Editing List of Donkey Kong Country 2: Diddy's Kong Quest pre-release and unused content
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{{italic title|List of ''Donkey Kong Country 2: Diddy's Kong Quest'' pre-release and unused content}} | {{italic title|List of ''Donkey Kong Country 2: Diddy's Kong Quest'' pre-release and unused content}} | ||
This is a list of pre-release and unused content for the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. | This is a list of pre-release and unused content for the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. | ||
==Early ideas== | ==Early ideas== | ||
*According to a series of concepts posted by designer [[Gregg Mayles]], it was suggested that [[Cranky Kong]] be a playable character, either teaming up with or as a rival to [[Donkey Kong]]. It was suggested that his moves would use his cane, as well as possibly his beard.<ref name=concepts>Mayles, Gregg (November 27, 2015). [https://twitter.com/Ghoulyboy/status/670337309989060608 Twitter post by Gregg Mayles about pre-release DKC 2 content]. ''Twitter''. Retrieved December 2, 2015.</ref> This also suggests that, at that point in development, Diddy Kong was not planned to be the starring character. It was also suggested that players could play as Cranky as well as [[Funky Kong]] and [[Candy Kong]] in certain levels. | *According to a series of concepts posted by designer [[Gregg Mayles]], it was suggested that [[Cranky Kong]] be a playable character, either teaming up with or as a rival to [[Donkey Kong]]. It was suggested that his moves would use his cane, as well as possibly his beard.<ref name="concepts">Mayles, Gregg (November 27, 2015). [https://twitter.com/Ghoulyboy/status/670337309989060608 Twitter post by Gregg Mayles about pre-release DKC 2 content]. ''Twitter''. Retrieved December 2, 2015.</ref> This also suggests that, at that point in development, Diddy Kong was not planned to be the starring character. It was also suggested that players could play as Cranky as well as [[Funky Kong]] and [[Candy Kong]] in certain levels. | ||
*A "banana | *A "banana fueled vehicle" was suggested at one point.<ref name="concepts"/> | ||
*A cloud stage was proposed in which players would move around inside the clouds, and would have to continuously jump to avoid sinking through.<ref name=concepts | *A cloud stage was proposed in which players would move around inside the clouds, and would have to continuously jump to avoid sinking through.<ref name="concepts"/> | ||
*A proposed easter egg for the [[Monkey Museum]] would have been a cheat code for the [[Super Nintendo Entertainment System|SNES]] version of ''[[wikipedia:Killer Instinct (1994 video game)|Killer Instinct]]''.<ref name="concepts"></ref> | |||
*A proposed easter egg for the [[Monkey Museum]] would have been a cheat code for the [[Super Nintendo Entertainment System|SNES]] version of '' | *For underwater swamp levels it was suggested that swimming be slower than normal. Players would have to find [[Enguarde the Swordfish|Enguarde]] to move at a more regular speed.<ref name="concepts"/> | ||
*For underwater swamp levels it was suggested that swimming be slower than normal. Players would have to find [[Enguarde]] to move at a more regular speed.<ref name=concepts/> | |||
===Names=== | ===Names=== | ||
*While in pre-production, | *While in pre-production, a number of possible subtitles for the game were suggested, among them the final title "Diddy's Kong Quest".<ref>Mayles, Gregg (November 20, 2015). [https://twitter.com/Ghoulyboy/status/667798779576348672 Twitter post by Gregg Mayles about pre-release DKC 2 content]. ''Twitter''. Retrieved November 20, 2015.</ref> | ||
* | *[[Dixie Kong]] was initially named "Diddiane" in the pre-production period.<ref name="Move chart"> Mayles, Gregg (November 20, 2015). [https://twitter.com/Ghoulyboy/status/667778770674257920 Twitter post by Gregg Mayles about pre-release DKC 2 content]. ''Twitter''. Retrieved November 20, 2015.</ref> | ||
