Editing List of fighters debuting in Super Smash Bros. Melee

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Zelda benefits from the game's universal changes: her mobility is considerably faster, no longer being one of the slowest characters in the game; her short hop timing is reduced; her attacks have less landing lag; she can directionally air dodge once again; and she can use any grounded attack out of a run and any aerial attack while climbing ladders. In addition, Zelda's special attacks receive many improvements while her attacks deal either more damage or knockback, and have lower start-up or ending lag. Din’s Fire no longer leaves Zelda helpless when in midair.
Zelda benefits from the game's universal changes: her mobility is considerably faster, no longer being one of the slowest characters in the game; her short hop timing is reduced; her attacks have less landing lag; she can directionally air dodge once again; and she can use any grounded attack out of a run and any aerial attack while climbing ladders. In addition, Zelda's special attacks receive many improvements while her attacks deal either more damage or knockback, and have lower start-up or ending lag. Din’s Fire no longer leaves Zelda helpless when in midair.


In addition, Zelda appears in the World of Light's opening cutscene, where she is firstly shown along with [[Marth]] and [[Pit (character)|Pit]]; she then tries to reflect [[Galeem]]'s large laser attack along with [[Mewtwo]], but fails, with both of them getting eliminated by the lasers and turned into dark clones. She was among the fighters who were brought under [[Dharkon]]'s control after Galeem's first defeat, and represents the Triforce of Wisdom section of the Sacred Land, referencing her home series. She must then be awoken in the area to progress the story, along with [[#Young Link|Young Link]], [[#Ganondorf|Ganondorf]], [[Sonic]] and [[Cloud Strife|Cloud]].
In addition, Zelda appears in the World of Light's opening cutscene, where she is firstly shown along with [[Marth]] and [[Pit (character)|Pit]]; she then tries to reflect [[Galeem]]'s large laser attack along with [[Mewtwo]], but fails, with both of them getting eliminated by the lasers and turned into dark clones. She was among the fighters who were brought under [[Dharkon]]'s control after Galeem's first defeat, and represents the Triforce of Wisdom section of the Sacred Land, referencing her home series. She must then be awoken in the area to progress the story, along with [[#Young Link|Young Link]], [[#Ganondorf|Ganondorf]], [[Sonic the Hedgehog|Sonic]] and [[Cloud Strife|Cloud]].
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====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
{{main-external|SmashWiki|Marth (SSB4)}}
{{main-external|SmashWiki|Marth (SSB4)}}
Marth is also a playable fighter in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. He is one of the several unlockable characters from ''Super Smash Bros. Brawl'' who was made a starting character for these games, with the others being [[Luigi]], [[Toon Link]], [[Lucario]], [[Sonic]], [[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]], [[List of fighters debuting in Super Smash Bros.#Ness|Ness]] (Wii U version only), [[#Ganondorf|Ganondorf]] (Wii U version only), and [[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]] (Wii U version only). Marth's appearance has been updated, incorporating elements from ''[[fireemblem:Fire Emblem: Shadow Dragon|Fire Emblem: Shadow Dragon]]'' and later games. Aside from this, his moveset is unchanged from the previous game, though most of his sword swinging attacks now feature a trail that glows brighter at the end to make the sweetspot more visible. Another ''Fire Emblem'' character, [[Lucina]], shares a similar moveset with Marth.
Marth is also a playable fighter in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. He is one of the several unlockable characters from ''Super Smash Bros. Brawl'' who was made a starting character for these games, with the others being [[Luigi]], [[Toon Link]], [[Lucario]], [[Sonic the Hedgehog|Sonic]], [[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]], [[List of fighters debuting in Super Smash Bros.#Ness|Ness]] (Wii U version only), [[#Ganondorf|Ganondorf]] (Wii U version only), and [[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]] (Wii U version only). Marth's appearance has been updated, incorporating elements from ''[[fireemblem:Fire Emblem: Shadow Dragon|Fire Emblem: Shadow Dragon]]'' and later games. Aside from this, his moveset is unchanged from the previous game, though most of his sword swinging attacks now feature a trail that glows brighter at the end to make the sweetspot more visible. Another ''Fire Emblem'' character, [[Lucina]], shares a similar moveset with Marth.


