Editing Paper Mario (series)

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==Similarities between the games==
==Similarities between the games==
[[File:Paper Mario Series EU Art.png|thumb|75px|Artwork of the first four ''Paper Mario'' games]]
[[File:Paper Mario Series EU Art.png|thumb|75px|Artwork of the first four ''Paper Mario'' games]]
*Despite their differences in genre, all games feature role-playing game elements:
*Despite their differences in genre, all games feature role-playing elements:
**Each game includes turn-based combat, although in ''[[Super Paper Mario]]'' this is limited to the battle against the [[Underchomp]].
**Each game includes turn-based combat, although in ''[[Super Paper Mario]]'' this is limited to the battle against the [[Underchomp]].
**Characters have numeric stats such as [[Heart Point]]s that are relevant in battle.
**Characters have numeric stats such as [[Heart Point]]s that are relevant in battle.
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*Each game has an arrangement of the [[Invincibility Theme]]. In ''Paper Mario'', it starts playing when Mario runs around a certain [[Candy Pop|Candy Cane]] in [[Pleasant Path]]. In ''Paper Mario: The Thousand-Year Door'', when playing the Bowser segments, if the player collects enough [[Meat]] in a level, Bowser grows huge and the theme plays. In ''Super Paper Mario'', when the player obtains a [[Mega Star]], the theme plays. In ''Paper Mario: Sticker Star'', ''Paper Mario: Color Splash'' and ''Paper Mario: The Origami King'', the theme plays when the player grabs a Star.
*Each game has an arrangement of the [[Invincibility Theme]]. In ''Paper Mario'', it starts playing when Mario runs around a certain [[Candy Pop|Candy Cane]] in [[Pleasant Path]]. In ''Paper Mario: The Thousand-Year Door'', when playing the Bowser segments, if the player collects enough [[Meat]] in a level, Bowser grows huge and the theme plays. In ''Super Paper Mario'', when the player obtains a [[Mega Star]], the theme plays. In ''Paper Mario: Sticker Star'', ''Paper Mario: Color Splash'' and ''Paper Mario: The Origami King'', the theme plays when the player grabs a Star.
*The plot of the first five games involves collecting powerful beings based on simple shapes, usually stars. In the first three games, the final boss is invincible at first, and the stars or [[Pure Heart|hearts]] collected make them vulnerable to damage.
*The plot of the first five games involves collecting powerful beings based on simple shapes, usually stars. In the first three games, the final boss is invincible at first, and the stars or [[Pure Heart|hearts]] collected make them vulnerable to damage.
*[[Bowser]] is fought in all of the first five games, even when he is a side character (in ''Paper Mario: The Thousand-Year Door'') or ally (in ''Super Paper Mario'').
*[[Bowser]] is fought in all of the first five games, regardless of whether he is the main antagonist.
*Between chapters in the first five games, there are intermissions or flashbacks focusing on other characters.
*Between chapters in the first five games, there are intermissions or flashbacks focusing on other characters.
*The bridges that mark loading zones use the same design until ''Paper Mario: The Origami King'', aside from ''Super Paper Mario'' which instead uses doors.
*The bridges that mark loading zones use the same design until ''Paper Mario: The Origami King'', aside from ''Super Paper Mario'' which instead uses doors.

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