===Moves/abilities=== | ===Moves/abilities=== | ||
*A chart posted by Gregg Mayles shows that moves such as the [[Helicopter Twirl]] and [[ | *A chart posted by Gregg Mayles shows that moves such as the [[Helicopter Twirl]] and [[Team-up]] were not part of the characters' basic movesets, but rather would need to be unlocked by defeating bosses<ref name="Move chart"></ref>. | ||
*The chart also mentions hidden upgraded versions of the [[ | *The chart also mentions hidden upgraded versions of the [[Cartwheel]] and [[Helicopter Spin]] which would spin twice instead of once, as well as similar power ups for the [[Animal Friends]]. | ||
*The document also makes mention of planned abilities not present in the final game. These included charged | *The document also makes mention of planned abilities not present in the final game. These included charged up versions of the Cartwheel/Helicopter Spin, the ability to execute the previously-mentioned attacks while in the air, and a "sommersault bomb" where the Kongs would "roll up in a ball [and] sommersault down vertically to hit enemies [and] smash objects". | ||
==Early builds== | ==Early builds== | ||
===Rare Witch Project Preview and German strategy guide=== | ===Rare Witch Project Preview and German strategy guide=== | ||
[[File:DKC2 Beta-Mr. X Artwork.png| | [[File:DKC2 Beta-Mr. X Artwork.png|frame|Mr. X, an abandoned character from ''Donkey Kong Country 2: Diddy's Kong Quest''. The artwork comes from a German player's guide.]] | ||
The [[Rare]] Witch Project website once had previews of several upcoming enemies and characters for ''Donkey Kong Country 2: Diddy's Kong Quest''. Among these enemies was a sinister | The [[Rare]] Witch Project website once had previews of several upcoming enemies and characters for ''Donkey Kong Country 2: Diddy's Kong Quest''. Among these enemies was a sinister looking character simply dubbed "[[dkwiki:Mr. X|Mr. X]]". Mr. X was an early version of the enemy [[Kackle]], a ghostly [[Kremling]] that appears in the level [[Haunted Hall]] and chases the Kongs throughout the level in the final version of the game.<ref>[http://www.dkvine.com/interactive/forums/index.php?showtopic=7136&hl=beta&st=0 As explained by a former Rare employee, contacted by members of DKVine.]</ref><ref>"''He was replaced with the giant skeleton that chases you on the fairground level''" Mayles, Steve (June 3 205), [https://www.reddit.com/r/IAmA/comments/38dtd9/were_playtonic_exrare_devs_behind_banjokazooie/crucemz/ Reddit AMA with the developers of Yooka-Laylee], ''Reddit''. Retrieved June 3 2015</ref> Mr. X was a phantasmagoric white Kremling with red eyes, wearing a large black jacket covered in army medals. He also possessed two small hooks for hands. Despite his status as a cut character, Mr. X somehow managed to be included in the official German player's guide, which cryptically states that he is a character that no one has known or has seen. | ||
===Flight of Fantasy preview=== | ===Flight of Fantasy preview=== | ||
[[Klampon | Originally, Klaptraps were used instead of [[Klampon]]s, a similar enemy. Also, [[Web Woods]], one of the game's levels, did not feature any fog, [[Lava Lagoon]] had no [[lava]], and the level [[Mainbrace Mayhem]] and boss stage [[Krow's Nest]] both originally took place during the storm (like in [[Topsail Trouble]]) before being changed to windy with a clear sky in the final version. Additionally, [[Squawks the Parrot|Squawks]] was going to be used in [[Parrot Chute Panic]], but was replaced by a new character, [[Quawks]], in the final version.<ref>http://www.unseen64.net/2008/10/18/donkey-kong-country-2-snes-beta/</ref> | ||
===[[Nintendo Power]]=== | ===[[Nintendo Power]]=== | ||
A preview of the game was featured in the 76th issue, showing a few differences. | A preview of the game was featured in the 76th issue, showing a few differences. | ||
*[[Rope ( | |||
*[[Rope (species)|Rope]]s are said to appear in [[Crocodile Cauldron]]. | |||
