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|align="center" |[[File:NLLGMLogo.png|120px]]
|align="center" |[[File:NLLGMLogo.png|120px]]
|align="center" |[[Luigi's Ghost Mansion]]
|align="center" |[[Luigi's Ghost Mansion]]
|In this minigame, four players are dressed as (in player order) [[Luigi]], [[Mario]], [[Waluigi]], and [[Wario]], respectively. Each player tries to attack the solo player (in a [[Gold Ghost]] costume) using flashlights. However, the solo is invisible and can be seen only on {{button|wiiu|GamePad}}. The setting is a reference to ''[[Luigi's Mansion]]''.
|In this minigame, four players are dressed as Mario, [[Luigi]], [[Wario]] and [[Waluigi]]. Each player tries to attack the solo player (in a [[Gold Ghost]] costume) using flashlights. However, the solo is invisible and can be seen only on {{button|wiiu|GamePad}}. The setting is a reference to ''[[Luigi's Mansion]]''.
|-
|-
|align="center" |[[File:NLACSDLogo.png|120px]]
|align="center" |[[File:NLACSDLogo.png|120px]]
|align="center" |[[Nookipedia:Animal Crossing: Sweet Day|Animal Crossing: Sweet Day]]
|align="center" |[[Nookipedia:Animal Crossing: Sweet Day|Animal Crossing: Sweet Day]]
|The solo player controls two guards (dressed as [[Nookipedia:Copper|Copper]] and [[Nookipedia:Booker|Booker]]) and must chase the team players who try to collect a certain number of candies scattered throughout the town before time runs out. However, team players get slower each time they collect a candy. Alternatively, six players can play by having two players share a GamePad and controlling the guards using {{button|wiiu|leftstick}} alongside {{button|wiiu|zl}} and {{button|wiiu|rightstick}} alongside {{button|wiiu|zr}}.
|The solo player controls two guards (dressed as [[Nookipedia:Copper|Copper]] and [[Nookipedia:Booker|Booker]]) and must chase the team players who try to collect a certain number of candies scattered throughout the town before time runs out. However, team players get slower each time they collect a candy. Alternatively, six players can play by having two players share a GamePad and controlling the guards using the left stick alongside ZL and the right stick alongside ZR.
|}
|}


===Solo attractions===
===Solo attractions===
These minigames can be played only by a single player, but other players can help by using special abilities on the [[Wii#Wii Remote|Wii Remote]] that the player with the GamePad cannot do.
These minigames can be played only by a single player, but other players can help by using special abilities that the player with the GamePad cannot do, such as getting rid of obstacles in Captain Falcon Twister Race and freezing enemies in Takamaru's Ninja Castle.


{| cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; margin-bottom:10px;"
{| cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; margin-bottom:10px;"
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|align="center" |[[File:Yoshi Fruit Cart NL.png|120px]]
|align="center" |[[File:Yoshi Fruit Cart NL.png|120px]]
|align="center" |[[Yoshi's Fruit Cart]]
|align="center" |[[Yoshi's Fruit Cart]]
|This attraction's name and gimmicks are based on the ''[[Yoshi (franchise)|Yoshi]]'' franchise. The player must draw lines on {{button|wiiu|GamePad}}, starting from their cart, which is modeled after [[Yoshi]]. These lines will guide the cart when the game begins. The lines must coincide with every [[fruit]], so the cart will pass through them in the order the fruits are numbered. When all the fruits are collected a door will open, and the cart must pass through it to clear the level. However, the fruit is invisible on the GamePad. Players on a {{button|wii|Wiimote}} can point to a single fruit per level to remove it with {{button|wii|A}}, but only after the cart has started moving.
|This attraction's name and gimmicks are based on the ''[[Yoshi (franchise)|Yoshi]]'' franchise. The player must draw lines on {{button|wiiu|GamePad}}, starting from their cart, which is modeled after [[Yoshi]]. These lines will guide the cart when the game begins. The lines must coincide with every [[fruit]], so the cart will pass through them in the order the fruits are numbered. When all the fruits are collected a door will open, and the cart must pass through it to clear the level. However, the fruit is invisible on the GamePad.
|-
|-
|align="center" |[[File:Octopus Dance NL.png|120px]]
|align="center" |[[File:Octopus Dance NL.png|120px]]
|align="center" |Octopus Dance
|align="center" |Octopus Dance
|This game is based on the ''[[Game & Watch]]'' game ''[[Octopus (Game & Watch)|Octopus]]''. The player must memorize the moves of the character on the TV screen and repeat them using either the control sticks or the gyro sensor. Players on {{button|wii|Wiimote}} can press {{button|wii|A}} on a background obstacle to make a noise in rhythm with the game.  
|This game is based on the ''[[Game & Watch]]'' game ''[[Octopus (Game & Watch)|Octopus]]''. The player must memorize the moves of the character on the TV screen and repeat them using either the control sticks or the gyro sensor.
|-
|-
|align="center" |[[File:NLDKCCLogo.png|120px]]
|align="center" |[[File:NLDKCCLogo.png|120px]]
|align="center" |[[Donkey Kong's Crash Course]]
|align="center" |[[Donkey Kong's Crash Course]]
|This minigame is aesthetically based on the arcade game ''[[Donkey Kong (game)|Donkey Kong]]''. The player must navigate through a series of paths and platforms by tilting {{button|wiiu|GamePad}}, which moves the player's cart, collecting [[banana]]s and checkpoint flags along the way. The {{button|wiiu|L}} and {{button|wiiu|R}} buttons are used to operate special white platforms. Players on {{button|wii|Wiimote}} can press {{button|wii|A}} to create a large circle around their pointer, which slows down the cart if inside, potentially saving them from a crash.
|This minigame is aesthetically based on the arcade game ''[[Donkey Kong (game)|Donkey Kong]]''. The player must navigate through a series of paths and platforms by tilting {{button|wiiu|GamePad}}, which moves the player's cart, collecting [[banana]]s and checkpoint flags along the way. The {{button|wiiu|L}} and {{button|wiiu|R}} buttons are used to operate special white platforms.
|-
|-
|align="center" |[[File:NLTNCLogo.png|120px]]
|align="center" |[[File:NLTNCLogo.png|120px]]
|align="center" |Takamaru's Ninja Castle
|align="center" |Takamaru's Ninja Castle
|This minigame is based on the [[Family Computer Disk System]] game ''{{wp|The Mysterious Murasame Castle}}''. Here, the player must use the {{button|wiiu|GamePad}} screen to throw shurikens at ninja enemies. Players on {{button|wii|Wiimote}} can point to an enemy on the screen and freeze it with {{button|wii|A}}, letting the GamePad player freely hit the enemy.
|This minigame is based on the [[Family Computer Disk System]] game ''{{wp|The Mysterious Murasame Castle}}''. Here, the player must use the {{button|wiiu|GamePad}} screen to throw shurikens at ninja enemies.
|-
|-
|align="center" |[[File:CF Twister Race NL.png|120px]]
|align="center" |[[File:CF Twister Race NL.png|120px]]
|align="center" |[[FZeroWiki:Captain Falcon's Twister Race|Captain Falcon's Twister Race]]
|align="center" |[[FZeroWiki:Captain Falcon's Twister Race|Captain Falcon's Twister Race]]
|In this ''[[FZeroWiki:F-Zero (series)|F-Zero]]''-themed game, the player must guide a high-speed wind-up vehicle to the goal while holding {{button|wiiu|GamePad}} vertically. The player must avoid obstacles and follow the track by tilting {{button|wiiu|GamePad}} from side to side. Players on {{button|wii|Wiimote}} can point to an obstacle on screen and press {{button|wii|A}} to remove it.
|In this ''[[FZeroWiki:F-Zero (series)|F-Zero]]''-themed game, the player must guide a high-speed wind-up vehicle to the goal while holding {{button|wiiu|GamePad}} vertically. The player must avoid obstacles and follow the track by tilting {{button|wiiu|GamePad}} from side to side.
|-
|-
|align="center" |[[File:NL-Balloon Trip Breeze Logo.png|120px]]
|align="center" |[[File:NL-Balloon Trip Breeze Logo.png|120px]]
|align="center" |Balloon Trip Breeze
|align="center" |Balloon Trip Breeze
|The player controls their character through the sky collecting balloons and avoiding obstacles, just like the [[Nintendo Entertainment System|NES]] game ''{{wp|Balloon Fight}}''. Players on {{button|wii|Wiimote}} can point to an obstacle on-screen and press {{button|wii|A}} to remove it. They can also nudge the GamePad player.
|The player controls their character through the sky collecting balloons and avoiding obstacles, just like the [[Nintendo Entertainment System|NES]] game ''{{wp|Balloon Fight}}''.
|}
|}


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==External links==
==External links==
{{NIWA|FZeroWiki=1|MetroidWiki=1|MiiWiki=1|NWiki=1|Nookipedia=Animal Crossing: Sweet Day|Pikipedia=1|StrategyWiki=1|ZeldaWiki=1}}
{{NIWA|FZeroWiki=1|MetroidWiki=1|NWiki=1|Nookipedia=Animal Crossing: Sweet Day|Pikipedia=1|StrategyWiki=1|ZeldaWiki=1}}
{{Wikipedia}}
{{Wikipedia}}
*[https://www.nintendo.co.uk/Games/Wii-U-games/Nintendo-Land-524069.html European Website for Nintendo Land]
*[https://www.nintendo.co.uk/Games/Wii-U-games/Nintendo-Land-524069.html European Website for Nintendo Land]

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