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==Development==
==Development==
 
{{construction}}
After Game Freak's successful collaboration with Nintendo on ''[[Yoshi (game)|Yoshi]]'', Nintendo president [[Hiroshi Yamauchi]] requested Game Freak to develop a new game that would make use of the [[Super Scope]] accessory<ref name="Akihito Tomisawa's twitter">[https://twitter.com/hitoqui_ponko/status/1632780947337904128 そこに、『マリオとワリオ』なんてさ、最初は山内社長から「今度うちが出すスーパースコープ用のゲームを作れ!」って指令から始まったプロジェクトだからね。で、田尻社長とおれが延々アイデアを練って、社長がある日「グレムリンだ!」ってひらめいて、→] (March 6, 2023). ''Twitter''. Retrieved on April 7, 2023.</ref>. As ''Yoshi'' was a big commercial success but was not a self-owned property, there was a desire internally at Game Freak to develop titles using the company's own characters<ref>[https://twitter.com/hitoqui_ponko/status/1632779638501179392 前段として『ヨッシーのたまご』があって、あれは300万本のスマッシュヒットになったけど、自社のキャラではない。その後、元はオリジナルとして作っていたゲームが『マリオとワリオ』になり、大ヒットもした。そこに唯一ゲームフリークのオリジナルキャラである「ワンダ」ちゃんがいた。→] (March 6, 2023). ''Twitter''. Retrieved on April 7, 2023.</ref> <ref>[https://twitter.com/hitoqui_ponko/status/1632780119763992576 これで、やっぱり「うちのオリジナルキャラが欲しいよねえ」という気分が社内に強くあった。それがその後の『ポケモン』を完全オリキャラで、という方向性に影響したのは間違いない。] (March 6, 2023). ''Twitter''. Retrieved on April 7, 2023.</ref>. After brainstorming with employee Akihito Tomisawa, Game Freak president Satori Tajiri settled on the idea of making a horror-themed game inspired by ''{{wp|Gremlins}}<ref name="Akihito Tomisawa's twitter"></ref>.
After Game Freak's successful collaboration with Nintendo on ''[[Yoshi (game)|Yoshi]]'', Nintendo president [[Hiroshi Yamauchi]] requested Game Freak to develop a new game that would make use of the [[Super Scope]] accessory<ref name="Akihito Tomisawa's twitter">[https://twitter.com/hitoqui_ponko/status/1632780947337904128 そこに、『マリオとワリオ』なんてさ、最初は山内社長から「今度うちが出すスーパースコープ用のゲームを作れ!」って指令から始まったプロジェクトだからね。で、田尻社長とおれが延々アイデアを練って、社長がある日「グレムリンだ!」ってひらめいて、→] (March 6, 2023). ''Twitter''. Retrieved on April 7, 2023.</ref>. As ''Yoshi'' was a big commercial success but was not a self-owned property, there was a desire internally at Game Freak to develop titles using the company's own characters<ref>[https://twitter.com/hitoqui_ponko/status/1632779638501179392 前段として『ヨッシーのたまご』があって、あれは300万本のスマッシュヒットになったけど、自社のキャラではない。その後、元はオリジナルとして作っていたゲームが『マリオとワリオ』になり、大ヒットもした。そこに唯一ゲームフリークのオリジナルキャラである「ワンダ」ちゃんがいた。→] (March 6, 2023). ''Twitter''. Retrieved on April 7, 2023.</ref> <ref>[https://twitter.com/hitoqui_ponko/status/1632780119763992576 これで、やっぱり「うちのオリジナルキャラが欲しいよねえ」という気分が社内に強くあった。それがその後の『ポケモン』を完全オリキャラで、という方向性に影響したのは間違いない。] (March 6, 2023). ''Twitter''. Retrieved on April 7, 2023.</ref>. After brainstorming with employee Akihito Tomisawa, Game Freak president Satori Tajiri settled on the idea of making a horror-themed game inspired by ''{{wp|Gremlins}}<ref name="Akihito Tomisawa's twitter"></ref>.
The original concept was that the player would attempt to capture a monster living inside a "western-style building" by firing a net with the Super Scope and capture it with a trigger. Though a prototype was produced and the project was coming along smoothly, it had become obvious the Super Scope was a commercial failure so the game was retooled to use the more recent Super NES Mouse<ref>[https://twitter.com/hitoqui_ponko/status/1632781588391141376 洋館に住み着いた謎のモンスターをバズーカで網を発射してキャプチャーし、トリガーで捕獲するっていうゲームにした。試作もしてけっこういい感じになってきたんだけど、バズーカが全然売れないので、任天堂はマウスを出してきた。→] (March 6, 2023). ''Twitter''. Retrieved on April 7, 2023.</ref>. The concept shifted to guiding a character inside a maze using the mouse<ref>[https://twitter.com/hitoqui_ponko/status/1632782301859045376 それで、グレムリン系のゲームをマウス(ポインティングデバイスという点では構造は一緒)向けに改良する過程で、迷路内を動くキャラをマウスで誘導するゲームになっていった。] (March 6, 2023). ''Twitter''. Retrieved on April 7, 2023.</ref>. Eventually, Nintendo suggested to include Nintendo characters in the game, a suggestion Game Freak agreed to as they thought it would make the game sell better. However, at the last minute, Game Freak requested to keep a character created for the earlier versions of the game, Wanda (designed by artist [[bulbapedia:Ken Sugimori|Ken Sugimori]]<ref>[https://twitter.com/hitoqui_ponko/status/1632782982758166528 そこに、任天堂サイドから「どうせなら任天堂のキャラを載せようや」という提案があり、僕らもその方がどう考えても売れるので承諾してマリオとワリオになった。でもギリギリでワンダちゃん(杉森建のオリジナルキャラ)を残してもらった.] (March 6, 2023). ''Twitter''. Retrieved on April 7, 2023.</ref>.


==References in other media==
==References in other media==

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