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Square's move to developing exclusively for Sony resulted in Nintendo turning to [[Intelligent Systems]] to create Mario's next RPG title.<ref name="PM History">Scullion, Chris (December 29, 2020). [https://web.archive.org/web/20210116131625/https://www.nintendolife.com/news/2020/12/feature_the_complete_history_of_paper_mario "Feature: The Complete History of Paper Mario"]. ''{{wp|Nintendo Life}}''. Retrieved January 31, 2021.</ref> Intelligent Systems was founded in the 1980s by Toru Narihiro, and started out providing auxiliary programming for games on the [[Nintendo Entertainment System]] (known as the Family Computer in Japan) and its add-on, the [[Family Computer Disk System|Famicom Disk System]]. As its history progressed, the studio went on to develop two successful series for Nintendo: ''[[warswiki:Wars series|Wars]]'', a military-themed {{wp|turn-based strategy}} series, and ''[[fireemblem:Fire Emblem (series)|Fire Emblem]]'', a fantasy-oriented {{wp|tactical role-playing}} series; the successes of these two series' debut installments resulted in Intelligent Systems expanding its services beyond just programming and engineering, and introducing game designers, script writers, artists, and musicians into its staff. At the time Mario's new RPG was to be created, both of the aforenamed franchises were still exclusive to Japan only.
Square's move to developing exclusively for Sony resulted in Nintendo turning to [[Intelligent Systems]] to create Mario's next RPG title.<ref name="PM History">Scullion, Chris (December 29, 2020). [https://web.archive.org/web/20210116131625/https://www.nintendolife.com/news/2020/12/feature_the_complete_history_of_paper_mario "Feature: The Complete History of Paper Mario"]. ''{{wp|Nintendo Life}}''. Retrieved January 31, 2021.</ref> Intelligent Systems was founded in the 1980s by Toru Narihiro, and started out providing auxiliary programming for games on the [[Nintendo Entertainment System]] (known as the Family Computer in Japan) and its add-on, the [[Family Computer Disk System|Famicom Disk System]]. As its history progressed, the studio went on to develop two successful series for Nintendo: ''[[warswiki:Wars series|Wars]]'', a military-themed {{wp|turn-based strategy}} series, and ''[[fireemblem:Fire Emblem (series)|Fire Emblem]]'', a fantasy-oriented {{wp|tactical role-playing}} series; the successes of these two series' debut installments resulted in Intelligent Systems expanding its services beyond just programming and engineering, and introducing game designers, script writers, artists, and musicians into its staff. At the time Mario's new RPG was to be created, both of the aforenamed franchises were still exclusive to Japan only.


Shortly after the Nintendo 64's release in Japan, [[Shigeru Miyamoto]] started production work on Mario's next RPG. The game, developed (as Miyamoto stated) with amateur gamers in mind,<ref name="for the kids">[https://www.ign.com/articles/1997/11/22/mario-rpg-is-for-the-kids "Mario RPG is for the Kids"]. {{wp|IGN}}. November 21, 1997.</ref> was initially going to be a direct sequel to its Square-developed predecessor, using a similar graphics style, and be released for the N64's disk drive add-on, the [[Nintendo 64DD|64DD]].<ref name="PM History"/> The game utilized some gameplay mechanics carried over from ''Super Mario RPG'', such as timed button presses to deal more damage in combat, which were implemented as a means of easing fans into finding interest in the role-playing genre.<ref>Park, Gene (July 17, 2020). [https://www.washingtonpost.com/video-games/reviews/with-origami-king-paper-mario-series-leaves-role-playing-fans-behind/ "With ''Origami King'', the ''Paper Mario'' series leaves role-playing fans behind"]. ''{{wp|The Washington Post}}''. Retrieved February 4, 2021.</ref> According to Nintendo producer Hiroyasu Sasano (who worked as a support engineer for the first game only), the series' distinct paper-like style for character graphics came about from the belief that players "might be getting tired" of the computer-generated 3D graphics seen on the PlayStation and other consoles of the then-current hardware generation, as it was difficult for polygons to bring out the characters' "cuteness".<ref name="twenty">[https://www.pcmag.com/news/20-years-ago-nintendo-transformed-the-rpg-genre-with-paper-mario "20 Years Ago, Nintendo Transformed the RPG Genre with ''Paper Mario''"]. ''{{wp|PCMag}}''. August 11, 2020.</ref> The title ''Paper Mario'', used for all releases of the series except the Japanese release of the first game, was chosen to emphasize this unique graphical style.
Shortly after the Nintendo 64's release in Japan, [[Shigeru Miyamoto]] started production work on Mario's next RPG. The game, developed (as Miyamoto stated) with amateur gamers in mind,<ref name="for the kids">[https://www.ign.com/articles/1997/11/22/mario-rpg-is-for-the-kids "Mario RPG is for the Kids"]. {{wp|IGN}}. November 21, 1997.</ref> was initially going to be a direct sequel to its Square-developed predecessor, using a similar graphics style, and be released for the N64's disk drive add-on, the [[Nintendo 64DD|64DD]].<ref name="PM History"/> The game utilized some gameplay mechanics carried over from ''Super Mario RPG'', such as timed button presses to deal more damage in combat, which were implemented as a means of easing fans into finding interest in the role-playing genre.<ref>Park, Gene (July 17, 2020). [https://www.washingtonpost.com/video-games/reviews/with-origami-king-paper-mario-series-leaves-role-playing-fans-behind/ "With ''Origami King'', the ''Paper Mario'' series leaves role-playing fans behind"]. ''{{wp|The Washington Post}}''. Retrieved February 4, 2021.</ref> According to Nintendo producer Hiroyasu Sasano, the series' distinct paper-like style for character graphics came about from the belief that players "might be getting tired" of the computer-generated 3D graphics seen on the PlayStation and other consoles of the then-current hardware generation, as it was difficult for polygons to bring out the characters' "cuteness".<ref name="twenty">[https://www.pcmag.com/news/20-years-ago-nintendo-transformed-the-rpg-genre-with-paper-mario "20 Years Ago, Nintendo Transformed the RPG Genre with ''Paper Mario''"]. ''{{wp|PCMag}}''. August 11, 2020.</ref> The title ''Paper Mario'', used for all releases of the series except the Japanese release of the first game, was chosen to emphasize this unique graphical style.


==Gameplay and premise==
==Gameplay and premise==

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