Editing List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content

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*A "banana-fueled vehicle" was suggested at one point.<ref name=concepts/>
*A "banana-fueled vehicle" was suggested at one point.<ref name=concepts/>
*A cloud stage was proposed in which players would move around inside the clouds, and would have to continuously jump to avoid sinking through.<ref name=concepts/>
*A cloud stage was proposed in which players would move around inside the clouds, and would have to continuously jump to avoid sinking through.<ref name=concepts/>
*An engine room stage was proposed in which players would use steam pipes to ride up or down.<ref name=concepts/>
*A proposed easter egg for the [[Monkey Museum]] would have been a cheat code for the [[Super Nintendo Entertainment System|SNES]] version of ''{{wp|Killer Instinct (1994 video game)|Killer Instinct}}''.<ref name=concepts/>
*A proposed easter egg for the [[Monkey Museum]] would have been a cheat code for the [[Super Nintendo Entertainment System|SNES]] version of ''{{wp|Killer Instinct (1994 video game)|Killer Instinct}}''.<ref name=concepts/>
*For underwater swamp levels it was suggested that swimming be slower than normal. Players would have to find [[Enguarde]] to move at a more regular speed.<ref name=concepts/>
*For underwater swamp levels it was suggested that swimming be slower than normal. Players would have to find [[Enguarde]] to move at a more regular speed.<ref name=concepts/>
===Names===
===Names===
*While in pre-production, several possible subtitles for the game were suggested, among them the final title "Diddy's Kong Quest".<ref>Mayles, Gregg (November 20, 2015). [https://twitter.com/Ghoulyboy/status/667798779576348672 Twitter post by Gregg Mayles about pre-release DKC 2 content]. ''Twitter''. Retrieved November 20, 2015.</ref>
*While in pre-production, a number of possible subtitles for the game were suggested, among them the final title "Diddy's Kong Quest".<ref>Mayles, Gregg (November 20, 2015). [https://twitter.com/Ghoulyboy/status/667798779576348672 Twitter post by Gregg Mayles about pre-release DKC 2 content]. ''Twitter''. Retrieved November 20, 2015.</ref>
*During pre-production, [[Dixie Kong]] had many name suggestions, including "Dinky"<ref>Mayles, Gregg (November 22, 2015). [https://twitter.com/Ghoulyboy/status/668525071246454784 Twitter post by Gregg Mayles with the 'mixed quality' ideas sheet for Dixie]. ''Twitter''. Retrieved July 10, 2020.</ref> (which was later considered for [[Kiddy Kong]] and used as his Japanese name) and "Diddiane".<ref name="move chart"> Mayles, Gregg (November 20, 2015). [https://twitter.com/Ghoulyboy/status/667778770674257920 Twitter post by Gregg Mayles about pre-release DKC 2 content]. ''Twitter''. Retrieved November 20, 2015.</ref>
*During pre-production, [[Dixie Kong]] had many name suggestions, including "Dinky"<ref>Mayles, Gregg (November 22, 2015). [https://twitter.com/Ghoulyboy/status/668525071246454784 Twitter post by Gregg Mayles with the 'mixed quality' ideas sheet for Dixie]. ''Twitter''. Retrieved July 10, 2020.</ref> (which was later considered for [[Kiddy Kong]] and used as his Japanese name) and "Diddiane".<ref name="move chart"> Mayles, Gregg (November 20, 2015). [https://twitter.com/Ghoulyboy/status/667778770674257920 Twitter post by Gregg Mayles about pre-release DKC 2 content]. ''Twitter''. Retrieved November 20, 2015.</ref>


