Editing Lockjaw's Locker (Donkey Kong Land 2)

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|after=[[Topsail Trouble (Donkey Kong Land 2)|>>]]
|after=[[Topsail Trouble (Donkey Kong Land 2)|>>]]
}}
}}
'''Lockjaw's Locker''' is the fourth [[level]] in ''[[Donkey Kong Land 2]]'' and of the first world, [[Gangplank Galleon (world)|Gangplank Galleon]]. Lockjaw's Locker takes place in a flooded shipwreck area that [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] must swim through while avoiding the different underwater enemies along the way. There are two [[Animal Barrel]]s of [[Enguarde]] along the way, as well as crates that can be swum through to access hidden areas filled with items.
'''Lockjaw's Locker''' is the fourth [[level]] in ''[[Donkey Kong Land 2]]'' and of the first world, [[Gangplank Galleon (world)|Gangplank Galleon]].
==Summary==
Lockjaw's Locker takes place within a shipwreck which is flooded with water. In the level, [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] must swim through the shipwreck, avoiding enemies along the way. At the start, the [[Kong]]s can walk across crates and tin barrels above water. Once in the water, the Kongs encounter [[Flotsam]]s, [[Shuri]]s, and [[Lockjaw]]s. There are two [[Animal Barrel]]s of [[Enguarde]] in Lockjaw's Locker. Enguarde can swim quickly through the water and defeat underwater enemies along the way. When going back on land, Enguarde must cross a [[No Animal Sign]]. [[Neek]]s and [[Klomp]]s are enemies that the Kongs encounter on land.
 
There are crates that the Kongs can swim through that lead to hidden areas with items such as [[banana]]s, [[Banana Coin]]s, [[KONG Letters]], and even the [[DK Coin|Video Game Hero Coin]].  


==Layout==
==Layout==
The Kongs begin the level on some large crates and tin barrels that are followed by a trail of [[banana]]s that lead into the water. On the other side of the water, the heroes can find a Klomp and a small alcove with a single banana in it. They must swim through the water to progress; as they lower themselves in the water, they approach a few bananas, a Flotsam, and a DK Barrel. A wider area is southwest from the barrel that contains a two more Flotsams and a crate that the primates can swim through to reach a hidden room full of bananas and a [[Banana Coin]]. A group of bananas are between two Flotsams, and they are arranged to form an arrow pointing to the south. If they follow the bananas, they come down to a third Flotsam and another arrow made of bananas that points downwards. The letter K and an additional Flotsam are under the bananas, and a trail of bananas placed along a wall is to the right of them. If the heroes continue south from here, they encounter a few more Flotsams and then a slightly smaller area containing a DK Barrel. The area below this barrel consists of an alcove containing an [[Animal Barrel]], which can turn the Kongs into Enguarde when entered, a Lockjaw, and a formation of bananas that create and arrow pointing to the west.
The Kongs begin the level on some large crates that are followed by a trail of [[banana]]s that lead into the water. On the other side of the water, the heroes can find a Klomp and a small alcove with a single banana in it. They must swim through the water to progress; as they lower themselves in the water, they approach a few bananas, a Flotsam, and a DK Barrel. A wider area is southwest from the barrel that contains a two more Flotsams and a crate that the primates can swim through to reach a hidden room full of bananas and a [[Banana Coin]]. A group of bananas are between two Flotsams, and they are arranged to form an arrow pointing to the south. If they follow the bananas, they come down to a third Flotsam and another arrow made of bananas that points downwards. The letter K and an additional Flotsam are under the bananas, and a trail of bananas placed along a wall is to the right of them. If the heroes continue south from here, they encounter a few more Flotsams and then a slightly smaller area containing a DK Barrel. The area below this barrel consists of an alcove containing an [[Animal Barrel]], which can turn the Kongs into Enguarde when entered, a Lockjaw, and a formation of bananas that create and arrow pointing to the west.


[[File:Lockjaw's Locker DKL2 shot 2.png|thumb|left|160px|Dixie Kong approaches a set of bananas that form an arrow]]
[[File:Lockjaw's Locker DKL2 shot 2.png|thumb|left|160px|Dixie Kong approaches a set of bananas that form an arrow]]
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==Enemies==
==Enemies==
The following enemies appear in the following quantities:
{|class="dktable-brown"
!Enemy
!Count
|-
|[[File:Flotsam DKL2.png]]<br>[[Flotsam]]
|23
|-
|[[File:Klomp DKL2 sprite.png]]<br>[[Klomp]]
|2
|-
|[[File:LockjawDKL2.png]]<br>[[Lockjaw]]
|8
|-
|[[File:Neek DKL2.png]]<br>[[Neek]]
|1
|-
|[[File:Shuri DKL2.png]]<br>[[Shuri]]
|5
|}


<gallery>
==Items and collectables==
Flotsam DKL2.png|[[Flotsam]] (23)
{|class="dktable-brown"width=15%
Klomp DKL2 sprite.png|[[Klomp]] (2)
|-
LockjawDKL2.png|[[Lockjaw]] (8)
!Sprite
Neek DKL2.png|[[Neek]] (1)
!Name
Shuri DKL2.png|[[Shuri]] (5)
!Count
</gallery>
|-
|[[File:DKL2 GB Banana Coin sprite.png]]
|[[Banana Coin]]
|5
|-
|[[File:DKL2 GB DK Barrel sprite.png]]
|[[DK Barrel]]
|3
|-
|[[File:DKL2 GB Enguarde Barrel sprite.png]]
|[[Enguarde]] [[Animal Barrel]]
|2
|}


