Editing Mario's Super Picross
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| [[Moon]] Landing || Emergency Exit || [[Africa]] || {{wp|Daruma doll|Daruma Doll}} | | [[Moon]] Landing || Emergency Exit || [[Africa]] || {{wp|Daruma doll|Daruma Doll}} | ||
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| Killifish || Pop-eyed Goldfish || | | Killifish || Pop-eyed Goldfish || Failure of Yore || Doghouse | ||
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! colspan="4" | Level 3 | ! colspan="4" | Level 3 | ||
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| Uncle || Faucet || Flying Carpet || Pro Wrestler | | Uncle || Faucet || Flying Carpet || Pro Wrestler | ||
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| Tadpole || {{wp|Three wise monkeys|Mizaru}} || | | Tadpole || {{wp|Three wise monkeys|Mizaru}} || Knock || {{wp|Three wise monkeys|Iwazaru}} | ||
|- | |- | ||
| Hippopotamus || Tiger || {{wp|Three wise monkeys|Kikazaru}} || {{wp|Teru teru bōzu|Teru Teru Bōzu}} | | Hippopotamus || Tiger || {{wp|Three wise monkeys|Kikazaru}} || {{wp|Teru teru bōzu|Teru Teru Bōzu}} | ||
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| Witch || Pegasus || The Americas || [[Lakitu]] | | Witch || Pegasus || The Americas || [[Lakitu]] | ||
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| Parent and Child Tortoise || [[Pinwheel (Wario Land: Super Mario Land 3)| | | Parent and Child Tortoise || [[Pinwheel (Wario Land: Super Mario Land 3)|Nokko]] || Buffalo || Piggy Bank | ||
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! colspan="4" | Level 8 | ! colspan="4" | Level 8 | ||
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*Mario's Super Picross utilizes a "high resolution SD mode". While still constrained to the 224 lines of standard definition TVs, the horizontal definition of the images is doubled to 512 so that pixels twice as thin can be displayed. In order to better show such images on modern displays with square pixels, the horizontal lines need to be doubled to restore the apparent aspect ratio. This mode is only used for screens that use text to allow a higher level of detail to display the kana characters. The puzzles themselves and the menus are in the standard Super Famicom resolution, 256x224. | *Mario's Super Picross utilizes a "high resolution SD mode". While still constrained to the 224 lines of standard definition TVs, the horizontal definition of the images is doubled to 512 so that pixels twice as thin can be displayed. In order to better show such images on modern displays with square pixels, the horizontal lines need to be doubled to restore the apparent aspect ratio. This mode is only used for screens that use text to allow a higher level of detail to display the kana characters. The puzzles themselves and the menus are in the standard Super Famicom resolution, 256x224. | ||
*The solutions of the first eight puzzles spell out "マリオのピクロス" (ma-ri-o-no-pi-ku-ro-su), which translates to "Mario's Picross." | *The solutions of the first eight puzzles spell out "マリオのピクロス" (ma-ri-o-no-pi-ku-ro-su), which translates to "Mario's Picross." | ||
* | *Luigi does not physically appear in Mario’s Super Picross. However, in the background of Mario’s Picross levels 2-4 if they have not been 100% cleared, Luigi’s face as a Picross puzzle will be there. | ||
==External links== | ==External links== | ||
{{NIWA|StrategyWiki=1}} | {{NIWA|StrategyWiki=1}} |