Editing Mario Strikers Charged
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===Nintendo WFC Mode=== | ===Nintendo WFC Mode=== | ||
[[File:Wi-Fi Friend Codes MSC.png|thumb|200px|Screenshot of Wi-Fi friend code billboard.]] | [[File:Wi-Fi Friend Codes MSC.png|thumb|200px|Screenshot of Wi-Fi friend code billboard.]] | ||
Players with access to the Internet were able to play with anyone in their region through Nintendo Wi-Fi Connection (WFC), but could not play with anyone outside their region; any attempts to add someone from another region would result in error codes. Matches were available for 1 vs 1, 2 vs 1 | Players with access to the Internet were able to play with anyone in their region through Nintendo Wi-Fi Connection (WFC), but could not play with anyone outside their region; any attempts to add someone from another region would result in error codes. Matches were available for 1 vs 1, 2 vs 1 and 2 vs 2 formats. | ||
Random matchmaking | Random matchmaking is possible for players who choose to play ranked matches. However, it was also possible to play unranked matches with friends by registering their Wii System Codes beforehand. Friend play options were equivalent to Domination Mode options. | ||
Each player was identified by the [[Mii]] of their choosing. Using this system, a “Striker of the Day” was crowned based on the player who earned the most points day-by-day in a week's time period. Points earned in unranked matches were not counted. These points were scored by winning matches (ten points), scoring goals (one for each goal for a maximum of ten), and not disconnecting and taking a loss (one point). The player lost points if they disconnected. | Each player was identified by the [[Mii]] of their choosing. Using this system, a “Striker of the Day” was crowned based on the player who earned the most points day-by-day in a week's time period. Points earned in unranked matches were not counted. These points were scored by winning matches (ten points), scoring goals (one for each goal for a maximum of ten), and not disconnecting and taking a loss (one point). The player lost points if they disconnected. |