===Moves/abilities===
===Moves/abilities===
*A chart posted by Gregg Mayles shows that moves such as the [[Helicopter Twirl]] and [[team up]] were not part of the characters' basic movesets, but rather would need to be unlocked by defeating bosses.<ref name="move chart"/>
*A chart posted by Gregg Mayles shows that moves such as the [[Helicopter Twirl]] and [[team up]] were not part of the characters' basic movesets, but rather would need to be unlocked by defeating bosses<ref name="move chart"/>.
*The chart also mentions hidden upgraded versions of the [[Cartwheel Attack|Cartwheel]] and [[Helicopter Spin]] which would spin twice instead of once, as well as similar power-ups for the [[Animal Friends]].
*The chart also mentions hidden upgraded versions of the [[Cartwheel Attack|Cartwheel]] and [[Helicopter Spin]] which would spin twice instead of once, as well as similar power ups for the [[Animal Friends]].
*The document also makes mention of planned abilities not present in the final game. These included charged-up versions of the Cartwheel/Helicopter Spin, the ability to execute the previously-mentioned attacks while in the air, and a "sommersault bomb" where the Kongs would "roll up in a ball [and] sommersault down vertically to hit enemies [and] smash objects".
*The document also makes mention of planned abilities not present in the final game. These included charged up versions of the Cartwheel/Helicopter Spin, the ability to execute the previously-mentioned attacks while in the air, and a "sommersault bomb" where the Kongs would "roll up in a ball [and] sommersault down vertically to hit enemies [and] smash objects".


==Early builds==
==Early builds==
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===[[Nintendo Power]]===
===[[Nintendo Power]]===
A preview of the game was featured in the 76th issue, showing a few differences.
A preview of the game was featured in the 76th issue, showing a few differences.
*[[Rope (ghost)|Rope]]s are said to appear in [[Crocodile Cauldron]].
*[[Rope (species)|Rope]]s are said to appear in [[Crocodile Cauldron]].
*Several locations and characters have different, presumably placeholder names. [[Gloomy Gulch]] is "The Haunted Forest", [[Krem Quay]] is "The Swamp", [[Krazy Kremland]] is "Kremland Amusement Park", [[K. Rool's Keep]] is "K. Rool's Castle", [[Kannon]] is "Klumpa" and [[Kruncha]] is "[[Krusha]]". [[Kremkoins]] are also referred to as "coins of the Krelm", though this may be an error on Nintendo Power's end.
*Several locations and characters have different, presumably placeholder names. [[Gloomy Gulch]] is "The Haunted Forest", [[Krem Quay]] is "The Swamp", [[Krazy Kremland]] is "Kremland Amusement Park", [[K. Rool's Keep]] is "K. Rool's Castle", [[Kannon]] is "Klumpa" and [[Kruncha]] is "[[Krusha]]". [[Kremkoins]] are also referred to as "coins of the Krelm", though this may be an error on Nintendo Power's end.
*A K appears in a screenshot, showing that the [[KONG Letters|K-O-N-G Letters]] were featured in earlier builds of the game.
*A K appears in a screenshot, showing that the [[KONG Letters|K-O-N-G Letters]] were featured in earlier builds of the game.
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==Unused data==
==Unused data==
===Graphics===
===Graphics===
[[File:DKC2-Diddy_Sad.gif|frame|right|One of the unused animations of Diddy Kong.]]
*[[Diddy Kong]] and [[Dixie Kong]] have unused sprites, which shows them walking gloomily.<ref>[http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc2_unused_diddy.png Diddy], [http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc2_unused_dixie.png Dixie]</ref>
*[[Diddy Kong]] and [[Dixie Kong]] have unused sprites, which shows them walking gloomily.<ref>[http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc2_unused_diddy.png Diddy], [http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc2_unused_dixie.png Dixie]</ref>
<gallery>
File:DKC2-Diddy_Sad.gif|One of the unused animations of Diddy Kong.
File:Dkc2-diddy on rattly-unused.gif|Another one of the unused animations of Diddy Kong.
File:DKC2-Dixie_Sad.gif|One of the unused animations of Dixie Kong.
File:DKC2 raincloud.gif|The unused rain cloud for the sad animations.
</gallery>
*The [[Zinger]], [[Flotsam]] and [[Flitter]] enemies have various unused color palettes.<ref name=TCRF>[[tcrf:Donkey Kong Country 2: Diddy's Kong Quest|The Cutting Room Floor: Donkey Kong Country 2 Diddy's Kong Quest]]</ref>
*The [[Zinger]], [[Flotsam]] and [[Flitter]] enemies have various unused color palettes.<ref name=TCRF>[[tcrf:Donkey Kong Country 2: Diddy's Kong Quest|The Cutting Room Floor: Donkey Kong Country 2 Diddy's Kong Quest]]</ref>


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