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The game was re-released as a free downloadable title for the [[Nintendo 3DS]] on December 16, 2011. However, it was only available to people who purchased a Nintendo 3DS prior to the August 12, 2011 price drop, meaning that they had to be a part of the [[Virtual Console#Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]]. It was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan on July 23, 2014, in Europe on September 17, 2015, in Australia on September 18, 2015 and in the Americas on February 9, 2017.
The game was re-released as a free downloadable title for the [[Nintendo 3DS]] on December 16, 2011. However, it was only available to people who purchased a Nintendo 3DS prior to the August 12, 2011 price drop, meaning that they had to be a part of the [[Virtual Console#Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]]. It was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan on July 23, 2014, in Europe on September 17, 2015, in Australia on September 18, 2015 and in the Americas on February 9, 2017.


A [[Mario vs. Donkey Kong (Nintendo Switch)|remake]] of the same name was released for the [[Nintendo Switch]] on February 16, 2024.
A [[Mario vs. Donkey Kong (Nintendo Switch)|remake]] of the same name is set to be released for the [[Nintendo Switch]] on February 16, 2024.
==Story==
==Story==
The following text is taken from page 6 of the North American instruction booklet for the game:
The following text is taken from page 6 of the North American instruction booklet for the game:
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Mario has become so famous and popular in the Mushroom Kingdom that he has decided to establish the [[Mario Toy Company]], which has developed a new toy called the Mini-Mario. In the opening cutscene, as Donkey Kong surfs through the channels of his television set, he sees a commercial for the Mini-Marios. Donkey Kong instantly adores the toys and heads to the Toy Store to buy some, but finds that they are all sold out. Donkey Kong turns around and sees the Mario Toy Company, deciding to loot it of its Mini-Marios.
Mario has become so famous and popular in the Mushroom Kingdom that he has decided to establish the [[Mario Toy Company]], which has developed a new toy called the Mini-Mario. In the opening cutscene, as Donkey Kong surfs through the channels of his television set, he sees a commercial for the Mini-Marios. Donkey Kong instantly adores the toys and heads to the Toy Store to buy some, but finds that they are all sold out. Donkey Kong turns around and sees the Mario Toy Company, deciding to loot it of its Mini-Marios.


In the cutscene played when starting a file, the factory where the Mini-Marios are produced is shown to be managed by three [[Toad (species)|Toad]]s. Upon seeing Donkey Kong barge into the factory, the Toads become frightened; they are unable to stop Donkey Kong from stealing the toys, as he collects Mini-Marios encased in [[Crystal Ball|crystal ball]]s and places them into a large bag with his [[Emblem|emblem]], leaving the building afterward. Mario then notices Donkey Kong and starts chasing him.
In the cutscene played when starting a file, the factory where the Mini-Marios are produced is shown to be managed by three [[Toad (species)|Toad]]s. Upon seeing Donkey Kong barge into the factory, the Toads become frightened; they do not attempt to stop Donkey Kong from stealing the toys, as he collects Mini-Marios encased in [[Crystal Ball|crystal ball]]s and places them into a large bag with his [[Emblem|emblem]], leaving the building afterward. Mario then notices Donkey Kong and starts chasing him.


[[File:MVDK 6 End 9.png|thumb|240px|Donkey Kong kidnapping the Toads employed by the Mario Toy Company|left]]
[[File:MVDK 6 End 9.png|thumb|240px|Donkey Kong kidnapping the Toads employed by the Mario Toy Company|left]]
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Unlike games in the ''[[Super Mario (series)|Super Mario]]'' series of platformers, Mario always loses a [[Extra life|life]] upon taking damage, and cannot improve his defensive capabilities. Different methods of losing a life cause different animations to play that show Mario being injured, accompanied by three unique musical jingles; these include the standard animation of collapsing onto the ground, being set on fire, electrocuted, squished, and falling from a large height and landing on his head. If the fall is not big enough, Mario may land on his back instead, stunning him and leaving him vulnerable for a short time.
Unlike games in the ''[[Super Mario (series)|Super Mario]]'' series of platformers, Mario always loses a [[Extra life|life]] upon taking damage, and cannot improve his defensive capabilities. Different methods of losing a life cause different animations to play that show Mario being injured, accompanied by three unique musical jingles; these include the standard animation of collapsing onto the ground, being set on fire, electrocuted, squished, and falling from a large height and landing on his head. If the fall is not big enough, Mario may land on his back instead, stunning him and leaving him vulnerable for a short time.


Each level also features a [[Time Limit|time limit]], which acts identically to that of the ''Super Mario'' series. If the time limit reaches 30 seconds, Mario exclaims "Hurry, hurry, hurry!" and a warning theme starts to play, which is an arrangement of the theme in the same scenario from ''Donkey Kong'' for the Game Boy. If the time limit runs out, Mario will say "Mamma mia, time's up!" and Mario loses a life. When Mario grabs the key and opens a locked door, the remaining time in the first area will be added to the time limit in the second area. In the Japanese and European versions of the game, this is made explicitly clear by the numbers of the time limit being sucked into the door as Mario leaves, whereupon they are shown being added to the second area's time limit with a addition symbol.
Each level also features a [[Time Limit|time limit]], which acts identically to that of the ''Super Mario'' series. If the time limit reaches 30 seconds, Mario exclaims "Hurry, hurry, hurry!" and a warning theme starts to play, which is an arrangement of the theme in the same scenario from ''Donkey Kong'' for the Game Boy. If the time limit runs out, the screen will say "TIME'S UP!!" and Mario loses a life. When Mario grabs the key and opens a locked door, the remaining time in the first area will be added to the time limit in the second area. In the Japanese and European versions of the game, this is made explicitly clear by the numbers of the time limit being sucked into the door as Mario leaves, whereupon they are shown being added to the second area's time limit with a addition symbol.


