Editing Parrot Chute Panic (Donkey Kong Land 2)

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|after=[[Web Woods (Donkey Kong Land 2)|>>]]
|after=[[Web Woods (Donkey Kong Land 2)|>>]]
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'''Parrot Chute Panic''' is the twenty-sixth [[level]] of ''[[Donkey Kong Land 2]]'' and the fourth level of [[Gloomy Gulch]]. It takes place in a [[Zinger]] hive with three [[Animal Barrel]]s of [[Quawks]], whom [[Diddy Kong]] and [[Dixie Kong]] have to transform into to slowly descend their way down the level. Quawks has to avoid several [[Zinger]]s along the way.
'''Parrot Chute Panic''' is the twenty-sixth [[level]] of ''[[Donkey Kong Land 2]]'' and the fourth level of [[Gloomy Gulch]].
 
==Summary==
Parrot Chute Panic is the third and last hive level, and it is also the only level to have [[Quawks]]. There are three [[Animal Barrel]]s of Quawks throughout the level. The [[Animal Friend]] is similar to [[Squawks the Parrot|Squawks]] except it cannot spit eggs and slowly descends the beehive. Pressing "Up" slows Quawks's descent while pressing "Down" does the opposite. Quawks must avoid many [[Zinger]]s as he descends. He can glide between a few of them to find a few items such as [[Banana Coin]]s or [[Banana Bunch]]es. Between the Quawks segments, [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] must avoid [[Klampon]]s, [[Kruncha]]s, and [[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spinies]] along the way. Some of the floor is coated in honey, making movement difficult. Both of the [[Bonus Barrel]]s and the [[DK Coin|Video Game Hero Coin]] are hidden between the segments where Quawks is playable.  


==Layout==
==Layout==
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==Items and objects==
==Items and objects==
The following items and object appear in the following quantities:
*[[Banana Coin]]s: 3
*[[Banana Coin]]s: 3
*[[Barrel]]s: 5
*[[Barrel]]s: 5
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*[[No Animal Sign]]: 3
*[[No Animal Sign]]: 3


==Secrets==
===KONG Letters===
===KONG Letters===
*K: At the very start, the Kongs must go left and drop into a gap hidden behind the start. There they can find the letter K and two Banana Bunches.
*K: At the very start, the Kongs must go left and drop into a gap hidden behind the start. There they can find the letter K and two Banana Bunches.
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===Cranky's Video Game Hero Coin===
===Cranky's Video Game Hero Coin===
[[File:Parrot Chute Panic DKL2 shot 3.png|thumb|The Video Game Hero Coin of Parrot Chute Panic]]
{|class="dktable-brown"
After the Star Barrel, the Kongs can find a Flitter over a wide abyss. They must bounce on it to land in a nearby Barrel Cannon that blasts them up to the [[DK Coin|Video Game Hero Coin]].
!Image
{{br}}
!Description
==Bonus Levels==
|-
Parrot Chute Panic has two [[Bonus room|Bonus Levels]], of the following type:
|[[File:Parrot Chute Panic DKL2 shot 3.png]]
|After the Star Barrel, the Kongs can find a Flitter over a wide abyss. They must bounce on it to land in a nearby Barrel Cannon that blasts them up to the [[DK Coin|Video Game Hero Coin]].
|}


*'''Find the Token!''': After the first No Animal Sign, the Kongs must look for a hook hidden around the nearby abyss. They must use it to climb up to a hidden [[Bonus Barrel]]. In the [[Bonus Level]], Diddy and Dixie have 20 seconds to get the [[Kremkoin]] at the other side. As they travel through the curvy area, they encounter several Klampons and Spinies. When the Kongs reach the end, they can grab the Kremkoin, which is floating in midair.
===Bonus Levels===
*'''Destroy Them All!''': Right before the third Animal Barrel, the Kongs must roll jump off a nearby ledge to reach an invisible hook. The Kongs must continue jumping from more hooks until they enter a Bonus Barrel. In the Bonus Level, the Kongs have 20 seconds to defeat five Zingers. The Kongs can use a barrel to defeat each of the Zingers. The last Zinger is in a corner near the exit, while the others are in the Kongs' path. After the Kongs defeat the Zingers, the Kremkoin appears.
{|class="dktable-brown"
!Image
!Type and description
|-
|
|'''Find the Token!'''<br>After the first No Animal Sign, the Kongs must look for a hook hidden around the nearby abyss. They must use it to climb up to a hidden [[Bonus Barrel]]. In the [[Bonus Level]], Diddy and Dixie have 20 seconds to get the [[Kremkoin]] at the other side. As they travel through the curvy area, they encounter several Klampons and Spinies. When the Kongs reach the end, they can grab the Kremkoin, which is floating in midair.
|-
|
|'''Destroy Them All!'''<br>Right before the third Animal Barrel, the Kongs must roll jump off a nearby ledge to reach an invisible hook. The Kongs must continue jumping from more hooks until they enter a Bonus Barrel. In the Bonus Level, the Kongs have 20 seconds to defeat five Zingers. The Kongs can use a barrel to defeat each of the Zingers. The last Zinger is in a corner near the exit, while the others are in the Kongs' path. After the Kongs defeat the Zingers, the Kremkoin appears.
|}


==Gallery==
==Gallery==

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