Editing Minigame
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In ''[[Mario Party]]'', players compete against each other in a 4-Player or 1-vs.-3 minigame where each player that loses must hand over somewhere between 10 to 50 coins. If there are no losers due to the game not ending in the time limit, Bowser steals coins from everyone. | In ''[[Mario Party]]'', players compete against each other in a 4-Player or 1-vs.-3 minigame where each player that loses must hand over somewhere between 10 to 50 coins. If there are no losers due to the game not ending in the time limit, Bowser steals coins from everyone. | ||
In ''[[Mario Party 4]]'', players compete against each other in a special 4-Player minigame. The losing player loses either half or all of their coins, or all of their items. | In ''[[Mario Party 4]]'', players compete against each other in a special a 4-Player minigame. The losing player loses either half or all of their coins, or all of their items. | ||
In ''[[Mario Party 5]]'', ''[[Mario Party 6]]'', and ''[[Mario Party 7]]'', each player must survive attacks from Bowser and/or [[Koopa Kid]] (in ''Mario Party 7'') in a given time limit, and each player that does not survive loses. Each loser in the minigames loses either half or all of their coins, all of their items (in ''Mario Party 5'' and ''Mario Party 6''), or a Star (in ''Mario Party 7''). Also in ''Mario Party 7'', there are single-player Bowser minigames, where the one player who lands on the Bowser Space has to do various things to collect a [[key]] to escape from a dungeon before the time limit runs out. The penalty for losing is the same as in the multiplayer Bowser minigames. | In ''[[Mario Party 5]]'', ''[[Mario Party 6]]'', and ''[[Mario Party 7]]'', each player must survive attacks from Bowser and/or [[Koopa Kid]] (in ''Mario Party 7'') in a given time limit, and each player that does not survive loses. Each loser in the minigames loses either half or all of their coins, all of their items (in ''Mario Party 5'' and ''Mario Party 6''), or a Star (in ''Mario Party 7''). Also in ''Mario Party 7'', there are single-player Bowser minigames, where the one player who lands on the Bowser Space has to do various things to collect a [[key]] to escape from a dungeon before the time limit runs out. The penalty for losing is the same as in the multiplayer Bowser minigames. | ||
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First appearing in ''[[Mario Party 2]]'', '''Duel minigames''' are minigames that involve two players playing against each other. Most usually have high stakes. They are the only type of minigame in any 1-vs.-1 game mode. The challenging player can choose to play for either coins or [[Star (Mario Party series)|Star]]s. This is provided that the challenging player themself has enough to wager. From ''[[Mario Party 7]]'' onwards, the winner's prize is decided by a roulette wheel. | First appearing in ''[[Mario Party 2]]'', '''Duel minigames''' are minigames that involve two players playing against each other. Most usually have high stakes. They are the only type of minigame in any 1-vs.-1 game mode. The challenging player can choose to play for either coins or [[Star (Mario Party series)|Star]]s. This is provided that the challenging player themself has enough to wager. From ''[[Mario Party 7]]'' onwards, the winner's prize is decided by a roulette wheel. | ||
*In ''Mario Party 7'', the winner decides what to take from the loser through the Slot of Stupendousness. The loser gives either coins, Stars, or nothing to the winner, depending on what the roulette stops on. | *In ''Mario Party 7'', the winner decides what to take from the loser through the Slot of Stupendousness. The loser gives either coins, Stars, or nothing to the winner, depending on what the roulette stops on. | ||
**If the roulette lands on an "X, | **If the roulette lands on an "X" (a dud), nothing happens. | ||
**If the roulette lands on a coin with the number ten on it, the loser must give ten coins to the winner. The loser must forfeit all of their coins if they have ten coins or fewer. | **If the roulette lands on a coin with the number ten on it, the loser must give ten coins to the winner. The loser must forfeit all of their coins if they have ten coins or fewer. | ||
**If the roulette lands on two coins, the loser must give half of their coins to the winner. If the loser has an odd number of coins, the upper portion is taken. | **If the roulette lands on two coins, the loser must give half of their coins to the winner. If the loser has an odd number of coins, the upper portion is taken. | ||
**If the roulette lands on three coins, the loser must give all of their coins to the winner. | **If the roulette lands on three coins, the loser must give all of their coins to the winner. | ||
**If the roulette lands on a Star with the number one on it or a Star with the number two on it, the loser must give one of their Stars or two of their Stars to the winner, respectively. | **If the roulette lands on a Star with the number one on it or a Star with the number two on it, the loser must give one of their Stars or two of their Stars to the winner, respectively. They do not appear on [[Windmillville]] due to its unorthodox method of collecting Stars. | ||
**The Slot of Stupendousness is not used if both players tie in the minigame. | **The Slot of Stupendousness is not used if both players tie in the minigame. | ||
**If the loser must give coins or Stars to the winner but does not have any coins or Stars to give, nothing happens. | **If the loser must give coins or Stars to the winner but does not have any coins or Stars to give, nothing happens. |