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Young Link benefits from universal changes: his overall mobility is faster, his short hop timing is reduced, his aerials have less landing lag, and he can use ground attack out of a run and use his aerials on ladders. Young Link's recovery is better, since his [[Double Jump (airborne)|double jump]] grants more height, while directionally air dodging does not leave him helpless anymore. However, Young Link's air and falling speeds are decreased, unlike fellow veterans; additionally, some of his moves deal less damage and knockback, or more startup and ending lag.
Young Link benefits from universal changes: his overall mobility is faster, his short hop timing is reduced, his aerials have less landing lag, and he can use ground attack out of a run and use his aerials on ladders. Young Link's recovery is better, since his [[Double Jump (airborne)|double jump]] grants more height, while directionally air dodging does not leave him helpless anymore. However, Young Link's air and falling speeds are decreased, unlike fellow veterans; additionally, some of his moves deal less damage and knockback, or more startup and ending lag.


In the World of Light, Young Link's puppet fighter is fought in the Triforce of Courage section of the Sacred Land, referencing his home series. He must be awoken to progress the story, along with [[#Ganondorf|Ganondorf]], [[#Zelda|Zelda]], [[Sonic]], and [[Cloud Strife|Cloud]].
In the World of Light, Young Link's puppet fighter is fought in the Triforce of Courage section of the Sacred Land, referencing his home series. He must be awoken to progress the story, along with [[#Ganondorf|Ganondorf]], [[#Zelda|Zelda]], [[Sonic the Hedgehog|Sonic]], and [[Cloud Strife|Cloud]].
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Ganondorf benefits from universal changes: his mobility is faster, his short hop timing is reduced, his aerials have less landing lag, his recovery is extended by the reintroduction of directional air dodging, and he has the abilities to use any ground attack out of a run and use any of his aerial attacks on ladders. Ganondorf also receives direct buffs: his [[Double Jump (airborne)|double jump]] grants more height, many of his attacks deal more damage and knockback, and some of his moves are also faster.
Ganondorf benefits from universal changes: his mobility is faster, his short hop timing is reduced, his aerials have less landing lag, his recovery is extended by the reintroduction of directional air dodging, and he has the abilities to use any ground attack out of a run and use any of his aerial attacks on ladders. Ganondorf also receives direct buffs: his [[Double Jump (airborne)|double jump]] grants more height, many of his attacks deal more damage and knockback, and some of his moves are also faster.


In World of Light, Ganondorf is fought in the Triforce of Power section of the Sacred Land, referencing his home series. He must be awoken to progress the story, along with [[#Young Link|Young Link]], [[#Zelda|Zelda]], [[Sonic]], and [[Cloud Strife|Cloud]]. In addition, he is required to be awakened alongside Zelda and Young Link to access Ganon's Castle to fight the latter. It is implied that this Ganon was separate from Ganondorf due to the option to use Ganondorf to fight him.
In World of Light, Ganondorf is fought in the Triforce of Power section of the Sacred Land, referencing his home series. He must be awoken to progress the story, along with [[#Young Link|Young Link]], [[#Zelda|Zelda]], [[Sonic the Hedgehog|Sonic]], and [[Cloud Strife|Cloud]]. In addition, he is required to be awakened alongside Zelda and Young Link to access Ganon's Castle to fight the latter. It is implied that this Ganon was separate from Ganondorf due to the option to use Ganondorf to fight him.


Aside from this, he also appears in the beginning of [[List of fighters debuting in Super Smash Bros. Ultimate#Kazuya|Kazuya]]'s debut trailer where he is carried by the titular character upon defeating him and being tossed over a cliff into a lava flow.
Aside from this, he also appears in the beginning of [[List of fighters debuting in Super Smash Bros. Ultimate#Kazuya|Kazuya]]'s debut trailer where he is carried by the titular character upon defeating him and being tossed over a cliff into a lava flow.

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