Mario can perform additional moves besides [[jump]]ing, such as [[handstand]]s and [[backflip]]s. To defeat enemies, Mario must pick up objects and throw them at enemies, reminiscent of ''Super Mario Bros. 2''. Throughout the level, there are some collectibles that Mario can collect. Three are pivotal in earning a high score, which are different colored [[Present (Mario vs. Donkey Kong)|presents]]. Earning a high enough score, beating the default score, earns a star for that level. The stars later are used to unlock Expert levels.  
Mario can perform additional moves besides [[jump]]ing, such as [[handstand]]s and [[backflip]]s. To defeat enemies, Mario must pick up objects and throw them at enemies, reminiscent of ''Super Mario Bros. 2''. Throughout the level, there are some collectibles that Mario can collect. Three are pivotal in earning a high score, which are different colored [[Present (Mario vs. Donkey Kong)|presents]]. Earning a high enough score, beating the default score, earns a star for that level. The stars later are used to unlock Expert levels.  
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==Worlds==
==Worlds==
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
!colspan=2 style="background:#FFFFFF; height:50px;"align=center|<span style="color:#000000">'''Main worlds'''</span>
!colspan=2 style="background:#C71D1D; height:50px;"align=center|<span style="color:#FFFFFF">'''Main worlds'''</span>
|-
|-
|width=25% align="center"style="background:blue"|[[File:MVDK 1-1 1.png|240px]]
|width=25% align="center"style="background:#91A9EB"|[[File:MVDK 1-1 1.png|240px]]
|World 1<br>'''[[Mario Toy Company]]'''<br>The first world, where Donkey Kong stole the Mini-Mario toys. This world features [[Bin|Garbage Can]]s, [[Shy Guy]]s, and a few other gimmicks.<br>'''Levels'''<br>[[Level 1-1 (Mario vs. Donkey Kong)|1-1]] • [[Level 1-2 (Mario vs. Donkey Kong)|1-2]] • [[Level 1-3 (Mario vs. Donkey Kong)|1-3]] • [[Level 1-4 (Mario vs. Donkey Kong)|1-4]] • [[Level 1-5 (Mario vs. Donkey Kong)|1-5]] • [[Level 1-6 (Mario vs. Donkey Kong)|1-6]] • [[Level 1-mm|1-mm]] • [[Level 1-DK|1-DK]]
|World 1<br>'''[[Mario Toy Company]]'''<br>The first world, where Donkey Kong stole the Mini-Mario toys. This world features [[Bin|Garbage Can]]s, [[Shy Guy (toy)|Shy Guy]]s, and a few other gimmicks.<br>'''Levels'''<br>[[Level 1-1 (Mario vs. Donkey Kong)|1-1]] • [[Level 1-2 (Mario vs. Donkey Kong)|1-2]] • [[Level 1-3 (Mario vs. Donkey Kong)|1-3]] • [[Level 1-4 (Mario vs. Donkey Kong)|1-4]] • [[Level 1-5 (Mario vs. Donkey Kong)|1-5]] • [[Level 1-6 (Mario vs. Donkey Kong)|1-6]] • [[Level 1-mm|1-mm]] • [[Level 1-DK|1-DK]]
|-
|-
|width=25% align="center"style="background:green"|[[File:MVDK 2-5 2.png|240px]]
|width=25% align="center"style="background:#189028"|[[File:MVDK 2-5 2.png|240px]]
|World 2<br>'''[[Donkey Kong Jungle (world)|Donkey Kong Jungle]]'''<br>Donkey Kong's next stop, featuring [[rope]]s, [[Monchee]]s, [[Snapjaw]]s, and more.<br>'''Levels'''<br>[[Level 2-1 (Mario vs. Donkey Kong)|2-1]] • [[Level 2-2 (Mario vs. Donkey Kong)|2-2]] • [[Level 2-3 (Mario vs. Donkey Kong)|2-3]] • [[Level 2-4 (Mario vs. Donkey Kong)|2-4]] • [[Level 2-5 (Mario vs. Donkey Kong)|2-5]] • [[Level 2-6 (Mario vs. Donkey Kong)|2-6]] • [[Level 2-mm|2-mm]] • [[Level 2-DK|2-DK]]
|World 2<br>'''[[Donkey Kong Jungle (world)|Donkey Kong Jungle]]'''<br>Donkey Kong's next stop, featuring [[rope]]s, [[Monchee]]s, [[Snapjaw]]s, and more.<br>'''Levels'''<br>[[Level 2-1 (Mario vs. Donkey Kong)|2-1]] • [[Level 2-2 (Mario vs. Donkey Kong)|2-2]] • [[Level 2-3 (Mario vs. Donkey Kong)|2-3]] • [[Level 2-4 (Mario vs. Donkey Kong)|2-4]] • [[Level 2-5 (Mario vs. Donkey Kong)|2-5]] • [[Level 2-6 (Mario vs. Donkey Kong)|2-6]] • [[Level 2-mm|2-mm]] • [[Level 2-DK|2-DK]]
|-
|-
|width=25% align="center"style="background:orange"|[[File:MVDK 3-6 2.png|240px]]
|width=25% align="center"style="background:#C09068"|[[File:MVDK 3-6 2.png|240px]]
|World 3<br>'''[[Fire Mountain (world)|Fire Mountain]]'''<br>An area with high volcanic activity, featuring [[Lava Bubble|Podoboo]]s, [[fire bird]]s, and [[Fire Shy Guy|Shy Guys equipped with flamethrowers]].<br>'''Levels'''<br>[[Level 3-1 (Mario vs. Donkey Kong)|3-1]] • [[Level 3-2 (Mario vs. Donkey Kong)|3-2]] • [[Level 3-3 (Mario vs. Donkey Kong)|3-3]] • [[Level 3-4 (Mario vs. Donkey Kong)|3-4]] • [[Level 3-5 (Mario vs. Donkey Kong)|3-5]] • [[Level 3-6 (Mario vs. Donkey Kong)|3-6]] • [[Level 3-mm|3-mm]] • [[Level 3-DK|3-DK]]
