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'''Mice'''<ref>von Esmarch, Nick. ''Luigi's Mansion: Dark Moon'' PRIMA Official Game Guide. Page 15. "''Move back to the right to find a mouse with a Key wrapped in its tail. After Luigi recovers, follow the mouse down the steps and chase it around the Front Yard. The mouse tries hard to evade you, but you have a slight speed advantage. Catch the mouse to collect the Key, then climb back up the steps and unlock the front doors.''"</ref> are ambient [[List of enemies|enemies]] found in ''[[Luigi's Mansion: Dark Moon]]'' and ''[[Luigi's Mansion 3]]''. They flee when [[Luigi]] shines the light on him, but they do five [[Heart Point|HP]] of damage to Luigi if stepped on. Mice are usually found near mouseholes, where they are generated. They are defeated either when Luigi uses the [[Poltergust 5000]] to suck them in or by shining a [[Strobulb]] on them. When a Strobulb is shined on them, they can drop a [[coin]], a [[heart (item)|heart]], or nothing. '''Gold mice'''<ref>von Esmarch, Nick. ''Luigi's Mansion: Dark Moon'' PRIMA Official Game Guide. Page 25. "'''''TIP''' Before you leave, vacuum the web near the Lab door. Flash the gold mice as they appear to earn a nice pile of treasure!''"</ref> are rarer than regular mice and disappear after an amount of time. When the Strobulb is used on them, they drop a [[Gold Bar]]. | '''Mice'''<ref>von Esmarch, Nick. ''Luigi's Mansion: Dark Moon'' PRIMA Official Game Guide. Page 15. "''Move back to the right to find a mouse with a Key wrapped in its tail. After Luigi recovers, follow the mouse down the steps and chase it around the Front Yard. The mouse tries hard to evade you, but you have a slight speed advantage. Catch the mouse to collect the Key, then climb back up the steps and unlock the front doors.''"</ref> are ambient [[List of enemies|enemies]] found in ''[[Luigi's Mansion: Dark Moon]]'' and ''[[Luigi's Mansion 3]]''. They flee when [[Luigi]] shines the light on him, but they do five [[Heart Point|HP]] of damage to Luigi if stepped on. Mice are usually found near mouseholes, where they are generated. They are defeated either when Luigi uses the [[Poltergust 5000]] to suck them in or by shining a [[Strobulb]] on them. When a Strobulb is shined on them, they can drop a [[coin]], a [[heart (item)|heart]], or nothing. '''Gold mice'''<ref>von Esmarch, Nick. ''Luigi's Mansion: Dark Moon'' PRIMA Official Game Guide. Page 25. "'''''TIP''' Before you leave, vacuum the web near the Lab door. Flash the gold mice as they appear to earn a nice pile of treasure!''"</ref> are rarer than regular mice and disappear after an amount of time. When the Strobulb is used on them, they drop a [[Gold Bar]]. | ||
One mouse plays a role at the beginning of the game. When Luigi first visits the [[Gloomy Manor]], he is unable to open the door since it is locked. A mouse scurries out of the mousehole, holding a [[key]] on its tail. Only after Luigi retrieves the key is he able to access the Gloomy Manor. Later, a mouse in the | One mouse plays a role at the beginning of the game. When Luigi first visits the [[Gloomy Manor]], he is unable to open the door since it is locked. A mouse scurries out of the mousehole, holding a [[key]] on its tail. Only after Luigi retrieves the key is he able to access the Gloomy Manor. Later, a mouse in the second mansion holds one of the 13 [[Gem#Emeralds (Haunted Towers)|emeralds]] in the [[Seedling Laboratory]]. | ||
Mice and gold mice reappear in ''[[Luigi's Mansion 3]]'' as enemies, acting as they did in ''Luigi's Mansion: Dark Moon''. After Luigi defeats [[Chef Soulfflé]], several mice steal the [[elevator button]] released from him, prompting Luigi to chase them around the [[Mezzanine]] to retrieve the button. | Mice and gold mice reappear in ''[[Luigi's Mansion 3]]'' as enemies, acting as they did in ''Luigi's Mansion: Dark Moon''. After Luigi defeats [[Chef Soulfflé]], several mice steal the [[elevator button]] released from him, prompting Luigi to chase them around the [[Mezzanine]] to retrieve the button. |