Editing List of Super Mario World pre-release and unused content

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{{italic title|List of ''Super Mario World'' pre-release and unused content}}
{{italic title|List of ''Super Mario World'' pre-release and unused content}}
This is a list of pre-release and unused content for the game ''[[Super Mario World]]''. For pre-release and unused content pertaining to the remake, ''[[Super Mario World: Super Mario Advance 2]]'', see [[Super Mario World: Super Mario Advance 2#Pre-release and unused content|here]].
This is a list of pre-release and unused content for the game ''[[Super Mario World]]''. For pre-release and unused content pertaining to the remake, ''[[Super Mario World: Super Mario Advance 2]]'', see [[Super Mario World: Super Mario Advance 2#Pre-release and unused content|here]].
==Unused palettes==
==Unused palettes==
#Tree 2-7
#Tree 2-7
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==Early builds==
==Early builds==
===Magazine and TV previews===
===Magazine and TV previews===
[[Dinosaur Land]] was drastically different than the final version, possessing a [[Super Mushroom]]-like appearance, similar to the various kingdoms of ''Super Mario Bros. 3''. Specifically, it was to feature things such as [[Toad House]]s (which could possibly mean that [[Toad (species)|Toad]]s were once considered to populate Dinosaur Land) and more ''Super Mario Bros. 3''-style [[Fortress]]es. In addition to this, the game originally had the subtitle "''Super Mario Bros. 4''", as it was the next official ''Super Mario'' platformer on a console after ''Super Mario Bros. 3''.<ref>https://www.youtube.com/watch?v=MTzyz2TgGls</ref>
[[Dinosaur Land]] was drastically different than the final version, possessing a [[Super Mushroom]]-like appearance, similar to the various kingdoms of ''Super Mario Bros. 3''. Specifically, it was to feature things such as [[Toad House]]s (which could possibly mean that [[Toad (species)|Toad]]s were once considered to populate Dinosaur Land) and more ''Super Mario Bros. 3''-style [[Fortress]]es. In addition to this, the game originally had the subtitle "''Super Mario Bros. 4''", as it was the next official ''Mario'' platformer on a console after ''Super Mario Bros. 3''.<ref>https://www.youtube.com/watch?v=MTzyz2TgGls</ref>