*Several locations and characters have different, presumably placeholder names. [[Gloomy Gulch]] is "The Haunted Forest", [[Krem Quay]] is "The Swamp", [[Krazy Kremland]] is "Kremland Amusement Park", [[K. Rool's Keep]] is "K. Rool's Castle", [[Kannon]] is "Klumpa" and [[Kruncha]] is "[[Krusha]]". [[Kremkoins]] are also referred to as "coins of the Krelm", though this may be an error on Nintendo Power's end. | *Several locations and characters have different, presumably placeholder names. [[Gloomy Gulch]] is "The Haunted Forest", [[Krem Quay]] is "The Swamp", [[Krazy Kremland]] is "Kremland Amusement Park", [[K. Rool's Keep]] is "K. Rool's Castle", [[Kannon]] is "Klumpa" and [[Kruncha]] is "[[Krusha]]". [[Kremkoins]] are also referred to as "coins of the Krelm", though this may be an error on Nintendo Power's end. | ||
*A K appears in a screenshot, showing that the [[ | *A K appears in a screenshot, showing that the [[K-O-N-G Letters]] were featured in earlier builds of the game. | ||
Additionally, a render of Mr. X is included, though the actual article makes no reference to it. | Additionally, a render of Mr. X is included, though the actual article makes no reference to it. | ||
<gallery> | <gallery> | ||
DKC 2 K screenshot.png | DKC 2 K screenshot.png | ||
Line 39: | Line 43: | ||
==Unused data== | ==Unused data== | ||
===Graphics=== | ===Graphics=== | ||
*[[Diddy Kong]] and [[Dixie Kong]] have unused sprites | [[File:DKC2-Diddy_Sad.gif|frame|right|One of the unused animations of Diddy Kong.]] | ||
*[[Diddy Kong]] and [[Dixie Kong]] have unused sprites: <ref>[http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc2_unused_diddy.png Diddy], [http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc2_unused_dixie.png Dixie]</ref>. | |||
*The [[Zinger]], [[Floatsam]] and [[Flitter]] enemies have various unused color palletes.<ref name="TCRF">[[tcrf:Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest#Unused_Music|The Cutting Room Floor: Donkey Kong Country 2 Diddy's Kong Quest]]</ref> | |||
*The [[Zinger]], [[ | |||
===Levels=== | ===Levels=== | ||
*An Action Replay code warps the player to an unfinished level similar to [[Web Woods]]<ref name=TCRF/> whenever the player attempts to enter any level. | *An Action Replay code warps the player to an unfinished level similar to [[Web Woods]]<ref name="TCRF"></ref> whenever the player attempts to enter any level. | ||
===Music=== | ===Music=== | ||
*There are three music tracks (one death theme and two victory themes) meant to be used during the two battles against [[Kaptain K. Rool]]. However, due to a programming error, none of these | *There are three music tracks (one death theme and two victory themes) meant to be used during the two battles against [[Kaptain K. Rool]]. However, due to a programming error, none of these plays in the actual game <ref name="TCRF"></ref>. | ||
*The theme "Stickerbush Symphony" was originally meant to be played in underwater levels, as a | *The theme "Stickerbush Symphony" was originally meant to be played in underwater levels, as a sequel to "Aquatic Ambience" from ''[[Donkey Kong Country]]''. However, as there weren't any regular underwater levels, the song was almost scrapped, but was later set in [[bramble]] levels.<ref>[http://web.archive.org/web/20141103010733/http://www.officialnintendomagazine.co.uk/42912/why-donkey-kongs-stickerbush-symphony-might-never-have-been-heard/ David Wise for the Official Nintendo Magazine (archived)]</ref> | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Pre-release and unused content}} | {{Pre-release and unused content}} | ||
[[Category:Pre-release and unused content|Donkey Kong Country 2: Diddy's Kong Quest]] | [[Category:Pre-release and unused content|Donkey Kong Country 2: Diddy's Kong Quest]] | ||
[[Category:Donkey Kong Country 2: Diddy's Kong Quest|*]] | [[Category:Donkey Kong Country 2: Diddy's Kong Quest|*]] | ||
[[de:Donkey Kong Country 2: Diddy's Kong Quest/Beta-Elemente]] | [[de:Donkey Kong Country 2: Diddy's Kong Quest/Beta-Elemente]] |