|World 3<br>'''[[Fire Mountain (world)|Fire Mountain]]'''<br>An area with high volcanic activity, featuring [[Lava Bubble|Podoboo]]s, [[Firebird]]s, and [[Katakata Kaen Heihō|Shy Guys equipped with blowtorches]].<br>'''Levels'''<br>[[Level 3-1 (Mario vs. Donkey Kong)|3-1]] • [[Level 3-2 (Mario vs. Donkey Kong)|3-2]] • [[Level 3-3 (Mario vs. Donkey Kong)|3-3]] • [[Level 3-4 (Mario vs. Donkey Kong)|3-4]] • [[Level 3-5 (Mario vs. Donkey Kong)|3-5]] • [[Level 3-6 (Mario vs. Donkey Kong)|3-6]] • [[Level 3-mm|3-mm]] • [[Level 3-DK|3-DK]]
|-
|-
|width=25% align="center"style="background:magenta"|[[File:MvsDK 4-2.png|240px]]
|width=25% align="center"style="background:#B858B0"|[[File:MvsDK 4-2.png|240px]]
|World 4<br>'''[[Spooky House]]'''<br>A haunted mansion, featuring [[Boo]]s, [[Polterguy]]s, [[Thwomp]]s, and others.<br>'''Levels'''<br>[[Level 4-1 (Mario vs. Donkey Kong)|4-1]] • [[Level 4-2 (Mario vs. Donkey Kong)|4-2]] • [[Level 4-3 (Mario vs. Donkey Kong)|4-3]] • [[Level 4-4 (Mario vs. Donkey Kong)|4-4]] • [[Level 4-5 (Mario vs. Donkey Kong)|4-5]] • [[Level 4-6 (Mario vs. Donkey Kong)|4-6]] • [[Level 4-mm|4-mm]] • [[Level 4-DK|4-DK]]
|World 4<br>'''[[Spooky House]]'''<br>A haunted mansion, featuring [[Boo]]s, [[Polterguy]]s, [[Thwomp]]s, and others.<br>'''Levels'''<br>[[Level 4-1 (Mario vs. Donkey Kong)|4-1]] • [[Level 4-2 (Mario vs. Donkey Kong)|4-2]] • [[Level 4-3 (Mario vs. Donkey Kong)|4-3]] • [[Level 4-4 (Mario vs. Donkey Kong)|4-4]] • [[Level 4-5 (Mario vs. Donkey Kong)|4-5]] • [[Level 4-6 (Mario vs. Donkey Kong)|4-6]] • [[Level 4-mm|4-mm]] • [[Level 4-DK|4-DK]]
|-
|-
|width=25% align="center"style="background:cyan"|[[File:MVDK 5-5 Part 1 (1).png|240px]]
|width=25% align="center"style="background:#5888B8"|[[File:MVDK 5-5 Part 1 (1).png|240px]]
|World 5<br>'''[[Mystic Forest]]'''<br>A forest world featuring mechanical elements such as [[Bob-omb]]s, [[Conveyor Belt]]s, and other gimmicks.<br>'''Levels'''<br>[[Level 5-1 (Mario vs. Donkey Kong)|5-1]] • [[Level 5-2 (Mario vs. Donkey Kong)|5-2]] • [[Level 5-3 (Mario vs. Donkey Kong)|5-3]] • [[Level 5-4 (Mario vs. Donkey Kong)|5-4]] • [[Level 5-5 (Mario vs. Donkey Kong)|5-5]] • [[Level 5-6 (Mario vs. Donkey Kong)|5-6]] • [[Level 5-mm|5-mm]] • [[Level 5-DK|5-DK]]
|World 5<br>'''[[Mystic Forest]]'''<br>A forest world featuring mechanical elements such as [[Bob-omb]]s, [[Conveyor Belt]]s, and other gimmicks.<br>'''Levels'''<br>[[Level 5-1 (Mario vs. Donkey Kong)|5-1]] • [[Level 5-2 (Mario vs. Donkey Kong)|5-2]] • [[Level 5-3 (Mario vs. Donkey Kong)|5-3]] • [[Level 5-4 (Mario vs. Donkey Kong)|5-4]] • [[Level 5-5 (Mario vs. Donkey Kong)|5-5]] • [[Level 5-6 (Mario vs. Donkey Kong)|5-6]] • [[Level 5-mm|5-mm]] • [[Level 5-DK|5-DK]]
|-
|-
|width=25% align="center"style="background:indigo"|[[File:MvsDK 6-6.png|240px]]
|width=25% align="center"style="background:#8868C0"|[[File:MvsDK 6-6.png|240px]]
|World 6<br>'''[[Twilight City]]'''<br>An ultramodern city featuring [[Robo Kikki|robotic Monchees]] and lasers.<br>'''Levels'''<br>[[Level 6-1 (Mario vs. Donkey Kong)|6-1]] • [[Level 6-2 (Mario vs. Donkey Kong)|6-2]] • [[Level 6-3 (Mario vs. Donkey Kong)|6-3]] • [[Level 6-4 (Mario vs. Donkey Kong)|6-4]] • [[Level 6-5 (Mario vs. Donkey Kong)|6-5]] • [[Level 6-6 (Mario vs. Donkey Kong)|6-6]] • [[Level 6-mm|6-mm]] • [[Level 6-DK|6-DK]]
|World 6<br>'''[[Twilight City]]'''<br>An ultramodern city featuring [[Robokikki|robotic Monchees]] and lasers.<br>'''Levels'''<br>[[Level 6-1 (Mario vs. Donkey Kong)|6-1]] • [[Level 6-2 (Mario vs. Donkey Kong)|6-2]] • [[Level 6-3 (Mario vs. Donkey Kong)|6-3]] • [[Level 6-4 (Mario vs. Donkey Kong)|6-4]] • [[Level 6-5 (Mario vs. Donkey Kong)|6-5]] • [[Level 6-6 (Mario vs. Donkey Kong)|6-6]] • [[Level 6-mm|6-mm]] • [[Level 6-DK|6-DK]]
|-
|-
|width=25% align="center"style="background:brown"|[[File:MVDK Donkey Kong Stage 1.png|240px]]
|width=25% align="center"style="background:#C07068"|[[File:MVDK Donkey Kong Stage 1.png|240px]]
|World DK<br>'''[[Donkey Kong (level)|Donkey Kong]]'''<br>The final boss stage in the main part of the game, set apart from other worlds.
