Editing Lockjaw's Locker (Donkey Kong Land 2)
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|after=[[Topsail Trouble (Donkey Kong Land 2)|>>]] | |after=[[Topsail Trouble (Donkey Kong Land 2)|>>]] | ||
}} | }} | ||
'''Lockjaw's Locker''' is the fourth [[level]] in ''[[Donkey Kong Land 2]]'' and of the first world, [[Gangplank Galleon (world)|Gangplank Galleon]]. Lockjaw's Locker takes place | '''Lockjaw's Locker''' is the fourth [[level]] in ''[[Donkey Kong Land 2]]'' and of the first world, [[Gangplank Galleon (world)|Gangplank Galleon]]. | ||
==Summary== | |||
Lockjaw's Locker takes place within a shipwreck which is flooded with water. In the level, [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] must swim through the shipwreck, avoiding enemies along the way. At the start, the [[Kong]]s can walk across crates and tin barrels above water. Once in the water, the Kongs encounter [[Flotsam]]s, [[Shuri]]s, and [[Lockjaw]]s. There are two [[Animal Barrel]]s of [[Enguarde]] in Lockjaw's Locker. Enguarde can swim quickly through the water and defeat underwater enemies along the way. When going back on land, Enguarde must cross a [[No Animal Sign]]. [[Neek]]s and [[Klomp]]s are enemies that the Kongs encounter on land. | |||
There are crates that the Kongs can swim through that lead to hidden areas with items such as [[banana]]s, [[Banana Coin]]s, [[KONG Letters]], and even the [[DK Coin|Video Game Hero Coin]]. | |||
==Layout== | ==Layout== | ||
The Kongs begin the level on some large crates | The Kongs begin the level on some large crates that are followed by a trail of [[banana]]s that lead into the water. On the other side of the water, the heroes can find a Klomp and a small alcove with a single banana in it. They must swim through the water to progress; as they lower themselves in the water, they approach a few bananas, a Flotsam, and a DK Barrel. A wider area is southwest from the barrel that contains a two more Flotsams and a crate that the primates can swim through to reach a hidden room full of bananas and a [[Banana Coin]]. A group of bananas are between two Flotsams, and they are arranged to form an arrow pointing to the south. If they follow the bananas, they come down to a third Flotsam and another arrow made of bananas that points downwards. The letter K and an additional Flotsam are under the bananas, and a trail of bananas placed along a wall is to the right of them. If the heroes continue south from here, they encounter a few more Flotsams and then a slightly smaller area containing a DK Barrel. The area below this barrel consists of an alcove containing an [[Animal Barrel]], which can turn the Kongs into Enguarde when entered, a Lockjaw, and a formation of bananas that create and arrow pointing to the west. | ||
[[File:Lockjaw's Locker DKL2 shot 2.png|thumb|left|160px|Dixie Kong approaches a set of bananas that form an arrow]] | [[File:Lockjaw's Locker DKL2 shot 2.png|thumb|left|160px|Dixie Kong approaches a set of bananas that form an arrow]] | ||
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==Enemies== | ==Enemies== | ||
{|class="dktable-brown" | |||
!Enemy | |||
!Count | |||
|- | |||
|[[File:Flotsam DKL2.png]]<br>[[Flotsam]] | |||
|23 | |||
|- | |||
|[[File:Klomp DKL2 sprite.png]]<br>[[Klomp]] | |||
|2 | |||
|- | |||
|[[File:LockjawDKL2.png]]<br>[[Lockjaw]] | |||
|8 | |||
|- | |||
|[[File:Neek DKL2.png]]<br>[[Neek]] | |||
|1 | |||
|- | |||
|[[File:Shuri DKL2.png]]<br>[[Shuri]] | |||
|5 | |||
|} | |||
==Items and collectables== | |||
{|class="dktable-brown"width=15% | |||
|- | |||
!Sprite | |||
!Name | |||
!Count | |||
|- | |||
|[[File:DKL2 GB Banana Coin sprite.png]] | |||
|[[Banana Coin]] | |||
|5 | |||
|- | |||
|[[File:DKL2 GB DK Barrel sprite.png]] | |||
