Editing Mario Strikers Charged
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'''Movement/Dribbling:''' When {{button|wii|Stick}} on the [[Wii#Nunchuk|Nunchuk Attachment]] is pressed, while the captain is not in possession of the ball, the player will move in the corresponding direction. If the captain is in possession of the ball, they will dribble instead. Advanced players can press {{button|wii|Z}} to kick the ball in front of the character ('''chipping'''), losing possession, but slightly charging the ball (see [[#Metallic Ball|more]]). | '''Movement/Dribbling:''' When {{button|wii|Stick}} on the [[Wii#Nunchuk|Nunchuk Attachment]] is pressed, while the captain is not in possession of the ball, the player will move in the corresponding direction. If the captain is in possession of the ball, they will dribble instead. Advanced players can press {{button|wii|Z}} to kick the ball in front of the character ('''chipping'''), losing possession, but slightly charging the ball (see [[#Metallic Ball|more]]). | ||
''' | '''Deke:''' An advanced skill for the player with the ball, pressing {{button|wii|Pad}} allows players to fake in that direction, dodging opponents moving in for the tackle or steal. This move allows players to dodge the slide tackles of others as well as maintain the ball's charge for extended periods of time. | ||
'''Pass:''' The basic offensive skill, passing the ball from one player to another is critical in avoiding opponents. Also, passing the ball charges it up, meaning that it is easier to score goals once the ball has been repeatedly passed between members of the same team. {{button|wii|A}} is used for passing. While not confirmed, it is presumed that the pass can be altered to match a player's style. Such alterations include the lob shot and the stylized midair skills performed by the receiver. | '''Pass:''' The basic offensive skill, passing the ball from one player to another is critical in avoiding opponents. Also, passing the ball charges it up, meaning that it is easier to score goals once the ball has been repeatedly passed between members of the same team. {{button|wii|A}} is used for passing. While not confirmed, it is presumed that the pass can be altered to match a player's style. Such alterations include the lob shot and the stylized midair skills performed by the receiver. | ||
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'''Switch Players:''' If a character on one's team has the ball, the player automatically takes control over them, and can change characters by passing. However, when one's team does not have possession of the ball, players may switch characters at will with a press of {{button|wii|A}}. This move also works when two players control the same team and their team is in possession of the ball. The player without the ball may swap characters freely. | '''Switch Players:''' If a character on one's team has the ball, the player automatically takes control over them, and can change characters by passing. However, when one's team does not have possession of the ball, players may switch characters at will with a press of {{button|wii|A}}. This move also works when two players control the same team and their team is in possession of the ball. The player without the ball may swap characters freely. | ||
'''Slide | '''Slide Tackle:''' Performed in the same way faking is performed, this move allows players without the ball to steal the ball. Less powerful than the Body Check, it is still a worthy move as players are given immediate possession of the ball afterwards. | ||
'''Big Hit:''' By shaking the Wii Remote, a player can pull off the most devastating tackle in the game. However, this move does not give the user immediate control over the ball. | '''Big Hit:''' By shaking the Wii Remote, a player can pull off the most devastating tackle in the game. However, this move does not give the user immediate control over the ball. |