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{{level infobox
{{level infobox
|image=[[File:DKJC Kremling Dock.png]]
|title = Kremling Dock
|code=4 - 5
|image =[[File:DKJC Kremling Dock.png]]
|game=''[[DK: Jungle Climber]]
|code = 4 - 5
|before=[[Fiery Volcano|<<]]
|game = ''[[DK: Jungle Climber]]
|after=[[Little Chill 'n' Char Island|>>]]
|before = [[Fiery Volcano|<<]]
|after = [[Little Chill 'n' Char Island|>>]]
}}
}}
'''Kremling Dock''' is the last level of the world [[Chill 'n' Char Island]] where [[Donkey Kong|Donkey]] and [[Diddy Kong]] venture through in the game ''[[DK: Jungle Climber]]''.
'''Kremling Dock''' is the last level of the world [[Chill 'n' Char Island]] where [[Donkey Kong|Donkey]] and [[Diddy Kong]] venture through in the game ''[[DK: Jungle Climber]]''.


This level takes place in a metal platform reminiscent of an oil rig built into a volcano, with Kremlings that activate crushing platforms that can be used against them. The level's sprites and music are later reused in [[Little Tall Tall Island]]. [[Draglinger]] is the boss in this level. Although the level takes place in a factory, the boss fight takes place inside a volcano. [[Mini-Necky]]s and [[Kritter]]s appear as enemies in this level.
This level takes place in a metal platform reminiscent of an oil rig built into a volcano, with Kremlings that activate crushing platforms that can be used against them. The level's sprites and music are later reused in [[Little Tall Tall Island]]. [[Dragon Kremling]] is the boss in this level. Although the level takes place in a factory, the boss fight takes place inside a volcano. [[Mini-Necky]]s and [[Kritter]]s appear as enemies in this level.


Kremling Dock is thematically similar to [[Panic Factory]]; the music is the same and the level's floor sprites are recolored from that level.
Kremling Dock is thematically similar to [[Panic Factory]]; the music is the same and the level's floor sprites are recolored from that level.
==Layout==
==Layout==
The level opens outside the factory with four sets of rotating [[peg]]s, numerous [[Banana Bunch]]es and two [[Mini-Necky]]s. The first [[Banana Coin]] and the [[oil barrel]] are in this section. At the top of the first section, there are two falling [[Peg Board]]s located before the entrance to the dock. The second area features a long vertical climb with Peg Boards, made difficult by the Kritter throwing bombs at the top of the section. Several steel drums exist in this area, which can be broken using the bombs to collect the [[DK Coin]] and the second Banana Coin.
The level opens outside the factory with four sets of rotating pegs, numerous [[Banana Bunch]]es and two [[Mini-Necky]]s. The first [[Banana Coin]] and the [[oil barrel]] are in this section. At the top of the first section, there are two falling peg boards located before the entrance to the dock. The second area features a long vertical climb with peg boards, made difficult by the Kritter throwing bombs at the top of the section. Several steel drums exist in this area, which can be broken using the bombs to collect the [[DK Coin]] and the second Banana Coin.


The third room consists of a corridor with a Kritter activating a crushing device using a switch. DK can use a different switch to activate the crusher above the Kritter and defeat it, effectively disabling the stage's hazards. The next portion of the area is a short vertical climb with steam jets blocking the player's way, as well as the fourth Banana Coin. There is then a second crusher operated by a Kritter in an inaccessible room, who can be defeated using a switch next to the gateway to the next room. A switch to the left of the second crusher is needed to open the door to the fourth room.
The third room consists of a corridor with a Kritter activating a crushing device using a switch. DK can use a different switch to activate the crusher above the Kritter and defeat it, effectively disabling the stage's hazards. The next portion of the area is a short vertical climb with steam jets blocking the player's way, as well as the fourth Banana Coin. There is then a second crusher operated by a Kritter in an inaccessible room, who can be defeated using a switch next to the gateway to the next room. A switch to the left of the second crusher is needed to open the door to the fourth room.


The final room before the level's boss starts off with the final [[KONG Letters|KONG Panel]] found above a bottomless pit. There is then a crusher next to a narrow corridor with a [[crate]] and two Kritters, who can be defeated by luring them out of the corridor beneath the Peg Board next to the crusher. There is a row of [[Spike Trap|spike]]s and two steam jets at the right end of the corridor, with a Peg Board being needed to launch to either end of the spike row safely.
The final room before the level's boss starts off with the final KONG Panel found above a bottomless pit. There is then a crusher next to a narrow corridor with a [[crate]] and two Kritters, who can be defeated by luring them out of the corridor beneath the peg board next to the crusher. There is a row of spikes and two steam jets at the right end of the corridor, with a peg board being needed to launch to either end of the spike row safely.


To the left side of the spike row, there is a crusher and a pair of steam jets blocking a Kritter operating the room's first crusher using a switch. The level's final Banana Coin is to the switch's left. To the right side of the spike row features the blocked entrance to the boss room, a pair of steam jets blocking the alcove, and the room's second crusher above a set of four Peg Boards directly past the steam jets. As the Kritter operating the final crusher is too hard to get to past the steam jets and the Peg Boards, the player can use a bomb to defeat the Kritter to the left of the crusher, thus deactivating the hazard. There is a Banana Bunch and the switch used to open the boss gate next to the Kritter's switch. Additionally, there is a [[DK Barrel]] next to the entrance to the boss room.
To the left side of the spike row, there is a crusher and a pair of steam jets blocking a Kritter operating the room's first crusher using a switch. The level's final Banana Coin is to the switch's left. To the right side of the spike row features the blocked entrance to the boss room, a pair of steam jets blocking the alcove, and the room's second crusher above a set of four peg boards directly past the steam jets. As the Kritter operating the final crusher is too hard to get to past the steam jets and the peg boards, the player can use a bomb to defeat the Kritter to the left of the crusher, thus deactivating the hazard. There is a Banana Bunch and the switch used to open the boss gate next to the Kritter's switch. Additionally, there is a [[DK Barrel]] next to the entrance to the boss room.