|World DK<br>'''[[Donkey Kong (level)|Donkey Kong]]'''<br>The final boss stage in the main part of the game, set apart from other worlds.
|-
|-
!colspan=2 style="background:#000000; height:50px;"align=center|<span style="color:#FFFFFF">'''Plus worlds'''</span>
!colspan=2 style="background:#66132F; height:50px;"align=center|<span style="color:#FFFFFF">'''Plus worlds'''</span>
|-
|-
|width=25% align="center"style="background:blue"|[[File:MVDK 1-6+.png|240px]]
|width=25% align="center"style="background:#5E72A7"|[[File:MVDK 1-6+.png|240px]]
|World 1+<br>'''[[Mario Toy Factory]]'''<br>'''Levels'''<br>[[Level 1-1+|1-1+]] • [[Level 1-2+|1-2+]] • [[Level 1-3+|1-3+]] • [[Level 1-4+|1-4+]] • [[Level 1-5+|1-5+]] • [[Level 1-6+|1-6+]] • [[Level 1-DK+|1-DK+]]
|World 1+<br>'''[[Mario Toy Factory]]'''<br>'''Levels'''<br>[[Level 1-1+|1-1+]] • [[Level 1-2+|1-2+]] • [[Level 1-3+|1-3+]] • [[Level 1-4+|1-4+]] • [[Level 1-5+|1-5+]] • [[Level 1-6+|1-6+]] • [[Level 1-DK+|1-DK+]]
|-
|-
|width=25% align="center"style="background:green"|[[File:2-2+ MvsDK.png|240px]]
|width=25% align="center"style="background:#0F5318"|[[File:2-2+ MvsDK.png|240px]]
|World 2+<br>'''[[Donkey Kong Jungle Plus]]'''<br>'''Levels'''<br>[[Level 2-1+|2-1+]] • [[Level 2-2+|2-2+]] • [[Level 2-3+|2-3+]] • [[Level 2-4+|2-4+]] • [[Level 2-5+|2-5+]] • [[Level 2-6+|2-6+]] • [[Level 2-DK+|2-DK+]]
|World 2+<br>'''[[Donkey Kong Jungle Plus]]'''<br>'''Levels'''<br>[[Level 2-1+|2-1+]] • [[Level 2-2+|2-2+]] • [[Level 2-3+|2-3+]] • [[Level 2-4+|2-4+]] • [[Level 2-5+|2-5+]] • [[Level 2-6+|2-6+]] • [[Level 2-DK+|2-DK+]]
|-
|-
|width=25% align="center"style="background:orange"|[[File:MarioVsDonkeyKong-FireMountainPlus-3-4.png|240px]]
|width=25% align="center"style="background:#805E42"|[[File:MarioVsDonkeyKong-FireMountainPlus-3-4.png|240px]]
|World 3+<br>'''[[Fire Mountain Plus]]'''<br>'''Levels'''<br>[[Level 3-1+|3-1+]] • [[Level 3-2+|3-2+]] • [[Level 3-3+|3-3+]] • [[Level 3-4+|3-4+]] • [[Level 3-5+|3-5+]] • [[Level 3-6+|3-6+]] • [[Level 3-DK+|3-DK+]]
|World 3+<br>'''[[Fire Mountain Plus]]'''<br>'''Levels'''<br>[[Level 3-1+|3-1+]] • [[Level 3-2+|3-2+]] • [[Level 3-3+|3-3+]] • [[Level 3-4+|3-4+]] • [[Level 3-5+|3-5+]] • [[Level 3-6+|3-6+]] • [[Level 3-DK+|3-DK+]]
|-
|-
|width=25% align="center"style="background:magenta"|[[File:MVDK Level 4-2+.png|240px]]
|width=25% align="center"style="background:#71356C"|[[File:MVDK Level 4-2+.png|240px]]
|World 4+<br>'''[[Spooky House Plus]]'''<br>'''Levels'''<br>[[Level 4-1+|4-1+]] • [[Level 4-2+|4-2+]] • [[Level 4-3+|4-3+]] • [[Level 4-4+|4-4+]] • [[Level 4-5+|4-5+]] • [[Level 4-6+|4-6+]] • [[Level 4-DK+|4-DK+]]
|World 4+<br>'''[[Spooky House Plus]]'''<br>'''Levels'''<br>[[Level 4-1+|4-1+]] • [[Level 4-2+|4-2+]] • [[Level 4-3+|4-3+]] • [[Level 4-4+|4-4+]] • [[Level 4-5+|4-5+]] • [[Level 4-6+|4-6+]] • [[Level 4-DK+|4-DK+]]
|-
|-
|width=25% align="center"style="background:cyan"|[[File:MVDK 5-2+ - A.PNG|240px]]
|width=25% align="center"style="background:#34516F"|[[File:MVDK 5-2+ - A.PNG|240px]]
|World 5+<br>'''[[Mystic Forest Plus]]'''<br>'''Levels'''<br>[[Level 5-1+|5-1+]] • [[Level 5-2+|5-2+]] • [[Level 5-3+|5-3+]] • [[Level 5-4+|5-4+]] • [[Level 5-5+|5-5+]] • [[Level 5-6+|5-6+]] • [[Level 5-DK+|5-DK+]]