<gallery>
<gallery>
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SMW Preliminary Sheets.jpg
SMW Preliminary Sheets.jpg
</gallery>
</gallery>
Later, in late July of 2020, the source code for many prototypes of [[Super Nintendo Entertainment System|Super Nintendo]] games were dumped online, and includes many concepts and sprites showing various entities in different stages of creation, some of which go entirely unused.<ref>[https://tcrf.net/Development:Super_Mario_World_(SNES)/Sprites A list of never-before-seen sprites for Super Mario World] ''The Cutting Room Floor''. Retrieved March 21, 2024.</ref> These include:
Later, in late July of 2020, the source code for many prototypes of [[Super Nintendo Entertainment System|Super Nintendo]] games were dumped online, and includes many concepts and sprites showing various entities in different stages of creation, some of which go entirely unused.
*An elderly blue Yoshi
*Early versions of the Koopalings that would have shared a unified attack pattern much like in ''Super Mario Bros. 3'' while being based particularly on [[Ludwig von Koopa|Ludwig]]'s battle in the final release
*An early version of [[Cape Mario]] with a red cape and a helmet
*A shorter [[Torpedo Ted]] that would have been the same size as a Bullet Bill
*A cannon enemy that would have predated the [[Kaboomba]] enemies from ''[[Super Mario World 2: Yoshi's Island]]''
*Earlier iterations of Blargg that included a shark and a water-dwelling dinosaur
*A gigantic Banzai Bill that would have predated the King Bill enemies from ''[[New Super Mario Bros. Wii]]''
*A crocodilian [[Koopa Troopa]] that would been distinguishable from previous enemies similar to the game's [[Galoomba|Goomba]]s
*Clearly unfinished [[Parabeetle]]s
*Shark enemies that were replaced by the [[Dolphin]]s (with them bearing a vague resemblance to, and predating, [[Guppy]] from ''[[Super Mario Galaxy]]'')
*Clearer versions of the above sprite documents
*A scrapped [[Big Buzzy Beetle]] that would have predated its appearance in ''[[Paper Mario: Sticker Star]]'' by 22 years
*A [[Toad]]-like flower character that would have predated the [[Poplin]]s by 33 years
*[[Bowser]] being outside of his [[Koopa Clown Car]]
*A dummy of Peach resembling the dummies in the fights against [[Lemmy Koopa|Lemmy]] and [[Wendy O. Koopa|Wendy]]
*An exaggerated sprite of Peach screaming
*A text balloon meant for the [[Sumo Bro]] enemies whenever they stomped
*An unfinished dinosaur-like enemy
*A yellow nest-like object that would have been used in the scrapped intro that features the "No Yoshi" sign for [[Yoshi]] to rest on
*Sprites of Lemmy that include one of him using a fan with the pattern of the Japanese flag on it
*An early design for [[Larry Koopa|Larry]], a [[Bonus Block]] with a [[1-Up Mushroom]] emblazoned on it rather than the final game's star
*Sprites of [[Wing Mario]] predating his appearance in ''[[Super Mario 64]]'' by six years
*[[Mechakoopa]]s with white hair
*[[Pokey]]s resembling how they looked in ''[[Super Mario Bros. 2]]''
*An early green [[Wiggler]] with a relaxed facial expression and spikes on its back as well as a party hat rather than the final game's flower
*[[Rocky Wrench]]es making their return prior to the first ''[[Super Mario Maker]]''
*An early [[Lakitu]] with a smaller cloud similar to previous games
*A creature resembling a [[Micro Goomba]]
*Four [[Airship]]-esque vehicles
*A tube-like cannon that fires [[Green Shell|Koopa Shell]]s
*Sprites of the Mario Bros. based on their ''Super Mario Bros. 3'' sprites
*A background portrait of presumably either Larry or Ludwig meant for [[Ghost House]]s
*A cut [[Venus Fire Trap]] enemy (with one variant having eyes)
*A bottom part of the [[Goal Gate]] that was cut and replaced by graphics for the background bushes
*A [[P Switch|Switch Block]]-like button that would have functioned similar to the final game's [[ON/OFF Switch]]es
*A bird-like creature
*A scrapped [[Piranhacus Giganticus]] whose design would have predated the ones from ''[[Mario Kart 64]]''{{'}}s [[Mario Raceway]]
*Two sets of sprites that replace Mario with Kawasuo-kun from ''[[wikipedia:Utsurun Desu|Utsurun Desu]]'', one of which depicts him naked from the neck down
*Sprites of Luigi ''[[Super Mario All-Stars + Super Mario World]]'', with one of them depicting Luigi supposedly giving a thumbs-up being unused
<gallery>
<gallery>
SMW Raccoon Mario.png|Early Mario and Raccoon Mario sprites
SMW Raccoon Mario.png|Early Mario and Raccoon Mario sprites
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SMW Early Sprite Sheet.png|An early sheet of [[Small Mario]]
SMW Early Sprite Sheet.png|An early sheet of [[Small Mario]]
SMW BigBass TorpedoTiny.png|An early sheet with [[Big Cheep Cheep|Boss Bass]] and a [[Bullet Bill]]-sized version of [[Torpedo Ted]]
SMW BigBass TorpedoTiny.png|An early sheet with [[Big Cheep Cheep|Boss Bass]] and a [[Bullet Bill]]-sized version of [[Torpedo Ted]]
SMW KingsizedBanzaiBill.png|A giant [[Banzai Bill]] that occupies most of the screen, predating the [[King Bill]] 19 years later.
SMW KingsizedBanzaiBill.png|An early [[Banzai Bill]] or larger version
SMW_EarlyMaskKoopa.png|An early sheet with [[Mask Koopa]]s' masks being generic instead of resembling Mario's head, as well as traditional-type [[Goomba]]s
SMW_EarlyMaskKoopa.png|An early sheet with [[Mask Koopa]]s' masks being generic instead of resembling Mario's head, as well as traditional-type [[Goomba]]s
SMW Venus Piranha Plant.png|[[Fire Piranha Plant|Venus Fire Trap]] and upright Piranha Plant, which do not feature in the final game
SMW Venus Piranha Plant.png|[[Fire Piranha Plant|Venus Fire Trap]] and upright Piranha Plant, which do not feature in the final game
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====Level 0x3059C====
====Level 0x3059C====
A small room with two stone cubes, two [[Hothead]]s, and two [[Lil Sparky|Lil Sparkies]]. Possibly a level to test the Hothead and Lil Sparky enemy data. Despite being a castle-themed level, its background is completely black, like the first room of #4 Ludwig's Castle.
A small room with two stone cubes, two [[Hothead]]s, and two [[Li'l Sparky|Lil Sparkies]]. Possibly a level to test the Hothead and Lil Sparky enemy data. Despite being a castle-themed level, its background is completely black, like the first room of #4 Ludwig's Castle.


