Page history
February 11, 2024
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→Enemy stats
mRan out of room. Also, the in-game Tattle Log outright overwrites itself for recurring bosses, so it's not really possible for us to follow it in that respect. Also this number is inaccurate due to all of this.
−4
I think it's better to do them in the in-game fight order rather than the tattle log order. For one thing, it's more consistent with the other games' bestiary pages, and also restricting to that order leaves several things out that are not included in the log, such as training battles and other times Goombella is unavailable; to say nothing of the various sub-targets that can't be tattled, like the Bone Pile. I think following that is part of why so much coverage is missing from this list.
+17
December 28, 2023
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Undo revision 3933358 by Shadow2 (talk) Have to agree with 7feetunder the first time they removed this, if it was an actual sensical Tattle I would agree with keeping it but not whatever this is
−295
Undo revision 3875334 by 7feetunder (talk) Cool, try the Talk Page next time. We have plenty of Tattles already on the site that you can only see by hacking.
+295
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Undo revision 3725911 by Vynneve (talk) I honestly don't think it's necessary noting this here at all, Doopliss' article can go more in depth with it. Not to mention the name "Shadow Mario" is conjectural here
−25
I was a bit off with this, thank you for the correction. The health is still 10 if Doopliss transforms with 0 to 10 HP left, however if it's 11 to 19 the transform will still occur and this HP will not change. So I propose this edit to try and include that. I'm open to other ideas however.
m+25
Undo revision 3725486 by Vynneve (talk) It's whatever amount of HP he has left, which can actually be as high as 20. Apparently he only gains 10 additional HP if all of his HP is drained before transforming
−22
August 7, 2022
July 31, 2022
argh
m+13
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m−13
I feel like this should also redirect given that normal-colored Piranha Plants also appear in the game as part of the audience after normal ones are encountered in battle.
m+36
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m+55
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m+12
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m+3
Someone more intimately familiar with how the ch4 boss functions should look over this
+2,155
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m+21
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m+19
Text replacement - "\b(MLBISBJJ|MLBIS|MLDT|MLPIT|MLPJ|MLSSBM|MLSS|MRKB|PMCS|PM|PMSS|PMTOK|PMTTYD|SMRPG|SPM)enemy\b" to "$1 enemy"
m+141
Text replacement - "\b(MLBIS|MLBISBJJ|MLDT|MLPIT|MLPJ|MLSS|MLSSBM|MRKB|PM|PMCS|PMSS|PMTOK|PMTTYD|SMRPG|SPM)bestiary\b" to "$1 bestiary"
m+141
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→Enemy stats: I'm removing this from these two at least because unlike the Red Bones and Dark Bones, these are occuring enemies that happen to use a specific battle theme on their first encounters (the cleft one even being optional), and there are a ton of enemy battles in the first two games that use the mini boss theme as well, even the Kingdom Hearts series occasionally does that to, so I find that a bit of an arbitrary reasoning.
−22
Undo revision 3455630 by Swallow (talk) This page also lists Red Bones and Dark Bones as being bosses despite being normal enemies in the Riddle Tower, and it's the same music used for both them and Gold Fuzzy.
m+33
Undo revision 3455570 by Doc von Schmeltwick (talk) Bristles and Clefts are still treated as regular enemies elsewhere, and it's not even a boss theme that plays for those fights. I don't really think the music should be the deciding factor for this
−33
→Enemy stats: Bald Cleft, Bristle, and Cleft are treated as bosses in Petal Meadows (and in Bald Cleft's case, their sole encounter in the game)
m+33