Upon being found by the Kongs, [[King K. Rool]] expresses disbelief that he and his Kritter henchmen are still being followed. King K. Rool then gloats that he anticipated the Kongs' arrival and planned a trap for them, much to [[Diddy Kong]]'s confusion. A trapdoor then opens up beneath Donkey Kong, Diddy Kong, [[Cranky Kong]], and [[Xananab]], causing them to fall inside the volcano. One of King K. Rool's Kritters jumps in after them, and uses a Banana Crystal to merge with an ominous stone with a dragon marking. [[Draglinger]] bursts out of the stone, and the boss battle commences.
Upon being found by the Kongs, [[King K. Rool]] expresses disbelief that he and his Kritter henchmen are still being followed. King K. Rool then gloats that he anticipated the Kongs' arrival and planned a trap for them, much to [[Diddy Kong]]'s confusion. A trapdoor then opens up beneath Donkey Kong, Diddy Kong, [[Cranky Kong]], and [[Xananab]], causing them to fall inside the volcano. One of King K. Rool's Kritters jumps in after them, and uses a Banana Crystal to merge with an ominous stone with a dragon marking. The [[Dragon Kremling]] bursts out of the stone, and the boss battle commences.


After Draglinger is defeated, the Kongs somehow escape the volcano and find King K. Rool's [[King Kruizer IV]]. King K. Rool then appears on a floating platform and boasts how he will supposedly conquer the universe, then escapes on his ship. Diddy Kong then suggests that they climb to the top of [[High-High Island]] to intercept K. Rool, to which Cranky Kong concedes.
After the Dragon Kremling is defeated, the Kongs somehow escape the volcano and find King K. Rool's [[King Kruiser IV]]. King K. Rool then appears on a floating platform and boasts how he will supposedly conquer the universe, then escapes on his ship. Diddy Kong then suggests that they climb to the top of [[High-High Island]] to intercept K. Rool, to which Cranky Kong concedes.


==Enemies==
==Enemies==
The following enemies appear in the following quantities:
{| class="dktable-brown" width=15%
 
!Name
<gallery>
!Count
Kritter DKJC.png|[[Kritter]] (7)
|-
MiniNecky DKJC.png|[[Mini-Necky]] (2)
|[[File:MiniNecky DKJC.png]]<br>[[Mini-Necky]]
</gallery>
|2
|-
|[[File:Kritter DKJC.png]]<br>[[Kritter]]
|7
|}


==Key items==
==Collectibles==
{|class="wikitable dk"width=60%
{| class="dktable-brown" width=60%
!Item
!Item
!Location(s)
!Location(s)
|-
|-
|align="center"width=20%|[[File:K Letter DKJC.png]] [[File:O Letter DKJC.png]] [[File:N Letter DKJC.png]] [[File:G Letter DKJC.png]]<br>[[KONG Letters|KONG Panels]]
|align="center" width=20%|[[File:K Letter DKJC.png]] [[File:O Letter DKJC.png]] [[File:N Letter DKJC.png]] [[File:G Letter DKJC.png]]<br>[[KONG Letters|KONG Panels]]
|
|
*'''K:''' On the left of the second set of rotating pegs in the first room
*'''K:''' On the left of the second set of rotating pegs in the first room
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|-
|-
|align="center"|[[File:DKJC Oil Barrel.png]]<br>[[Oil barrel]]
|align="center"|[[File:DKJC Oil Barrel.png]]<br>[[Oil barrel]]
|Found by defeating the Mini-Necky next to the falling Peg Boards in the first area.
|Found by defeating the Mini-Necky next to the falling peg boards in the first area.
|-
|-
|align="center"|[[File:Banana Coin DKJC sprite.png]]<br>[[Banana Coin]]s
|align="center"|[[File:Banana Coin DKJC sprite.png]]<br>[[Banana Coin]]s
|
|
#On a falling peg beneath the rotating pegs at the beginning of the level
#On a falling [[peg]] beneath the rotating pegs at the beginning of the level
#Collected by defeating the Kritter throwing bombs in the second area
#Collected by defeating the Kritter throwing bombs in the second area
#Inside a metal barrel found in the second room that can be destroyed with a bomb
#Inside a metal barrel found in the second room that can be destroyed with a bomb
#Found next to a Peg Board stuck between two steam jets in the third room
#Found next to a peg board stuck between two steam jets in the third room
#To the left of a Kritter manning a crusher switch in the fourth room
#To the left of a Kritter manning a crusher switch in the fourth room
|}
|}
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</gallery>
</gallery>


==Names in other languages==
{{DKJC Levels}}
{{foreign names
|Jap=クレムリンのドック
|JapR=Kuremurin no Dokku
|JapM=Kremlings' Dock
}}
{{DKJC levels}}
[[Category:Factories]]
[[Category:Factories]]
[[Category:DK: Jungle Climber levels]]
[[Category:DK: Jungle Climber levels]]

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