==Items and objects==
===Cranky's Video Game Hero Coin===
The following items and objects appear in the following quantities:
{|class="dktable-brown"width=70%
 
|-
<gallery>
!Item
DKL2 GB Banana Coin sprite.png|[[Banana Coin]] (5)
!Location
DKL2 GB DK Barrel sprite.png|[[DK Barrel]] (3)
|-
DKL2 GB Enguarde Barrel sprite.png|[[Enguarde]] [[Animal Barrel]] (2)
|align="center"|[[File:LockjawLocker-GBC-DKCoin.png]]
</gallery>
|From the Star Barrel, the Kongs must jump left into the water, and swim toward a dead-end with some crates. From there, they must continue right until they find a Shuri against a wall. When it moves away, the Kongs must swim against a wall to pass through a small crate and continue to the [[DK Coin|Video Game Hero Coin]].
|}


===KONG Letters===
===KONG Letters===
[[File:LockjawLocker-GBC-K.png|thumb|The letter K]]
{|class="dktable-brown"width=70%
*'''K:''' Near the start, as the Kongs swim down, they must swim to a line of bananas against a wall to the right. The letter K is in an alcove on the opposite side.
|-
*'''O:''' There is a hidden area above the second DK Barrel that has a Flotsam and the letter O.
!Letter
*'''N:''' After the second Animal Barrel, the Kongs must swim to the bottom-left. They must find a swim-through path within the crates to reach an enclosed room with the letter N and other items.
!Location
*'''G:''' Shortly before the last DK Barrel, which appears just before the end of the level, the Kongs access a large, open area full of Lockjaws, Flotsams, and Shuris. From here, the letter G is in an alcove at the upper right of the room.
|-
{{br}}
|align="center"|[[File:LockjawLocker-GBC-K.png]]
===Cranky's Video Game Hero Coin===
|Near the start, as the Kongs swim down, they must swim to a line of bananas against a wall to the right. The letter K is in an alcove on the opposite side.
[[File:LockjawLocker-GBC-DKCoin.png|thumb|The location of the Video Game Hero Coin]]
|-
From the Star Barrel, the Kongs must jump left into the water, and swim toward a dead-end with some crates. From there, they must continue right until they find a Shuri against a wall. When it moves away, the Kongs must swim against a wall to pass through a small crate and continue to the [[DK Coin|Video Game Hero Coin]].
|align="center"|[[File:LockjawLocker-GBC-O.png]]
{{br}}
|There is a hidden area above the second DK Barrel that has a Flotsam and the letter O.
|-
|align="center"|[[File:LockjawLocker-GBC-N.png]]
|After the second Animal Barrel, the Kongs must swim to the bottom-left. They must find a swim-through path within the crates to reach an enclosed room with the letter N and other items.
|-
|align="center"|[[File:LockjawLocker-GBC-G.png]]
|Shortly before the last DK Barrel, which appears just before the end of the level, the Kongs access a large, open area full of Lockjaws, Flotsams, and Shuris. If they travel to the top-right of the room, they can collect the letter G in a small alcove.
|}


==Warp Barrel==
==Warp Barrel==
[[File:Lockjaw's Locker DKL2 warp room.png|thumb|left|The Warp Barrel area]]
{|class="dktable-brown"width=70%
Right after starting the level, the Kongs must jump into the water and swim along the crates to the right. At the bottom, the Kongs can swim through a hidden path within the crates and travel down a short path before reaching a [[Warp Barrel]] in a small area. The warp room is underwater and has a group of bananas shaping a right arrow. The Kongs must continue to an opening in that direction to return into the main level, next to the last No Animal Sign.
|-
{{br}}
!Image
!Type and description
|-
|align="center"|[[File:Lockjaw's Locker DKL2 warp room.png]]
|Right after starting the level, the Kongs must jump into the water and swim along the crates to the right. At the bottom, the Kongs can swim through a hidden path within the crates and travel down a short path before reaching a [[Warp Barrel]] in a small area. The warp room is underwater and has a group of bananas shaping a right arrow. The Kongs must continue to an opening in that direction to return into the main level, next to the last No Animal Sign.
|}


==Gallery==
==Gallery==
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Lockjaw's Locker DKL2 first No Animal Sign.png|Enguarde reaches the first No Animal Sign
Lockjaw's Locker DKL2 first No Animal Sign.png|Enguarde reaches the first No Animal Sign
Lockjaw's Locker DKL2 Enguarde.png|Enguarde swimming in an open area
Lockjaw's Locker DKL2 Enguarde.png|Enguarde swimming in an open area
LockjawLocker-GBC-O.png|The letter O
LockjawLocker-GBC-N.png|The letter N
Lockjaw's Locker DKL2 second No Animal Sign.png|Enguarde reaches the second No Animal Sign
Lockjaw's Locker DKL2 second No Animal Sign.png|Enguarde reaches the second No Animal Sign
LockjawLocker-GBC-O.png|The letter G
Lockjaw's Locker DKL2 end.png|Dixie jumps to the End of Level Target
Lockjaw's Locker DKL2 end.png|Dixie jumps to the End of Level Target
</gallery>
</gallery>

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