|World 5+<br>'''[[Mystic Forest Plus]]'''<br>'''Levels'''<br>[[Level 5-1+|5-1+]] • [[Level 5-2+|5-2+]] • [[Level 5-3+|5-3+]] • [[Level 5-4+|5-4+]] • [[Level 5-5+|5-5+]] • [[Level 5-6+|5-6+]] • [[Level 5-DK+|5-DK+]]
|-
|-
|width=25% align="center"style="background:indigo"|[[File:MVDK Level 6-4+.png|240px]]
|width=25% align="center"style="background:#544077"|[[File:MVDK Level 6-4+.png|240px]]
|World 6+<br>'''[[Twilight City Plus]]'''<br>'''Levels'''<br>[[Level 6-1+|6-1+]] • [[Level 6-2+|6-2+]] • [[Level 6-3+|6-3+]] • [[Level 6-4+|6-4+]] • [[Level 6-5+|6-5+]] • [[Level 6-6+|6-6+]] • [[Level 6-DK+|6-DK+]]
|World 6+<br>'''[[Twilight City Plus]]'''<br>'''Levels'''<br>[[Level 6-1+|6-1+]] • [[Level 6-2+|6-2+]] • [[Level 6-3+|6-3+]] • [[Level 6-4+|6-4+]] • [[Level 6-5+|6-5+]] • [[Level 6-6+|6-6+]] • [[Level 6-DK+|6-DK+]]
|-
|-
|width=25% align="center"style="background:brown"|[[File:MvsDK DK+.png|240px]]
|width=25% align="center"style="background:#C71807"|[[File:MvsDK DK+.png|240px]]
|World DK+<br>'''[[Donkey Kong Plus]]'''<br>The final boss stage of the game, where Mario confronts a mech-piloting Donkey Kong.
|World DK+<br>'''[[Donkey Kong Plus]]'''<br>The final boss stage of the game, where Mario confronts a mech-piloting Donkey Kong.
|}
|}
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!width=10%|Last appearance
!width=10%|Last appearance
|-
|-
|align="center"|[[File:MvsDK Bat.png]]{{br}}[[Bat (Mario vs. Donkey Kong)|Bat]]
|align="center"|[[File:MvsDK Nitpicker.png]]{{br}}[[Bird (toy)|Bird]]
|Bats are enemies that, once released, fly horizontally through the stage. If they touch Mario, they latch on to him, stunning him and causing him to fall from the rope he is climbing.
|Small birds that fly horizontally once they leave their nests. They also drop polka-dotted [[egg]]s at Mario.
|align="center"|[[Level 5-4 (Mario vs. Donkey Kong)|Level 5-4]]
|align="center"|''[[Hitasura kawase!]]''
|-
|align="center"|[[File:MvsDK Nitpicker.png]]{{br}}[[Bird (Mario vs. Donkey Kong series)|Bird]]
|Small birds that fly horizontally once they leave their [[Bird Nest|nest]]s. They also drop polka-dotted [[egg]]s at Mario.
|align="center"|[[Level 2-3 (Mario vs. Donkey Kong)|Level 2-3]]
|align="center"|[[Level 2-3 (Mario vs. Donkey Kong)|Level 2-3]]
|align="center"|[[Egg Attack]]
|align="center"|[[Egg Attack]]
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|align="center"|[[Level 4-DK+]]
|align="center"|[[Level 4-DK+]]
|-
|-
|align="center"|[[File:Firebird MariovsDonkeyKong.png]]{{br}}[[Fire bird]]
|align="center"|[[File:FireMvsDK.png]]{{br}}[[Fireball (Donkey Kong)|Fireball]]
|Flaming birds that appear in [[Fire Mountain (world)|Fire Mountain]]. They also drop burning eggs at Mario.
|Fireballs walk from side to side on an area. They burn Mario once they touch him.
|align="center"|[[Level 1-2 (Mario vs. Donkey Kong)|Level 1-2]]
|align="center"|[[The Long Way]]
|-
|align="center"|[[File:Firebird MariovsDonkeyKong.png]]{{br}}[[Firebird]]
|Flaming Birds that appear in [[Fire Mountain (world)|Fire Mountain]]. They also drop burning eggs at Mario.
