Editing Mega Strike

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A '''Mega Strike''' is a captain's strongest ability in ''[[Mario Strikers Charged]]''. It is a much stronger counterpart of ''[[Super Mario Strikers]]''{{'}}s [[Super Strike]]. To perform this move, players must hold {{button|wii|b}} to charge until a meter appears. Through proper timing, a player determines the number of balls as the meter swings right. When the meter moves back towards the left, proper timing determines ball speed. For example, lining up speed directly on the orange marker allows for the fastest available shot. After the shot specifics have been determined, the captain launches into the air, powers up further and then slams the ball towards the [[Kritter|goalie]]. After that happens, the goalie must block the goals another way (Mega Strike Block).
A '''Mega Strike''' is a captain's strongest ability in ''[[Mario Strikers Charged]]''. It is a much stronger counterpart of ''[[Super Mario Strikers]]''{{'}}s [[Super Strike]]. To perform this move, players must hold {{button|wii|b}} to charge until a meter appears. Through proper timing, a player determines the number of balls as the meter swings right. When the meter moves back towards the left, proper timing determines ball speed. For example, lining up speed directly on the orange marker allows for the fastest available shot. After the shot specifics have been determined, the captain launches into the air, powers up further and then slams the ball towards the [[Kritter|goalie]]. After that happens, the goalie must block the goals another way (Mega Strike Block).


Players can shoot between three and six balls, which can either go at a slow, <span style="color:green">fast</span>, or <span style="color:orange">very fast</span> speed, depending on the color the meter stops on. Balanced captains have a balanced chance of getting the best choices for both sides; Playmaker and Defensive captains have a bigger orange zone of doing very fast Mega Strikes, while they have a smaller zone to fire six balls; Power and Offensive captains have a bigger zone of firing up to six balls, while they have a smaller zone to do very fast Mega Strikes.
Players can shoot between three and six balls, which can either go at a slow, <span style="color:green">moderate</span>, or <span style="color:orange">very fast</span> speed, depending on the color the meter stops on. Balanced captains have a balanced chance of getting the best choices for both sides; Playmaker and Defensive captains have a bigger orange zone of doing very fast Mega Strikes, while they have a smaller zone to fire six balls; Power and Offensive captains have a bigger zone of firing up to six balls, while they have a smaller zone to do very fast Mega Strikes.


Once a Mega Strike is performed, if the player scores any points, there will be a small cutscene celebration that lasts a few seconds. When defending a Mega Strike the player must use the {{button|wii|wiimote}} to control the [[Kritter]]'s hand and block the incoming soccer balls.
Once a Mega Strike is performed, if the player scores any points, there will be a small cutscene celebration that lasts a few seconds. When defending a Mega Strike the player must use the {{button|wii|wiimote}} to control the [[Kritter]]'s hand and block the incoming soccer balls.

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