====Level 0x305AB, 0x30701====
====Level 0x305AB, 0x30701====
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#Glitchy part of the [[Midway Gate]] that cannot be interacted with.
#Glitchy part of the [[Midway Gate]] that cannot be interacted with.
#Unused levels which play the final battle with Bowser themes.{{ref needed}}
#Unused levels which play the final battle with Bowser themes.{{ref needed}}
#[[Beach Koopa|Koopas without Shells]] were originally going to stand upright instead of hunching over like in the final game. Upright-standing Koopas without Shells would later appear in ''[[Super Mario World 2: Yoshi's Island]]''.
#[[Galoomba|Goomba]]s were originally going to be flattened by Mario's attacks, unlike the final game. Galoombas being flatten would later be used in ''[[Super Mario 3D World]]'', where a Ground Pound can simulate the effect.<ref>https://tcrf.net/Development:Super_Mario_World_(SNES)/Sprites</ref>
 
#[[Beach Koopa|Koopas without a Shell]] were originally going to stand upright after being ejected from their shells instead of the hunched over posture they use in the final game. ''[[Super Mario World 2: Yoshi's Island]]'' would later revive the idea of Beach Koopas standing upright 4 years later.<ref>https://tcrf.net/Development:Super_Mario_World_(SNES)/Sprites</ref>
In addition to the above, it appears that the game was intended to have translucency effects in use on some levels. These can be seen in some early screenshots, and are perfectly safe to use (aside from the fact that all [[Message Block]]s will appear blank due to their text sharing some settings) when accessed by hacking the final game with ''Super Mario World'' hacking tools such as Lunar Magic. Otherwise, they are never used.
In addition to the above, it appears that the game was intended to have translucency effects in use on some levels. These can be seen in some early screenshots, and are perfectly safe to use (aside from the fact that all [[Message Block]]s will appear blank due to their text sharing some settings) when accessed by hacking the final game with ''Super Mario World'' hacking tools such as Lunar Magic. Otherwise, they are never used.


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===Unused map screen sprites===
===Unused map screen sprites===
[[File:SMW Revealing the Hidden Koopalings.png|thumb|Overworld where the unused Koopaling sprites appear.]]
[[File:SMW Revealing the Hidden Koopalings.png|thumb|right|Overworld where the unused Koopaling sprites appear.]]
On the Map Screen, there were four sprites that were never used in the final game. All of them are accessible via certain hacking programs.
On the Map Screen, there were four sprites that were never used in the final game. All of them are accessible via certain hacking programs.
#A [[Lakitu]] which circles around Mario's head on the overworld map.
#A [[Lakitu]] which circles around Mario's head on the overworld map.

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