|align="center"|[[Level 3-2 (Mario vs. Donkey Kong)|Level 3-2]]
|align="center"|[[Level 3-2 (Mario vs. Donkey Kong)|Level 3-2]]
|align="center"|[[Level x-9]]
|align="center"|[[Level x-9]]
|-
|-
|align="center"|[[File:MvsDK Blowtorch Guy.png]]{{br}}[[Fire Shy Guy]]
|align="center"|[[File:MvsDK Blowtorch Guy.png]]{{br}}[[Katakata Kaen Heihō]]
|Fire Shy Guys are found in Fire Mountain. Besides walking from side to side, they also shoot fire that can harm Mario.
|Katakata Kaen Heihō are found in Fire Mountain. Besides walking from side to side, they also shoot fire that can harm Mario.
|align="center"|[[Level 3-3 (Mario vs. Donkey Kong)|Level 3-3]]
|align="center"|[[Level 3-3 (Mario vs. Donkey Kong)|Level 3-3]]
|align="center"|[[Hot Feet (Mario vs. Donkey Kong)|Hot Feet]]
|align="center"|[[Hot Feet (Mario vs. Donkey Kong)|Hot Feet]]
|-
|-
|align="center"|[[File:FireMvsDK.png]]{{br}}[[Fireball (Donkey Kong)|Fireball]]
|align="center"|[[File:MvsDK BlackShyGuy.png]]{{br}}[[Katakata Spanner Heihō]]
|Fireballs walk from side to side on an area. They burn Mario once they touch him.
|Katakata Spanner Heihō appear in Twilight City. They attack by throwing spanners at Mario.
|align="center"|[[Level 1-2 (Mario vs. Donkey Kong)|Level 1-2]]
|align="center"|[[Level 6-1 (Mario vs. Donkey Kong)|Level 6-1]]
|align="center"|[[The Long Way]]
|align="center"|[[Level 6-4+]]
|-
|align="center"|[[File:MvsDK SpearGuy.png]]{{br}}[[Katakata Yarihō]]
|Katakata Yarihō are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge.
|align="center"|[[Level 5-2 (Mario vs. Donkey Kong)|Level 5-2]]
|align="center"|[[Level 5-5+]]
|-
|align="center"|[[File:MvsDK Bat.png]]{{br}}[[Kōmori]]
|Kōmori are bat enemies that, once released, fly horizontally through the stage. If they touch Mario, they latch on to him, stunning him and causing him to fall from the rope he is climbing.
|align="center"|[[Level 5-4 (Mario vs. Donkey Kong)|Level 5-4]]
|align="center"|''[[Hitasura kawase!]]''
|-
|align="center"|[[File:MvsDK ThwompBlock.png]]{{br}}[[Kurasshā]]
|Kurasshā fall from the ceiling, just like [[Thwomp]]s. However, they keep rising and falling in a set pattern even if Mario is not near. They can be used as platforms.
|align="center"|[[Level 3-2 (Mario vs. Donkey Kong)|Level 3-2]]
|align="center"|[[Level x-9]]
|-
|-
|align="center"|[[File:MvsDK LavaGeyser.png]]{{br}}[[Lava Geyser]]
|align="center"|[[File:MvsDK LavaGeyser.png]]{{br}}[[Lava Geyser]]
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|align="center"|[[One Shot Blue]]
|align="center"|[[One Shot Blue]]
|-
|-
|align="center"|[[File:MvsDK MiniNinji.png]]{{br}}[[Ninji]]
|align="center"|[[File:MvsDK MiniNinji.png]]{{br}}[[Ninji (toy)|Ninji]]
|Simple enemies that jump up and down, which can help Mario to reach higher areas. They are invincible.
|Simple enemies that jump up and down, which can help Mario to reach higher areas. They are invincible.
|align="center"|[[Level 3-1 (Mario vs. Donkey Kong)|Level 3-1]]
|align="center"|[[Level 3-1 (Mario vs. Donkey Kong)|Level 3-1]]
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|align="center"|[[One Shot Blue]]
|align="center"|[[One Shot Blue]]
|-
|-
|align="center"|[[File:MvsDK Robokikki.png]]{{br}}[[Robo Kikki]]
|align="center"|[[File:MvsDK Robokikki.png]]{{br}}[[Robokikki]]
|Robots that act similar to Monchees, but move faster.
|Robots that act similar to Monchees, but move faster.
|align="center"|[[Level 6-3 (Mario vs. Donkey Kong)|Level 6-3]]
|align="center"|[[Level 6-3 (Mario vs. Donkey Kong)|Level 6-3]]
|align="center"|[[Laser Panic!]]
|align="center"|[[Laser Panic!]]
|-
|-
|align="center"|[[File:MvsDK MiniShyGuy.png]]{{br}}[[Shy Guy]]
|align="center"|[[File:MvsDK MiniShyGuy.png]]{{br}}[[Shy Guy (toy)|Shy Guy]]
|Simple enemies that move side to side continuously.
|Simple enemies that move side to side continuously.
|align="center"|[[Level 1-1 (Mario vs. Donkey Kong)|Level 1-1]]
|align="center"|[[Level 1-1 (Mario vs. Donkey Kong)|Level 1-1]]
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|align="center"|[[Level 2-5 (Mario vs. Donkey Kong)|Level 2-5]]
|align="center"|[[Level 2-5 (Mario vs. Donkey Kong)|Level 2-5]]
|align="center"|[[Later Gator]]
|align="center"|[[Later Gator]]
|-
|align="center"|[[File:MvsDK SpearGuy.png]]{{br}}[[Spear Guy]]
|Spear Guys are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge.