|[[DK Barrel]] | |||
|3 | |||
|- | |||
|[[File:DKL2 GB Enguarde Barrel sprite.png]] | |||
|[[Enguarde]] [[Animal Barrel]] | |||
|2 | |||
|} | |||
== | ===Cranky's Video Game Hero Coin=== | ||
{|class="dktable-brown"width=70% | |||
|- | |||
!Item | |||
!Location | |||
|- | |||
|align="center"|[[File:LockjawLocker-GBC-DKCoin.png]] | |||
|From the Star Barrel, the Kongs must jump left into the water, and swim toward a dead-end with some crates. From there, they must continue right until they find a Shuri against a wall. When it moves away, the Kongs must swim against a wall to pass through a small crate and continue to the [[DK Coin|Video Game Hero Coin]]. | |||
|} | |||
===KONG Letters=== | ===KONG Letters=== | ||
[[File:LockjawLocker-GBC-K.png | {|class="dktable-brown"width=70% | ||
|- | |||
!Letter | |||
!Location | |||
|- | |||
|align="center"|[[File:LockjawLocker-GBC-K.png]] | |||
|Near the start, as the Kongs swim down, they must swim to a line of bananas against a wall to the right. The letter K is in an alcove on the opposite side. | |||
|- | |||
|align="center"|[[File:LockjawLocker-GBC-O.png]] | |||
|There is a hidden area above the second DK Barrel that has a Flotsam and the letter O. | |||
|- | |||
|align="center"|[[File:LockjawLocker-GBC-N.png]] | |||
|After the second Animal Barrel, the Kongs must swim to the bottom-left. They must find a swim-through path within the crates to reach an enclosed room with the letter N and other items. | |||
|- | |||
|align="center"|[[File:LockjawLocker-GBC-G.png]] | |||
|Shortly before the last DK Barrel, which appears just before the end of the level, the Kongs access a large, open area full of Lockjaws, Flotsams, and Shuris. If they travel to the top-right of the room, they can collect the letter G in a small alcove. | |||
|} | |||
==Warp Barrel== | ==Warp Barrel== | ||
[[File:Lockjaw's Locker DKL2 warp room.png | {|class="dktable-brown"width=70% | ||
Right after starting the level, the Kongs must jump into the water and swim along the crates to the right. At the bottom, the Kongs can swim through a hidden path within the crates and travel down a short path before reaching a [[Warp Barrel]] in a small area. The warp room is underwater and has a group of bananas shaping a right arrow. The Kongs must continue to an opening in that direction to return into the main level, next to the last No Animal Sign. | |- | ||
!Image | |||
!Type and description | |||
|- | |||
|align="center"|[[File:Lockjaw's Locker DKL2 warp room.png]] | |||
|Right after starting the level, the Kongs must jump into the water and swim along the crates to the right. At the bottom, the Kongs can swim through a hidden path within the crates and travel down a short path before reaching a [[Warp Barrel]] in a small area. The warp room is underwater and has a group of bananas shaping a right arrow. The Kongs must continue to an opening in that direction to return into the main level, next to the last No Animal Sign. | |||
|} | |||
==Gallery== | ==Gallery== | ||
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Lockjaw's Locker DKL2 first No Animal Sign.png|Enguarde reaches the first No Animal Sign | Lockjaw's Locker DKL2 first No Animal Sign.png|Enguarde reaches the first No Animal Sign | ||
Lockjaw's Locker DKL2 Enguarde.png|Enguarde swimming in an open area | Lockjaw's Locker DKL2 Enguarde.png|Enguarde swimming in an open area | ||
Lockjaw's Locker DKL2 second No Animal Sign.png|Enguarde reaches the second No Animal Sign | Lockjaw's Locker DKL2 second No Animal Sign.png|Enguarde reaches the second No Animal Sign | ||
Lockjaw's Locker DKL2 end.png|Dixie jumps to the End of Level Target | Lockjaw's Locker DKL2 end.png|Dixie jumps to the End of Level Target | ||
</gallery> | </gallery> |