Editing Paper Mario: The Origami King

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|align=right
|align=right
|direction=vertical
|direction=vertical
|width=200
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|image1=PMTOK battle attack power up.png
|image1=PMTOK battle attack power up.png
|caption1=[[Mario]] fighting origami [[Goomba]]s and origami [[Shy Guy]]s in a ring
|caption1=[[Mario]] fighting origami [[Goomba]]s and origami [[Shy Guy]]s in a ring.
|image2=PMTOK Earth Vellumental fight.jpg
|image2=PMTOK Fight Colored Pencils.jpg
|caption2=Mario navigates a puzzle-like ring in a battle against the [[Earth Vellumental]]
|caption2=Mario navigates a puzzle-like ring to attack the [[Colored Pencils]].
}}
}}
The overworld exploration is quite different from the series' standard; whereas the previous three games were either sorted into individual chapters or levels, ''Paper Mario: The Origami King'' switches to a completely open-world style of progression, with Mario being able to travel to any of the game's locales completely on foot like the first two games. The game's combat system has also been overhauled: at the start of each turn, Mario can rotate and slide rings of a circular battle arena, lining up enemies for consecutive attacks, although the number of ring moves and allotted time are limited. Performing a [[First Strike]] deals preemptive damage to a single enemy, and as Mario's HP increases, First Strikes will be able to defeat certain enemies without going into battle against them. Mario has permanent Boots and Hammer attacks and may equip stronger variants that break after a while, and timed button presses can increase damage when attacking. Lining up the enemies successfully will [[POW-Up|increase Mario's attack power]] by a factor of 1.5. [[Coin]]s can be spent to extend the time limit (at a rate of 10 coins per second), or call the [[Toad (species)|Toad]]s [[List of hidden Toads in Paper Mario: The Origami King|that have been saved]] to assist Mario in battle. Boss battles use a different system in which the player rotates and slides the rings to line up arrows, making a path for Mario to attack.
The overworld exploration is quite different from the series' standard; whereas the previous three games were either sorted into individual chapters or levels, ''Paper Mario: The Origami King'' switches to a completely open-world style of progression, with Mario being able to travel to any of the game's locales completely on foot like the first two games. The game's combat system has also been overhauled: at the start of each turn, Mario can rotate and slide rings of a circular battle arena, lining up enemies for consecutive attacks, although the number of ring moves and allotted time are limited. Performing a [[First Strike]] deals preemptive damage to a single enemy, and as Mario's HP increases, First Strikes will be able to defeat certain enemies without going into battle against them. Mario has permanent Boots and Hammer attacks and may equip stronger variants that break after a while, and timed button presses can increase damage when attacking. Lining up the enemies successfully will [[POW-Up|increase Mario's attack power]] by a factor of 1.5. [[Coin]]s can be spent to extend the time limit (at a rate of 10 coins per second), or call the [[Toad (species)|Toad]]s [[List of hidden Toads in Paper Mario: The Origami King|that have been saved]] to assist Mario in battle. Boss battles use a different system in which the player rotates and slides the rings to line up arrows, making a path for Mario to attack.

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