caught by a hidden [[Bonus Barrel]] at the bottom. The objective is to head straight for the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] on the other side, though a [[Skidda]] has to be avoided along the way.
 
*'''Find the Token!''': In the gap after the letter O, directly after a [[Skidda]], the Kongs can find a lone banana floating above a pit. They fall below into that pit, where they are caught by a hidden [[Bonus Barrel]] at the bottom. The objective is to head straight for the [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] on the other side, though a [[Skidda]] has to be avoided along the way.
*'''Bash the Baddies!''': After the letter N, the Kongs can find two gaps with Buzzes inside of them. If the Kongs jump into the gap with the second Buzz, they can fall into the second Bonus Barrel. Alternatively, the Kongs can jump into a gap just after the letter N, where a hidden [[Barrel Cannon]] catches them and blasts the Kongs through a few more Barrel Cannons, until ending up in the Bonus Barrel. The objective is for the Kongs to defeat three Skiddas and a Krimp for the Bonus Coin to appear.
*'''Bash the Baddies!''': After the letter N, the Kongs can find two gaps with Buzzes inside of them. If the Kongs jump into the gap with the second Buzz, they can fall into the second Bonus Barrel. Alternatively, the Kongs can jump into a gap just after the letter N, where a hidden [[Barrel Cannon]] catches them and blasts the Kongs through a few more Barrel Cannons, until ending up in the Bonus Barrel. The objective is for the Kongs to defeat three Skiddas and a Krimp for the Bonus Coin to appear.


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