Editing Level E2-8
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==Overview== | ==Overview== | ||
[[File:MvDKTSE2-8mapWiiU.jpg|thumb|left|200px|Level map]] | [[File:MvDKTSE2-8mapWiiU.jpg|thumb|left|200px|Level map]] | ||
The level is composed of many entwined paths with [[Red Girder]] Rivets, [[Spring#Mario vs. Donkey Kong|Long Spring]] slots and [[Movable Pipe]] outlines to help the toys move around. The Cursed Mini Mario starts moving from a central platform above a pit of [[Spike Trap|spikes]] and uses some Long Springs and Movable Pipes to tour around the level. The other Minis start in distant positions at different heights, mostly near the sides of the level. | The level is composed of many entwined paths with [[Red Girder]] Rivets, [[Spring#Mario vs. Donkey Kong|Long Spring]] slots and [[Movable Pipe]] outlines to help the toys move around. The Cursed Mini Mario starts moving from a central platform above a pit of [[Spike Trap|spikes]] and uses some Long Springs and Movable Pipes to tour around the level. The other Minis start in distant positions at different heights, mostly near the sides of the level. The toys must first grab a pair of [[Hammer]]s located in the right half of the stage and attack the Cursed Mini Mario with them to revert it to normal. When the toy is fixed, all Minis should head to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] in the center of the course, on the second platform from the pit of spikes. | ||
The toys must first grab a pair of [[Hammer]]s located in the right half of the stage and attack the Cursed Mini Mario with them to revert it to normal. When the toy is fixed, all Minis should head to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] in the center of the course, on the second platform from the pit of spikes. | |||
===M Coin=== | ===M Coin=== |