|align="center"|[[Level 5-2 (Mario vs. Donkey Kong)|Level 5-2]]
|align="center"|[[Level 5-5+]]
|-
|-
|align="center"|[[File:MvsDK VenusFireTrap.png]]{{br}}[[Tane Pakkun]]
|align="center"|[[File:MvsDK VenusFireTrap.png]]{{br}}[[Tane Pakkun]]
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|align="center"|[[Level 4-1 (Mario vs. Donkey Kong)|Level 4-1]]
|align="center"|[[Level 4-1 (Mario vs. Donkey Kong)|Level 4-1]]
|align="center"|[[The Thwamplet]]
|align="center"|[[The Thwamplet]]
|-
|align="center"|[[File:MvsDK ThwompBlock.png]]{{br}}[[Thwomp Platform]]
|Thwomp Platforms fall from the ceiling, just like normal [[Thwomp]]s. However, they keep rising and falling in a set pattern even if Mario is not near. They can be used as platforms.
|align="center"|[[Level 3-2 (Mario vs. Donkey Kong)|Level 3-2]]
|align="center"|[[Level x-9]]
|-
|-
|align="center"|[[File:MvsDK WireTrap.png]]{{br}}[[Wire Trap]]
|align="center"|[[File:MvsDK WireTrap.png]]{{br}}[[Wire Trap]]
|Balls of electrical energy that move across [[wire]]s.
|Balls of electrical energy that move across [[rope|wire]]s.
|align="center"|[[Level 1-4 (Mario vs. Donkey Kong)|Level 1-4]]
|align="center"|[[Level 1-4 (Mario vs. Donkey Kong)|Level 1-4]]
|align="center"|[[Level 6-6 (Mario vs. Donkey Kong)|Level 6-6]]
|align="center"|[[Level 6-6 (Mario vs. Donkey Kong)|Level 6-6]]
|-
|align="center"|[[File:MvsDK BlackShyGuy.png]]{{br}}[[Wrench Shy Guy]]
|Wrench Shy Guys appear in Twilight City. When they spot Mario, they gasp and attack by throwing wrenches horizontally.
|align="center"|[[Level 6-1 (Mario vs. Donkey Kong)|Level 6-1]]
|align="center"|[[Level 6-4+]]
|-
|-
|align="center"|[[File:MvsDK DonkeyKong.gif]]{{br}}[[Donkey Kong]]
|align="center"|[[File:MvsDK DonkeyKong.gif]]{{br}}[[Donkey Kong]]
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==Development==
==Development==
{{main|List of Mario vs. Donkey Kong pre-release and unused content}}
{{main|List of Mario vs. Donkey Kong pre-release and unused content}}
''Donkey Kong Plus'', an updated version of the [[Donkey Kong (Game Boy)|Game Boy ''Donkey Kong'']], was initially planned. The only known difference between the original and ''Plus'', aside from the graphics, was the addition of a level designer to be used through the [[Nintendo GameCube]] for players to create their own levels with. However, the game vanished the following year in favor of ''Mario vs. Donkey Kong'', with the level editor gone and the graphics replaced with pre-rendered graphics. The game's sequel, ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', reintroduced this feature and made use of [[Nintendo Wi-Fi Connection]].
The game was initially planned as ''Donkey Kong Plus'', an updated version of the [[Donkey Kong (Game Boy)|Game Boy ''Donkey Kong'']]. The only known difference between the original and ''Plus'', aside from the graphics, was the addition of a level designer to be used through the [[Nintendo GameCube]] for players to create their own levels with. However, the game vanished the following year, and was replaced by ''Mario vs. Donkey Kong'', with the level editor gone and the graphics replaced with pre-rendered graphics. However, the game's sequel, ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' had this feature and took advantage of [[Nintendo Wi-Fi Connection|Wi-Fi Connection]].


==Staff==
==Staff==
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In a more critical review, Stephen Carvell of VideoGamer praises the game's visuals, but criticizes the game's level design, calling the reliance on the color-coded switches "tedious" and the later levels for using the same puzzles. He also criticized the Mini-Mario levels for having "appalling level design that smacks of a lack of ideas." He gave the game a 6/10.<ref>https://www.videogamer.com/gba/mario_dk/review.html</ref>
In a more critical review, Stephen Carvell of VideoGamer praises the game's visuals, but criticizes the game's level design, calling the reliance on the color-coded switches "tedious" and the later levels for using the same puzzles. He also criticized the Mini-Mario levels for having "appalling level design that smacks of a lack of ideas." He gave the game a 6/10.<ref>https://www.videogamer.com/gba/mario_dk/review.html</ref>
{|class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''Mario vs. Donkey Kong is a standout game that fans of portable puzzles will have a good time with. It also plays the nostalgia card very well, making references all over the place. The music will occasionally go all the way back to the original [[Donkey Kong (game)|Donkey Kong]], including the classic "I've got a hammer" music. The game also includes vines and droppable fruit like in Donkey Kong Jr., acrobatic moves that are reminiscent of [[Super Mario 64]], and the ability to stand on, pick up, and toss enemies just like in [[Super Mario Bros. 2]]. Both on its own and as a tribute to Mario's legacy, Mario vs. Donkey Kong does a great job.''"
|align="left"|"''Mario vs. Donkey Kong is a standout game that fans of portable puzzles will have a good time with. It also plays the nostalgia card very well, making references all over the place. The music will occasionally go all the way back to the original [[Donkey Kong (game)|Donkey Kong]], including the classic "I've got a hammer" music. The game also includes vines and droppable fruit like in Donkey Kong Jr., acrobatic moves that are reminiscent of [[Super Mario 64]], and the ability to stand on, pick up, and toss enemies just like in [[Super Mario Bros. 2]]. Both on its own and as a tribute to Mario's legacy, Mario vs. Donkey Kong does a great job.''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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MvsDK Mario holding Key.jpg|[[Mario]] holding a key
MvsDK Mario holding Key.jpg|[[Mario]] holding a key
MvsDK Mario climbing.jpg|Mario climbing ropes
MvsDK Mario climbing.jpg|Mario climbing ropes
Rivalryrenewed.jpg|Mario breaking a [[Mini Mario (toy)|Mini-Mario]]'s crystal ball
Rivalryrenewed.jpg|Mario breaking a [[Mini Mario (toy)|Mini Mario]]'s crystal ball
DK MvsDK.jpg|[[Donkey Kong]] holding a barrel
DK MvsDK.jpg|[[Donkey Kong]] holding a barrel
Mvsdk.jpg|Donkey Kong holding a Mini-Mario sack
Mvsdk.jpg|Donkey Kong holding a Mini-Mario sack
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==Glitches==
==Glitches==
===Game softlock===
===Freeze Glitch===
In the second room of [[Level 3-3 (Mario vs. Donkey Kong)|Level 3-3]], Mario must go near the spring on the far right side of the screen. When the bottommost red [[Polterguy]] is close to the invisible wall on the right side of the screen, but is not touching the wall, Mario must press the red switch to turn the Polterguy into a stationary block. If the space in between the Polterguy and the wall is roughly equivalent to the width of Mario's sprite, Mario must perform a high jump on the spring while moving to the right. If performed correctly, Mario will not collide with the invisible wall, causing him to fly off screen, where he falls briefly until taking damage. At this point, Mario would normally lose a life and the room would be restarted; however, instead, all elements of the level continue to move indefinitely without the timer decrementing, putting the game in an [[unwinnable state]], where the only action the player can take is to reset the system.
In Spooky House on the 3rd level, in the next room, Mario should go near the far right spring. Then, he should press the red button to have the Polterguy transform into a block, once the Polterguy is almost by the right side wall. If Mario jumps on the spring between the block and the wall, Mario may go off stage and lose a life. The music then stops and the game freezes, but the enemies are still moving.{{ref needed}}


===Mario floats in midair while crushed===
===Crushed Floating Mario===
In [[Level x-3]], if Mario gets crushed by a [[Thwomp Platform]] while standing on a [[lift]] platform, Mario will be flattened and lose a life, but as the animation of him floating to the ground is played, he will still follow the movements of the platform. This can cause Mario to continuously float in the air, and can also cause him to float upwards.
In [[Level x-3]], if Mario gets crushed by a [[Kurasshā]] while standing on a moving platform, Mario will be flattened but will still follow the movements of the platform. This can cause Mario to continuously float in the air, and can also cause him to float upwards.


===Stopped voice clips===
===Stopping Audio===
At any time when the player is opening a locked door, they can press {{button|gba|L}} and {{button|gba|R}} at the same time to activate the map scrolling mode. When this mode is exited, the music jingle at the end of a level and the door's sound effects will still play, but Mario's sound effects will not. In the PLUS levels, the Mini-Mario's sound effects will also not play.
At any time when the player is opening a locked door, they can press {{button|gba|L}} and {{button|gba|R}} to activate the map scrolling. When canceled, the end level jingle will still play as well as the door's sound effects, but Mario's (and the Mini-Mario's in the Plus levels) sound effects will not.


==Media==
==Media==
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|description4=Mario: Oh yeah, don't forget to thank Mr. Miyamoto.
|description4=Mario: Oh yeah, don't forget to thank Mr. Miyamoto.
|length4=0:02
|length4=0:02
|file5=MvsDK Donkey Kong Plus.wav
|title5=''Mario vs. Donkey Kong''
|description5=Donkey Kong Plus
|length5=0:30
}}
}}


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{{main|List of Mario vs. Donkey Kong quotes}}
{{main|List of Mario vs. Donkey Kong quotes}}
===[[Mario]]===
===[[Mario]]===
*"''Come back here, you big-a monkey!''"  
*"''Come back here, you big monkey!''"  
*"''Ah, that [[Charles Martinet]]. Nice Italian boy!''"  
*"''Ah, that [[Charles Martinet]]! Nice Italian boy.''"  
*"''Oh yeah, don't forget to thank [[Shigeru Miyamoto|Mr. Miyamoto]]!''"
*"''Oh yeah, don't forget to thank [[Shigeru Miyamoto|Mr. Miyamoto]]!''"
*"''Let's-a go, little guys!''"
*"''"Let's-a go, little guys!''"


==References to other games==
==References to other games==
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*''[[Super Mario 64]]'': Several of Mario's voice clips are recycled.
*''[[Super Mario 64]]'': Several of Mario's voice clips are recycled.
*''[[Donkey Kong 64]]'': Several of Donkey Kong's voice clips are recycled.
*''[[Donkey Kong 64]]'': Several of Donkey Kong's voice clips are recycled.
*''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'': Several of [[Toad]]'s voice clips are recycled.
*''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'': Several of the [[Toad (species)|Toads']] voice clips are recycled.
*''[[Super Smash Bros. Melee]]'': Several of Mario and Donkey Kong's voice clips are recycled.
*''[[Super Smash Bros. Melee]]'': Several of Mario's voice clips are recycled.
*''[[Super Mario Sunshine]]'': Several of Toads' voice clips are recycled.
*''[[Super Mario Sunshine]]'': Several of the Toads' voice clips are recycled.


==Names in other languages==
==Names in other languages==

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